DEATH STRANDING

DEATH STRANDING

查看统计:
Gourmet 2019 年 11 月 8 日 下午 5:05
Metal Gear Solid 1-3 were written almost ENTIRELY by a man named Tomokazu Fukushima
They were NOT written by Hideo Kojima. Kojima the hack basically rode on the coattails of Fukushima who brought the series to greatness (and then you could see it decline again at MGS4 when Fukushima left). In fact, Kojima brought the series down. When Fukushima was allowed to write his own game (Metal Gear Solid: Ghost Babel), he knocked it right out of the part, and it remains to the day the highest rated Gameboy game ever.

What is Kojima responsible for? Uhh....90 hour cutscenes, pretentious hollywood-esque pandering, wanting a boss battle to last two weeks.......OH, and hiring overpriced Hollywood actors to do voices for characters just because he wants to meet them, rather than to benefit the story and gameplay as a whole.
< >
正在显示第 76 - 90 条,共 117 条留言
Xengre 2019 年 11 月 10 日 下午 8:48 
引用自 Gourmet Newell
引用自 Killance

Oh for sure. Issue is the giant ego he has claiming to be this genius of a writer when he's a hack at it. Hell he embargoed some reviewers on the MGS series for review copies because he couldn't handle being called out on his awful writing.
This. Kojima tries to shove as many Hollywood elements into the MGS stories as he can, and it's usually those same elements which are very poorly implemented, make no sense, or are clearly poorly written.
Idk about the guy who said GTA V was the worst GTA ever giving his opinion about what does an doesn't work... *cough*

引用自 Xengre
引用自 Gourmet Newell
A thousand hours in the worst GTA game, and he expects his opinion to be taken seriously......lol, just lol.
I'd like to point out you literally just destroyed any credibility you will ever have in these forums ever with that post. All anyone has to do if they want to invalidate your post will be to quote mine.

GTA V that you are knocking as the worst GTA game is not only the best GTA game in history, it has not only made more money than any other video game but more money than any other form of entertainment, ever, in history.

I mean, you were just begging to be called out and ridiculed with a post like that. Then again, your other posts also incorrectly state what was written by Fukushima and Kojima (you haven't done any research obviously) or what Kojima designed for the games so I'm hardly surprised when you say something dumb at this point.
ej 2019 年 11 月 11 日 上午 6:14 
MGS1 basically recycles MG1 and MG2. Was Fukushima responsible for these as well?
Also, creating the story and writing the dialogue are different things here.
Deathraven13 2019 年 11 月 11 日 上午 7:13 
引用自 Nanaki
引用自 Deathraven13

Yeah you better leave if you have no arguments, especially if you can't prove that OP is wrong ;)

Is there proof that he is right?

Yes, after Fukushima left MGS story went down, play MGS5:TPP and Death Stranding to see that these games are badly written for the most part and have obvious plot twist you could see miles away.

引用自 ej
MGS1 basically recycles MG1 and MG2. Was Fukushima responsible for these as well?
Also, creating the story and writing the dialogue are different things here.

In the end all these games are Konami properties, so Konami is responsable for these games if I follow your logic.
Xengre 2019 年 11 月 11 日 上午 11:46 
引用自 Deathraven13
引用自 Nanaki

Is there proof that he is right?

Yes, after Fukushima left MGS story went down, play MGS5:TPP and Death Stranding to see that these games are badly written for the most part and have obvious plot twist you could see miles away.

引用自 ej
MGS1 basically recycles MG1 and MG2. Was Fukushima responsible for these as well?
Also, creating the story and writing the dialogue are different things here.

In the end all these games are Konami properties, so Konami is responsable for these games if I follow your logic.
Kojima wrote the primary story for MGS1, 2, and 3... with Fukushima's main role being editor and working on Codecs. No, Fukushima leaving can't be responsible for a drop in story quality. I already covered MGSV had a lower quality story because 1.) it is unfinished and stuck with unresolved story elements and 2.) due to the rushed nature a lot of the story had to be shoved into audio tapes there was initially intended to be supplemental content, lastly 3.) the game has an open world design so the story was intended to be styled differently but because the game was rushed to such a degree (did you know Kojima only got to use about 65% of the original budget because it got pushed out the door suddenly?) the open world aspect further complicates the unfinished state where had it been finished this might have not been an issue (it might have still reduced story quality in the end but we don't know since it wasn't finished and fully fleshed out). C'mon, do some proper research.
Curious Duck 2019 年 11 月 13 日 下午 9:16 
I see you got banned in The Legend of Bum-Bo forums.

Much quieter now without a crybaby troll there :dealwithit:
NASTY CORNDOG 2019 年 11 月 14 日 上午 12:32 
OP is right though. Kojima only wants to be a Hollywood hack.
Herald_UK 2019 年 11 月 14 日 上午 1:06 
FFS ! :steamfacepalm:
Gourmet 2019 年 11 月 14 日 下午 12:02 
引用自 Curious Duck
I see you got banned in The Legend of Bum-Bo forums.

Much better now that the forum is an echo chamber :dealwithit:
You had a typo so I fixed it, you're welcome.

引用自 Xengre
引用自 Deathraven13

Yes, after Fukushima left MGS story went down, play MGS5:TPP and Death Stranding to see that these games are badly written for the most part and have obvious plot twist you could see miles away.



In the end all these games are Konami properties, so Konami is responsable for these games if I follow your logic.
Kojima wrote the primary story for MGS1, 2, and 3... with Fukushima's main role being editor and working on Codecs. No, Fukushima leaving can't be responsible for a drop in story quality. I already covered MGSV had a lower quality story because 1.) it is unfinished and stuck with unresolved story elements and 2.) due to the rushed nature a lot of the story had to be shoved into audio tapes there was initially intended to be supplemental content, lastly 3.) the game has an open world design so the story was intended to be styled differently but because the game was rushed to such a degree (did you know Kojima only got to use about 65% of the original budget because it got pushed out the door suddenly?) the open world aspect further complicates the unfinished state where had it been finished this might have not been an issue (it might have still reduced story quality in the end but we don't know since it wasn't finished and fully fleshed out). C'mon, do some proper research.

"No, Fukushima leaving can't be responsible for a drop in story quality"
So MGS4 never happened? We're all just supposed to forget about what a joke MGSV was?

"Fukushima's main role being editor and working on codecs"
Would like a citation for this baseless claim, but even if it were true, then it's just proof that Fukushima was responsible for the best parts of MGS2 and MGS1. Since he's the editor, it's very possible he cut out Kojima's chaff and replaced it with what made the Metal Gear Solid series so likeable. That is just speculation but the codecs are fair game.

Also, you sure do like to make excuses for Kojima's hot dog water of a game that MGSV is. Maybe he should have spent less money and time on hiring Hollywood actors and doing mocap crap if he wanted to finish his game in a timely manner? I'm sure Konami is glad to have that guy gone, what with how over-inflated the budgets surely were.

"Kojima, the budget for the next game is completely used up, and you're telling me you're only halfway done with it's development? What gives!?"
"We haff to get horrywood acta, producer-san....i wirr get oscar with dis movi- i mean ge-mu...."
Xengre 2019 年 11 月 14 日 下午 2:00 
引用自 Gourmet Newell
引用自 Curious Duck
I see you got banned in The Legend of Bum-Bo forums.

Much better now that the forum is an echo chamber :dealwithit:
You had a typo so I fixed it, you're welcome.

引用自 Xengre
Kojima wrote the primary story for MGS1, 2, and 3... with Fukushima's main role being editor and working on Codecs. No, Fukushima leaving can't be responsible for a drop in story quality. I already covered MGSV had a lower quality story because 1.) it is unfinished and stuck with unresolved story elements and 2.) due to the rushed nature a lot of the story had to be shoved into audio tapes there was initially intended to be supplemental content, lastly 3.) the game has an open world design so the story was intended to be styled differently but because the game was rushed to such a degree (did you know Kojima only got to use about 65% of the original budget because it got pushed out the door suddenly?) the open world aspect further complicates the unfinished state where had it been finished this might have not been an issue (it might have still reduced story quality in the end but we don't know since it wasn't finished and fully fleshed out). C'mon, do some proper research.

"No, Fukushima leaving can't be responsible for a drop in story quality"
So MGS4 never happened? We're all just supposed to forget about what a joke MGSV was?

"Fukushima's main role being editor and working on codecs"
Would like a citation for this baseless claim, but even if it were true, then it's just proof that Fukushima was responsible for the best parts of MGS2 and MGS1. Since he's the editor, it's very possible he cut out Kojima's chaff and replaced it with what made the Metal Gear Solid series so likeable. That is just speculation but the codecs are fair game.

Also, you sure do like to make excuses for Kojima's hot dog water of a game that MGSV is. Maybe he should have spent less money and time on hiring Hollywood actors and doing mocap crap if he wanted to finish his game in a timely manner? I'm sure Konami is glad to have that guy gone, what with how over-inflated the budgets surely were.

"Kojima, the budget for the next game is completely used up, and you're telling me you're only halfway done with it's development? What gives!?"
"We haff to get horrywood acta, producer-san....i wirr get oscar with dis movi- i mean ge-mu...."
Metal Gear Solid 4 has a metacritic critic score of 94 and user of 8.8. The best selling, by such an extreme margin it beats almost every other MGS entry COMBINED, MGS2 has a critic score of 96 which is 2 points higher... and a user score of 8.8 which is identical.
It is considered to have an incredible ending and wrap up the series rather well considering the crazy complicated story (which means it may not satisfy everyone with how this wraps up various issues). Despite its flaws it has not just a really high MGS score, but a very high score, period.

So what exactly is your point?... You mean YOU, personally, did not like it? How about MGS3's arguably inferior story compared to MGS1 & 2 which he was involved in?

Here is evidence of Kojima's writing and Fukushima's:
{链接已删除}

Same as above except square highlight of where this specific info is in the article:
https://pbs.twimg.com/media/DXipmhLX0AgUbgB.jpg

Again, you are citing codec's as the best part which is your opinion. You aren't even trying to be reasonable but drowning in your personal bias and vendetta to discredit him. Btw, they worked together on the codecs so Kojima gets credit for YOUR favorite part as well. Fukushima's primary role was as an editor to Kojima's works. I'm not going to find additional sources because they are quite old interviews of the three big contributors on MGS's story and since you admit you don't care about evidence, anyways.

As for the editing, that isn't how it works. The editor usually makes only the smallest of changes if they have permission to change anything, themselves. Big changes, and with some works even small errors tend to get marked by the editor and the writer then fixes it until editor approves. As for codecs, I already stated above Kojima and Fukushima worked on them together. That was Fukushima's primary writing role outside of editing, though, but the extent of how much each wrote the codecs is not known as far as I am aware.

Mocap is actually very important to REDUCE cost and time compared to hand crafted animation FYI... He even had his team push the emerging technology, which his team helped contribute to in the industry for digital scans of texture/3d model assets which also cuts cost/time and can even result in higher quality. Over inflated? I'm sorry but he spent barely 65% of the total initial budget, no extensions given, and you think it is over inflated? You realize how ridiculous you sound? Oh, right... you also thought GTA V is the worst GTA ever (even tho it made more revenue than any game and entertainment work in history... oh bad call on Rockstart making this and spending over 300m on its development right? /s).

EDIT: Oddly a mod removed one of the two links of the article, one was just a picture with a yellow box highlighting the part of the article to check and the other was the article without it. Either way you can see the article tho since mod left one of them (maybe felt it was duplicate and pointless?).
最后由 Xengre 编辑于; 2019 年 11 月 14 日 下午 4:10
Deathraven13 2019 年 11 月 14 日 下午 3:12 
引用自 NASTY CORNDOG
OP is right though. Kojima only wants to be a Hollywood hack.

The guy says he want to make movies for years and he never made one.......... maybe he know his movies will be bad ? With all these cutscenes he could have made 20 movies by now.
NASTY CORNDOG 2019 年 11 月 14 日 下午 3:16 
hellatze 2019 年 11 月 14 日 下午 4:26 
Soo do this thread reach conclusion ?
Gourmet 2019 年 11 月 14 日 下午 4:27 
引用自 hellatze
Soo do this thread reach conclusion ?
No, and finish your english class, turkroach.
Xengre 2019 年 11 月 14 日 下午 7:40 
引用自 Deathraven13
引用自 NASTY CORNDOG
OP is right though. Kojima only wants to be a Hollywood hack.

The guy says he want to make movies for years and he never made one.......... maybe he know his movies will be bad ? With all these cutscenes he could have made 20 movies by now.
He may actually be working on a movie soon...
https://kotaku.com/in-the-future-hideo-kojima-says-his-studio-will-make-f-1839603527

Whether they will be good or not well... being good at movies or video games unfortunately doesn't necessarily translate to being good at the other. He might be able to pull it off but with his crazy intertwining plots he usually relies heavily on having 5-8 hours of hard CG on top of non-CG story telling time where a movie is typically far shorter. The guy would have to condense, majorly, and that may be his big weakness in actually moving to the movie medium. We shall see though...
NASTY CORNDOG 2019 年 11 月 15 日 上午 3:36 
引用自 Xengre
引用自 Deathraven13

The guy says he want to make movies for years and he never made one.......... maybe he know his movies will be bad ? With all these cutscenes he could have made 20 movies by now.
He may actually be working on a movie soon...
https://kotaku.com/in-the-future-hideo-kojima-says-his-studio-will-make-f-1839603527

Whether they will be good or not well... being good at movies or video games unfortunately doesn't necessarily translate to being good at the other. He might be able to pull it off but with his crazy intertwining plots he usually relies heavily on having 5-8 hours of hard CG on top of non-CG story telling time where a movie is typically far shorter. The guy would have to condense, majorly, and that may be his big weakness in actually moving to the movie medium. We shall see though...

Hideo 'I can't condense movies, so it's automatically a trilogy' Kojima.
He needs a lot of help if he wants to get into movies, first thing is cohesive writing, and not being pretentious (leave everything up to the imagination of the viewer, so it's 'art').
< >
正在显示第 76 - 90 条,共 117 条留言
每页显示数: 1530 50

发帖日期: 2019 年 11 月 8 日 下午 5:05
回复数: 117