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报告翻译问题
Also, creating the story and writing the dialogue are different things here.
Yes, after Fukushima left MGS story went down, play MGS5:TPP and Death Stranding to see that these games are badly written for the most part and have obvious plot twist you could see miles away.
In the end all these games are Konami properties, so Konami is responsable for these games if I follow your logic.
Much quieter now without a crybaby troll there
"No, Fukushima leaving can't be responsible for a drop in story quality"
So MGS4 never happened? We're all just supposed to forget about what a joke MGSV was?
"Fukushima's main role being editor and working on codecs"
Would like a citation for this baseless claim, but even if it were true, then it's just proof that Fukushima was responsible for the best parts of MGS2 and MGS1. Since he's the editor, it's very possible he cut out Kojima's chaff and replaced it with what made the Metal Gear Solid series so likeable. That is just speculation but the codecs are fair game.
Also, you sure do like to make excuses for Kojima's hot dog water of a game that MGSV is. Maybe he should have spent less money and time on hiring Hollywood actors and doing mocap crap if he wanted to finish his game in a timely manner? I'm sure Konami is glad to have that guy gone, what with how over-inflated the budgets surely were.
"Kojima, the budget for the next game is completely used up, and you're telling me you're only halfway done with it's development? What gives!?"
"We haff to get horrywood acta, producer-san....i wirr get oscar with dis movi- i mean ge-mu...."
It is considered to have an incredible ending and wrap up the series rather well considering the crazy complicated story (which means it may not satisfy everyone with how this wraps up various issues). Despite its flaws it has not just a really high MGS score, but a very high score, period.
So what exactly is your point?... You mean YOU, personally, did not like it? How about MGS3's arguably inferior story compared to MGS1 & 2 which he was involved in?
Here is evidence of Kojima's writing and Fukushima's:
{链接已删除}http://oweeh6jcqx3aoey2.onion.link/foolfuuka/boards/v/image/1456/84/1456845081393.jpg
Same as above except square highlight of where this specific info is in the article:
https://pbs.twimg.com/media/DXipmhLX0AgUbgB.jpg
Again, you are citing codec's as the best part which is your opinion. You aren't even trying to be reasonable but drowning in your personal bias and vendetta to discredit him. Btw, they worked together on the codecs so Kojima gets credit for YOUR favorite part as well. Fukushima's primary role was as an editor to Kojima's works. I'm not going to find additional sources because they are quite old interviews of the three big contributors on MGS's story and since you admit you don't care about evidence, anyways.
As for the editing, that isn't how it works. The editor usually makes only the smallest of changes if they have permission to change anything, themselves. Big changes, and with some works even small errors tend to get marked by the editor and the writer then fixes it until editor approves. As for codecs, I already stated above Kojima and Fukushima worked on them together. That was Fukushima's primary writing role outside of editing, though, but the extent of how much each wrote the codecs is not known as far as I am aware.
Mocap is actually very important to REDUCE cost and time compared to hand crafted animation FYI... He even had his team push the emerging technology, which his team helped contribute to in the industry for digital scans of texture/3d model assets which also cuts cost/time and can even result in higher quality. Over inflated? I'm sorry but he spent barely 65% of the total initial budget, no extensions given, and you think it is over inflated? You realize how ridiculous you sound? Oh, right... you also thought GTA V is the worst GTA ever (even tho it made more revenue than any game and entertainment work in history... oh bad call on Rockstart making this and spending over 300m on its development right? /s).
EDIT: Oddly a mod removed one of the two links of the article, one was just a picture with a yellow box highlighting the part of the article to check and the other was the article without it. Either way you can see the article tho since mod left one of them (maybe felt it was duplicate and pointless?).
The guy says he want to make movies for years and he never made one.......... maybe he know his movies will be bad ? With all these cutscenes he could have made 20 movies by now.
http://web.archive.org/web/20120125211106/http://www.hardcoregaming101.net/metalgear/agnesskaku3.htm
http://blog.hardcoregaming101.net/2012/02/agness-kaku-update-konami-japan.html
https://kotaku.com/in-the-future-hideo-kojima-says-his-studio-will-make-f-1839603527
Whether they will be good or not well... being good at movies or video games unfortunately doesn't necessarily translate to being good at the other. He might be able to pull it off but with his crazy intertwining plots he usually relies heavily on having 5-8 hours of hard CG on top of non-CG story telling time where a movie is typically far shorter. The guy would have to condense, majorly, and that may be his big weakness in actually moving to the movie medium. We shall see though...
Hideo 'I can't condense movies, so it's automatically a trilogy' Kojima.
He needs a lot of help if he wants to get into movies, first thing is cohesive writing, and not being pretentious (leave everything up to the imagination of the viewer, so it's 'art').