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Ohhhh, my apologies, I didn't realize that.
This is literally a thing I've only ever seen in Platinum releases. Super annoying. On the flip side, I guess we're lucky to be getting PC versions at all...
Ah fantastic!! That's so bizarre on the reasoning, whatever CPU cycles it saves surely can't be worth it
Thanks so much for your hard work, can't wait to use this :) Will update opening post with a link to this when it releases
Oh, well, I still have a Switch preorder for this, so i'll survive.
I totally understand your frustrations, though I think that the vast majority of ports are actually pretty decent. In terms of PS1/N64, lots of those games had DOS versions, and those are the versions here on Steam. So yeah, people don't like that they're basically buying a game that they have to emulate.
As for the PS2 era, lots of those games were primarily developed on console, then ported to PC, and PC gaming wasn't so uniform back then. Xinput didn't exist, so they either got half-baked controller support or none at all. Not to mention PCs were just different back then. For me, lots of those games run fine, like Psychonauts or Hitman: Blood Money.
But yeah, PC gaming, everyone's mileage varies.
Nice, I don't have to support Kaldeos scummy methods of distribution to use Special K
That seems to be the case with my fix too, which makes sense as right now it's probably identical to SpecialK. However, I think I know what's wrong - my initial suspicion was that the frame limiter calculations lose precision because of them operating on floating points, and it appears like I might have been right after all.
It's obviously fixable, but I don't think it'll be compatible with Metal Gear Rising anymore. That's not an issue though, since I have a WIP patch for it too and so I can throw tailored code to that patch instead of trying to make the same file work with both games.
You are a god among us mere mortals. I know it's not done yet, but I just wanna say thanks for all your hard work.
Transformers: Devastation has it. Bayonetta starts running at a perfectly fine 60FPS, but after some play time, it drops to 59FPS, same as this bug. Nier Automata has it. I dunno about Legend of Korra.
Vanquish is completely unaffected by this bug.
p.s. what about resolution bug that doesn't allow to play properly at resolutions higher then 1080p, have you take a look to that too? Thanks.