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I say to use a low end car for this test so you aren't spinning and fish-tailing your way around the track (and backing off the gas to avoid doing so), which could make it harder to tell whether any difference in lap time is due to the the tires.
Thank you for clearing that up. I wish I could go super wide with my slicks but they just look awful and dumb on my Porsche. I have 450HP with slicks and still barely keeping grip. I'm running 295/35/19 at the rears. Anything wider it looks like a funny car :(
I really hope they rework the tire grip physics in this game, or at least just give us the option to upgrade the "grip quality" of tires like we can with performance parts.
I hear ya lol.
Path: ...Steam\steamapps\common\Car Mechanic Simulator 2021\Car Mechanic Simulator 2021_Data\StreamingAssets\Cars
transmissionType=4x4
[1_other]
allowedColors=#000000.8,#000000.1,#FAFAFA.8,#FAFAFA.1,#720303.8,#720303.3,#544325.8,#929292.8,#929292.3,#00056F.8,#00056F.3
allowedPlaces=Order.12,Auction,Salon
brakeMod=1
cx=0.4
doorAngle=70
engineTorqueMod=1
engineWeight=340
gears=6
gearsFinalRatioMod=1
lifterArmsAngle=45
lifterArmsRise=0.15
performanceIndex=161
performanceIndexMax=566
rightHandDrive=False
suspTravel=0.25
thumbnailColor=#000000.8
transmissionType=4x4
weight=2000
year=2014
You can also do this in the editor.
https://steamcommunity.com/sharedfiles/filedetails/?id=2797022945
My rule of thumb is as wide as but still inside the fender, if you touch a wall you don't also climb the wall and flip. Set up the car first then add tuning it bits to find the traction envelope. Excess power is wasted if you can't get it to the road. (AWD Widebois rule)
AWD is obvious of course. I was hoping to keep the car RWD if possible. I will try the torque settings though. Thanks for the tip :)
The car in question at least for me is the Porsche GT3 mod with 407HP stock. I bumped it up too 450HP which ended in tragedy lol. Even stock HP its difficult to drive with the width I have :(