Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

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DugiHowser Apr 17, 2022 @ 8:24pm
Does upgrading the tire quality help increase grip?
Hello, as the title goes. I'm curious if upgrading the quality of my slicks help increase grip value at all? I would test this myself but I ran out of scrap points :P
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Showing 1-13 of 13 comments
astrofelix59 Apr 17, 2022 @ 9:50pm 
unless there is a performance % indicator, it is only money value.
Noveske. Apr 17, 2022 @ 11:27pm 
I've tested before, from sport tires to slick tires, and it does increase the grip on the track. The cornering feels lot better if you use better tires and of course, less tire slip.
dogwalker1 Apr 18, 2022 @ 7:17am 
I don't think it did in CMS2018, but in CMS2021 it absolutely increases grip. Take any low-end economy car to the track and put in a bunch of laps to see how good a lap time you can get standard tires. You will then find that even just upgrading to sport tires makes a difference, let alone racing tires or slicks.

I say to use a low end car for this test so you aren't spinning and fish-tailing your way around the track (and backing off the gas to avoid doing so), which could make it harder to tell whether any difference in lap time is due to the the tires.
Last edited by dogwalker1; Apr 18, 2022 @ 7:20am
ULTRA Apr 18, 2022 @ 7:55am 
OP's talking about the star rating of the tires, which only influences the credit value of the car, not performance. The tire simulation is pretty bare, and in every situation you can pretty much just assume that slicks>race tires>sport tires>classics for performance on both the speed and race tracks. The tires are invulnerable and there's not a drop of moisture in all the game so for the best tire performance you just slap on some low-profile 355mm-wide race slicks on every car and that's the best you can do. Of course the upgraded ventilated brake discs help too.
Zero Apr 18, 2022 @ 11:57am 
I haven't tried that yet, also out of scrap. But upgrading tune-up parts increases their performance, so I would assume it could be the same with tires ??
DugiHowser Apr 18, 2022 @ 11:58am 
Originally posted by Anarchist Jurisdictor:
OP's talking about the star rating of the tires, which only influences the credit value of the car, not performance. The tire simulation is pretty bare, and in every situation you can pretty much just assume that slicks>race tires>sport tires>classics for performance on both the speed and race tracks. The tires are invulnerable and there's not a drop of moisture in all the game so for the best tire performance you just slap on some low-profile 355mm-wide race slicks on every car and that's the best you can do. Of course the upgraded ventilated brake discs help too.

Thank you for clearing that up. I wish I could go super wide with my slicks but they just look awful and dumb on my Porsche. I have 450HP with slicks and still barely keeping grip. I'm running 295/35/19 at the rears. Anything wider it looks like a funny car :(

I really hope they rework the tire grip physics in this game, or at least just give us the option to upgrade the "grip quality" of tires like we can with performance parts.
ULTRA Apr 18, 2022 @ 2:07pm 
I know it looks dumb haha, but yeah, you gotta have comical drag race slicks on your car to really keep traction over 120 mph or so
DugiHowser Apr 18, 2022 @ 2:33pm 
Originally posted by Anarchist Jurisdictor:
I know it looks dumb haha, but yeah, you gotta have comical drag race slicks on your car to really keep traction over 120 mph or so

I hear ya lol.
SkinGravel Apr 19, 2022 @ 6:00pm 
Switch the drivetrain to AWD in the config.

Path: ...Steam\steamapps\common\Car Mechanic Simulator 2021\Car Mechanic Simulator 2021_Data\StreamingAssets\Cars

transmissionType=4x4

[1_other]
allowedColors=#000000.8,#000000.1,#FAFAFA.8,#FAFAFA.1,#720303.8,#720303.3,#544325.8,#929292.8,#929292.3,#00056F.8,#00056F.3
allowedPlaces=Order.12,Auction,Salon
brakeMod=1
cx=0.4
doorAngle=70
engineTorqueMod=1
engineWeight=340
gears=6
gearsFinalRatioMod=1
lifterArmsAngle=45
lifterArmsRise=0.15
performanceIndex=161
performanceIndexMax=566
rightHandDrive=False
suspTravel=0.25
thumbnailColor=#000000.8
transmissionType=4x4
weight=2000
year=2014

You can also do this in the editor.

https://steamcommunity.com/sharedfiles/filedetails/?id=2797022945
Last edited by SkinGravel; Apr 19, 2022 @ 6:17pm
SkinGravel Apr 19, 2022 @ 6:05pm 
This example is already 4x4, but you can do this with any vehicle. :steamthumbsup: Slicks + 4x4 = much more grip. Tune your transmission. No need for scrap.
Last edited by SkinGravel; Apr 19, 2022 @ 6:08pm
astrofelix59 Apr 20, 2022 @ 12:37am 
Originally posted by DugiHowser:
Thank you for clearing that up. I wish I could go super wide with my slicks but they just look awful and dumb on my Porsche. I have 450HP with slicks and still barely keeping grip. I'm running 295/35/19 at the rears. Anything wider it looks like a funny car :(

I really hope they rework the tire grip physics in this game, or at least just give us the option to upgrade the "grip quality" of tires like we can with performance parts.

My rule of thumb is as wide as but still inside the fender, if you touch a wall you don't also climb the wall and flip. Set up the car first then add tuning it bits to find the traction envelope. Excess power is wasted if you can't get it to the road. (AWD Widebois rule)
DugiHowser Apr 20, 2022 @ 11:24am 
Originally posted by SkinGravel:
This example is already 4x4, but you can do this with any vehicle. :steamthumbsup: Slicks + 4x4 = much more grip. Tune your transmission. No need for scrap.

AWD is obvious of course. I was hoping to keep the car RWD if possible. I will try the torque settings though. Thanks for the tip :)
DugiHowser Apr 20, 2022 @ 11:27am 
Originally posted by astrofelix59:
Originally posted by DugiHowser:
Thank you for clearing that up. I wish I could go super wide with my slicks but they just look awful and dumb on my Porsche. I have 450HP with slicks and still barely keeping grip. I'm running 295/35/19 at the rears. Anything wider it looks like a funny car :(

I really hope they rework the tire grip physics in this game, or at least just give us the option to upgrade the "grip quality" of tires like we can with performance parts.

My rule of thumb is as wide as but still inside the fender, if you touch a wall you don't also climb the wall and flip. Set up the car first then add tuning it bits to find the traction envelope. Excess power is wasted if you can't get it to the road. (AWD Widebois rule)

The car in question at least for me is the Porsche GT3 mod with 407HP stock. I bumped it up too 450HP which ended in tragedy lol. Even stock HP its difficult to drive with the width I have :(
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Date Posted: Apr 17, 2022 @ 8:24pm
Posts: 13