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A lot of these questions won't make sense until you have played the beta, but I will put them here so you can think about them once you have played the beta.
- Should Senate Filibusters be on or off by default? My concern is that filibusters will make the game too difficult for casual players (they won't be able to pass any federal legislation and the game might feel pointless). Advanced players would easily be able to figure out how to turn on the filibuster (if they want to use it), but new/casual players may just use the default settings. That being the case, it might be better to turn off the filibuster by default and then allow players to opt-in if they want to use it. Any thoughts?
-By default, it requires 20 relationship points for the player to change 1 legislation point (when directly influencing how politicians vote on legislation). Do you think the default value of 20 should be increased or decreased? This represents how easy or difficult it is to change a politician's vote.
-Party leaders automatically influence politicians under their leadership (when the politician is deciding how to vote for legislation). Do you think the default amount of influence should increase or decrease or stay the same? You can see the effects of party leader influence by looking at a politician's score analysis.
-How frequently do you think NPCs should create new legislation at the federal, state, city, and school levels. By default, there is a 25% chance that NPCs will create legislation at the federal level each turn. This is approximately 10 pieces of legislation per year (plus any legislation created due to the budget resolution). As more legislation is added to the game, this number should increase. But, given the current amount of legislation, 25% might be a good value.
-Currently the News tab is the default open tab in the Legislation Menu. Should it stay that way or would it be better to have one of the other tabs be the default open tab (such as the Active Legislation tab)?
Yes I like the new mechanic, but it still doesn't solve the problem. Because I still cannot control how my protege will vote on Budget Resolution, that's the most important part. I need to control how they vote on it, so that they won't mess it up even when I'm not in office.
If I want $69 for Dept of Education, I want them to retain it by voting against any bill that suggest a different amount.
For short, let players indicate their support for Budget Res as well, please.
I am the president, I set the budget for the Dept of Education at $69.
When I left office, someone else (same party) will take my seat, and they will set $10 for the Dept of Education.
I don't want that, I want that amount to be $69.
So I want my proteges to vote against that $10 bill. But since the game doesn't allow me to indicate my support or opposition for Budget Resolutions. Those stupid proteges will automatically vote in favor of that $10 resolution.
I don't want that, I want my proteges to listen to me in all cases (which is why they are my proteges in the first place), which they don't listen to me in this case because I couldn't indicate my stance on that.
Btw, you may want to save each time as Mayor, I guess Governor and President since the new bills just freeze once you click "Next Turn" so make sure to save if you want to continue
- President is unable to sign/veto legislation. (Clicking approve or reject will close the voting window but it will still show the legislation in your schedule as if it wasn't voted on yet, and it will repeat infinitely every week)
- Mayor does not get a prompt to vote when legislation is passed by the City Council. (I've introduced legislation that the Council passed but I did not receive a prompt to sign/veto it, same with NPC generated legislation)
Both executives can still sign and veto their respective budgets/appropriations bills.
I tested this multiple times and got the same result for each new save.
1. I was in the U.S House of Representatives I was trying to run for the senate but every time that I got to voting day for the primaries the game froze.
2. I saw some other reports with this problem but I was president and I couldn't sign any bills. I was able to sign appropriation bills but not legislation bills.
3. I made a amendment to a bill and I got to vote on it but after voting was done the game didn't let me vote on the amended bill in committee or in the full chamber.
4. I added an amendment to a bill and it got passed but the amendment never got added to the bill.
5. I've noticed at the federal level in the news section when legislation is purposed by the player the president says they oppose it but when you look at the support analysis it says the president does support it.