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An attempt to make things like tax cuts or education benifits factor into the economy would skew the game into having a political bias. If you make tax cuts for instance have a positive effect then you show a republican bias and if you do the reverse you show a democrat bias. So about the only thing you can do is set the GDP to grow at X% and make all those law changes have no effect on it.
I think there is one way to avoid bias - to prescribe in the mechanics of the game two options for the success of the economy, based on the vision of each party. And so that the player at the start can choose which option will lead the country to prosperity. And fight for it. Or be a bad guy.
In general, there is probably an opportunity to create an averaged model that is close to reality, in which both parties will have both positive and negative effects.
But it will not be easy.