Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
<3
Yeah, they're a core race in 2nd edition. But sadly, the campaigns Owlcat has adapted so far have been based on 1st edition.
And that is why I don't play them with a good party. To much cure, not enough harm / burst negative. I tried one on table top, and healing was a TOTAL pain unless you have an undead party.
Any word for the bug for Seelah's quest Till Death Do Us Part? Where nothing triggers in the jeweler's shop and the quest can't be advanced.
Liches, and by extension all other undead, are sustained through the use of negative energy. Which is fundamentally anathema to life itself. That's why the creation of undead is considered objectively evil, and why the Undead as a whole seem to be almost universally evil.
Undead who don't succumb to evil have managed to do so thanks to their indomitable willpower. They are constantly battling with the urge to kill everything around them.