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If I am understanding you correctly, the reason it lists a "move action" is to differentiate it from teleportation so that you know a character that is unable to move, cannot use the ability... unlike teleportation, where a stationary character can presumably use teleportation.
I love this game, but man, the descriptions and uses of abilities are so confusing.
My monk moves super fast, so it would usually make more sense to just run towards someone than to use this ability unless I'm trying to skip some aoe spell/trap or gap in the terrain.
So that is how Abundant Step works -- it's only a move action to use it, but you cannot take any other actions after using it. If you want to use another standard or move action on the same round, you need to do that first, then use Abundant Step.
WotR Dimension Door spell doesn't have this language but it probably is working that way. Cannot remember the last time I used Dimension Door in combat.
So this could be the spell and ability working as intended, but Owlcat screwing up the description of the ability. Or it could be a bug. I would bug report it in game just in case. Alt+B to report.
The advantage to a monk of using Abundant Step is in tabletop you can have opponents on different levels that this would allow the monk to teleport to that he might not be able to reach otherwise. You can also travel a large amount of distance, 400'+40'/level, to any area within that range that the character has seen before. In tabletop, this can be an enormously useful ability. It just doesn't translate well into usage for a computer game.