Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Working as intended, bug in the sense that the description isn't accurate. Now, the spell works that way on tabletop, where Owlcat copy and pasted the description from, but it was intentionally changed for the game. There are a lot of little things like that in the game. And absolutely, 100%, do not ever rely on the wiki. I've made that mistake myself.
As for OP, yeah. A lot of the builds you're going to find date back to alpha and don't work anything like they used to. Asking here for build ideas with specifics of what you're looking for is your best bet. Ignore anyone who tells you the only good builds need to rely on cheese to be unfair viable.
Using selective spell with pit spells and grease almost feels like cheating, maybe I'll stick to the description. Or not! I probably will lol. It just looks silly to calmly walk over those enemy sucking pits, and I like to keep things as lore and RP fiendly as possible. As for build ideas, I'm basically looking for single class builds that build on what the NPCs already started with in a reasonably effective way.
I don't doubt it's better than not having, but there's a difference between that and recommending it over other potentially better spells. Plus, doesn't displacement already give the same 50% protection with no downsides?
But tbh most melee builds for pathfinder end up looking similar since there is like one optimal way to make a melee character. ie Outflank, improved crit, Pet trips, AoO spam.
Example: Daze (cantrip) is a truly OP spell at level 1. Just completely over powered.
But at level 5 it's rarely useful and by level 20 it's entirely useless.
Thanks. What's the generally optimal melee build? And what's pet trips and AoO?
Tbf, I don't think a level 0 infinite use cantrip being bad at level 5 and useless at 20 is a bad thing.
But It's a prime example of what the other guy was talking about: that some spells are great at a given level and aren't particularly useful at other levels.
Various ways to make enemies trip via an animal companion.
Then there's a team work feat called something like tandem trip, which gives AoOs (attacks of oppertunity) to your allies when an enemy is tripped.
Attacks of oppertunity are free attacks you get between turns. By default you get 1 AoO. Combat reflexes increases that to your Dex modifier. And there's a mythic "ever ready" to further increase your AoO per round.
At really high levels you can put up Mind Blank to protect from True Seeing, but at that point you're also better off using Greater Invisibility rather than Displacement or Blink.
The feats you generally want on all melee builds would be combat reflexes, outflank, improved crit, lunge, power attack, the two weapon fighting chain(if you are not using a 2h reach weapon), improved initiative, weapon focus.
Dogs and Wolves have a bite attack which come with an inbuilt trip combat maneuver everytime the bite hits which makes them arguably the best pets in the game. AoO are attacks of opportunity. The idea is that the pets will trip the target and knock them down. A prone target in this game is super easy to hit cannot attack you and when the prone target gets up he will trigger an AoO for all enemies in melee range of him.
Outflank is a team work feat that gives all party members in melee range of a target an AoO when any party member crits a target. There is another team work feat called tandem trip which increases the chance to trip, and all your pets can have outflank as well. So effectively you just gangbang the enemy, knock them down with trip and watch the AoOs go brrrrr and powerful enemies just explode into little chunks. Bosses included.
This person has some good build advice, and I have found good results with some of his suggestions. He has also updated some classes to reflect recent patches.
Youtube will have lots of people class tiers, so they might be a good place to start if you want ideas still.
EDIT: Just remember opinions are subjective and that every opinion may not match up to your experiences. I strongly recommend using Midnight Isles to test how a build works (or IE to see how good it is endgame).