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Let's not speak about the uselessness of the npc.
5 went inside with me to thresh. 5 were outside on "team B". None of my mercs were there when the battle starts. I don't freaking get it? Why not at least one? I can understand not all but why not one to round out team B to 6? Come on, you mooks, bail on me when I need you most...
But yes, forewarned is forearmed, if you stopped levelling a companion, be aware you might suddenly need them for team B. It seems to take every companion you didn't take inside and put them on team B, even if you sorta neglected them.
but that's not even my main gripe with it. my main gripe is forcing my mc caster into melee as an npc. if it's not a bug (caused by having mercs, or whatever), that's definitely the worst design decision in the game, and by no means due to lack of competition.
As always, it seems to me the team-b allocation algorithm is not making much sense even if working properly, and might have been, or possibly, still bugged.
The team-B fight is low-consequence; even if you lose, it's just an additional encounter for your Team A; but still. And yes, I know you're warned your team B might need to provide backup. But seriously, if you've not been doing shared-XP, I doubt anybody on earth is making sure the characters they left at lvl5 are going to be taken out to lvl to 20, just to provide backup for this one fight ...
Conclusion: shock, it's still bugged. Your MC is NOT supposed to be there.
Some companions join you at the MC exp that is: wolfjif, camelia, nenio.... which meant nenio joined me and she was level 7. it really seems that exp share on just steals exp...
Though in my 2 games I was lucky so far:
1) My MC was mystic theurge legend, but built for melee and fully buffed so the moment when he barged into the camp, enemies' fate was sealed. (Unfair)
2) Solo Kineticist - now, that was suprising. I still had a full party of companions (sitting in the camp) because I took no-one with me and the game simply skipped that battle.
Like, It didn't happen at all.
I was shown a cutscene where demons attack a camp but was never switched to an actual fight.
Still all companions survived and had their endings.
Perhaps - just a guess - that fight happening or not depends on the strength of the camp somehow?
On the one hand, it was full of companions, so quantity-wise it was strong.
On the other hand, all of them were underlevelled (sometimes as low as lvl 3), so quality-wise they were weak.
I'm not sure if any of that had an effect on the game letting me skip that fight, but, well, I was happy it did.
Next time I'll probably try dismissing all the companions (I don't really like any of them anyway) and see how it goes then.
P.S. Now that I think about it, it might be like a very poor man's version of ME2 Suicide mission's "last stand" (where your surviving companions stay behind to hold the ground and their success depends on their strength).
... I now have 4 playthrus, and I got the Team B fight each time, and this was pre-1.2, but all I can say is, each time, Team B fight triggered, and each time ... something was weird and wonky. Sometimes chars were both inside and outside (never my MC though), most times my mercs left behind just weren't there, ... it was always wonky & bugged on who it showed as "left behind".
If they fixed this post 1.2 dunno, all I've played post 1.2 is the DLC itself.