Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Selvokaz 2024 年 11 月 27 日 下午 7:29
I just can't get into prepared spellcasters
Wizards, Clerics, Druids, i just cant get into them, preparing spells seems so annoying, it requires you to have knowledge of every battle before hand in my opinion, am i missing something? i play the blaster / summoner style when i play spell casters,
最后由 Selvokaz 编辑于; 2024 年 11 月 28 日 上午 3:22
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正在显示第 16 - 30 条,共 87 条留言
Dryden 2024 年 11 月 28 日 上午 7:41 
It might be better to view spontaneous casters more as artillery and prepared casters as toolboxes. The question is.. are you going to need a toolbox if all your problems can be solved with artillery? Probably not..
IlluminaZero 2024 年 11 月 28 日 上午 7:57 
I find that I tend to use many of the same spells anyways. Particularly for support mages. So being prepared isn't a big deal barring the annoyance of LOSING spell slots (and having to requip) if I get level drained.

Overall I actually prefer prepared spell casters since I love using metamagic and full round metamagic spontaneous casters suffer is VERY noticeable.
Razer 2024 年 11 月 28 日 上午 8:40 
When you have more experience with the pathfinder system it's easier to pick stuff as a prepared caster. Of course meta gaming as many do also plays into it. One of my playthroughs was a Druid and one was a cleric and I really did not have to think about which spells to prep.

Also prepared casters have an advantage when it comes to meta magic. But spontaneous casters are easier to use. Prepared casters are just a bit more complicated.
anaris 2024 年 11 月 28 日 上午 9:52 
Prepared spellcasting is usually like, u keep some general stuff (like u always need a bit of force damage and Dispel Magic) but then like... when u hear ur going up against a dragon, u can switch out stuff for fire resistance, change your main element etc. You can memorise command undead when you hear there's a haunted graveyard to explore, if someone tells you that a demon is ravaging the countryside you can memorise dismissal and get rid of all your lightning bolts etc.

The draw of prepared spellcasters is MAJORLY related to how many tiny niche spells the system has, though. By default most of the spells in these games are expected to be useful, and in this game there are extra mythic patches to cover your problems; like a sorcerer in tabletop will often specialise in a single element and struggle a little when they can't use it, but here comes Ascendant Element to fix that for you, and you KNOW there'll be demons and little else. Meanwhile the Fabricate spell I would use to make fake tiles for the floor puzzles isn't in the game because it's so rarely helpful outside of that specific puzzle.
IlluminaZero 2024 年 11 月 28 日 上午 10:06 
I suspect the biggest difference between utility with spontaneous vs prepared spells is really a Q of reactionary / conditional spells vs proactive spell usage.

The thing though is that without spells like "counterspell" the reactive aspect of spell casting is extremely diluted. There is an argument for removing ailments/debuffs as conditional/reactionary however it is FAR superior to cast proactive protections to nullify it at all.

Something could be said for exploiting enemy weaknesses however with how WOTR is designed it is typically better to specialize to overpower resistances (IE ascendant element) rather than change up damage types.

I think the biggest exception is Magic Deceiver (Arcanist sub) due to being able to modify the targeted saving throws. With Arcanist being really a prepared/sponatenous hybrid of sorts.
最后由 IlluminaZero 编辑于; 2024 年 11 月 28 日 上午 10:06
Soul 2024 年 11 月 28 日 上午 11:08 
引用自 IlluminaZero
I suspect the biggest difference between utility with spontaneous vs prepared spells is really a Q of reactionary / conditional spells vs proactive spell usage.

The thing though is that without spells like "counterspell" the reactive aspect of spell casting is extremely diluted. There is an argument for removing ailments/debuffs as conditional/reactionary however it is FAR superior to cast proactive protections to nullify it at all.

Something could be said for exploiting enemy weaknesses however with how WOTR is designed it is typically better to specialize to overpower resistances (IE ascendant element) rather than change up damage types.

I think the biggest exception is Magic Deceiver (Arcanist sub) due to being able to modify the targeted saving throws. With Arcanist being really a prepared/sponatenous hybrid of sorts.

we might not have spells like counterspell in this game.... but still I feel sorcerers are still able to be spontaneous....

with metamagic you can build em to be somewhat versatile...

for instance....

CC wise you have grease and web early game that you can use... and metamagic selective and heighten them to higher level spells... dont even have to specialize in them early game to make them effective....

damage wise you have snowball early game... no spell resistance check needed due to conjuration spell.... and can be bolstered and intensified... my go too till I get my spell penetration up there comfortably for scorching rays instead...

but snowball and scorching ray slotted up till level 5 spells.... level 6 you have hellfire ray and can slot it up to level 9 spells

buffs you can heighten them so long as you have the spell slot you can still cast it as higher tier if you really need it...

with only a couple of damage spells.... a couple of good buffs.... and a couple of CC spells you can pretty much have every spell level have what you need at all times....

and having my sorcerer near the front lines right behind the tank means im gonna be in range most the time for the 30ft spells... if not sorcerous reflex is there to quicken a CC spell... or perhaps its a dragon ambush and i can pop a communal fire resist and a haste spell on my first turn.... or maybe a good old one two snowball thats intensified and bolstered for both of em with maximize rods activated....

so still quite reactionary I think....
zombygunner 2024 年 11 月 28 日 上午 11:57 
Imo wizards and the like are the ONLY reason for turn based combat.
dataseer21 2024 年 11 月 28 日 下午 12:48 
Currently one of the games that I'm playing is a blaster evocation metamagic specced wizard. You can regularly deal 130 damage AOE. I found that with going lich you don't really run out of spells unless you are really trying to see how long you go before you run out of spells. Though I think I ran out of spells in blackclan or whatever it is called. Those guys really were immune to a lot of my spells from spell resistance. Still did a lot of damage. My evocation guy was still better than my other team mates but I didn't trying to make everyone min maxed builds. Just things that were interesting. I don't think I'm playing lich correctly though. I'm not using the lich spells. Merged spell book though.
zombygunner 2024 年 11 月 28 日 下午 12:51 
i havent even made it lich yet lol...the years ahead of me will be great.
GrandMajora 2024 年 11 月 28 日 下午 1:27 
Mythic Enduring Spells 1 and 2 = Your buffs will last for 24 hours. You can actually rest at camp, without them wearing off.
Soul 2024 年 11 月 28 日 下午 5:33 
引用自 GrandMajora
Mythic Enduring Spells 1 and 2 = Your buffs will last for 24 hours. You can actually rest at camp, without them wearing off.

its what I like to do when I enter a map after traveling.... pop all the 24 hour buffs and rest for a few hours.... after rest all spell slots you used are restored from casting all the buffs.... and you still have like 16 hours left for the duration
Fingusa of the East 2024 年 11 月 28 日 下午 9:48 
Yeah kinda this.

In tabletop prepared casters are really not that much of an issue cause you are not gonna be fighting that much and most fights are gonna be pretty easy all things considered.

In WotR there are so many random fights with trash that you will be running out of spell slots all the time, even with Abundant. And cause the enemy stats are so ridiculous, you will have to blow your load often instead of being able to chillax until the boss.

I do feel like this game leans towards martial classes a bit too much. Done several playthroughs and Lann becomes a monster during the Shield Maze and stays a monster for the rest of the game. My strongest character ever was a Cavalier who could solo clean Drezen.

Currently doing a Crossblooded Sorcerer and compared to tabletop spellcasters and martials in the game, it is a bit underwhelming.
最后由 Fingusa of the East 编辑于; 2024 年 11 月 28 日 下午 9:50
leyasu888 2024 年 11 月 29 日 上午 4:26 
The big advantage that prepared casters have over spontaneous in my opinion is that meta magic on prepared casters does not cause the spell to become a full round cast
Homer Morisson 2024 年 11 月 29 日 上午 6:15 
Same here, just yet another annoying step of micromanagement…

Spontaneous casters for the win. ;)
FunkyMonkey 2024 年 11 月 29 日 上午 7:06 
引用自 leyasu888
The big advantage that prepared casters have over spontaneous in my opinion is that meta magic on prepared casters does not cause the spell to become a full round cast
I second this. I absolutely hate that spontaneous casters' metamagic forces to their spells to spend full action. Everytime I consider picking Metamagic on a spontaneous caster, I'm reminded of this and don't pick Metamagic on them. This might be the biggest deal breaker with prepared vs spontaneous casters for me.
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发帖日期: 2024 年 11 月 27 日 下午 7:29
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