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Something Fey related would work well with Trickster. Trickster is very versatile although most people pick it for the crit feats. But it can do fun magic stuff as well.
I did Druid Elemental Rampager Angel into Gold Dragon and it was pretty glorious. Very strong. Didn't do the new updated version though, so it's even better now.
Elemental Rampager is a potent melee class focussing on Natural attacks and shapeshifting. It's very good. AND you can merge with Angel to boot.
For the Legend path, I tried a Hagbound, because I liked the idea of my character becoming a legendary witch like Gyronna, or Baba Yaga.
And upon retrospect, I think taking levels in Lore Master would have also been a good prestige class. As it would reflect the theme of Hags possessing ancient, forgotten knowledge.
Just dont take Kinetic Knight class that is a straight downgrade.
For Demon I like Mutation Warrior for super high stats, the other option is Shifter so get extra bennies when raging.
Is WHIP the new weapon type they mentioned in patch notes? Because I've not found a usable one in game, yet.
Kinetic Knight receives the kinetic whip infusion via their Elemental Blade ability tho.
Any kineticist can get it, the Kinetic knight gets it for free, but loses all ranged abilities and more than a few utility powers too, not worth it.
Trickster isn't so bad for casters either. Particularly since Trickster goes so well with Gold Dragon. Normal Metamagic goes a LONG way to both maximizing your spell book usage and stacking multiple metamagic effects to ridiculous levels.
I'm bias though as Trickster -> Gold Dragon is my favorite progression in this game both mechanically and RP wise.
I think Kineticist is more of a Demon or Aeon class choice though. For two reasons:
1) Kineticist Trip and Bull Rush has extreme synergy with Kalavakus. (Demon)
2) Targeting Touch AC is great for Aeon's on-hit dispel effects.
Yeah, the Kinetic Knight doesn't accrue Burn from using Kinetic Blade, at the cost of losing their normal Kinetic Blast.
Also, I just realized I haven't played Kineticist all that much in this game. Which is odd, because they were just hideously OP in Kingmaker.
Also most of the epic paths have nothing to boost Kinetic blast other than bigger stats. They Nerfed Zippy Magic for it making it not a great pick for Azata. Angel does not add much to blast damage but any path that can supercharge your Con works.
Honestly Legend works but that is so late game.
Trickster is really the only good option for Kineticist.
Wouldn't Super Speed be good for a dedicated spell caster, since it's a permanent Haste effect?
I've played Kingmaker as a kineticist a bit, but never got far since I grew annoyed with constant warning and demands that I have to hurry up since there's a time limit on main quest that fails your entire campaign.
During my time playing Kineticist in the last game, I barely had to use Infusions. The Kinetic Blast alone was doing plenty of damage without any further assistance.
I suppose that's a result of the Kineticist being a last moment DLC addition, so it didn't get much in the way of play testing for balance purposes.
But yeah, go ahead and give the class a try. Some of the infusions are pretty useful, like Magnetic making it easier for metallic weapons to hit the enemy, or the Unwravel that strips away the enemy's magical protections.
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I personally would not recommend taking the Kinetic Blade infusion on any archetpe, besides Kinetic Knight. This is because all the other archetypes cost BURN in order to maintain it, while Kinetic Knight can do so freely, in exchange for losing their access to ranged blasts.