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so before hitting act 5 and getting to legend your build would be
full arcane caster lich,
full divine caster angel
or
martial crit trickster
if you go for a caster you definily want to abuse the caster level bug
with using mainly before cl20 prestige classes and after hitting cl20 using your main class for level ups
currently only way to increase legend cl over 20
if you go martial you want to abuse full attacks, because you still get additional attacks with your increased bab
so for melee get something with pounce, high iniative is also recommended for both melee and range so you can try to oneshot the strongest target at the start of an encounter
With alchemist buffs + mutagen you should be hitting 50 strength which feeds right into the 2h fighter bonuses.
Your defense should be somewhere above 60 AC buffed with the crane line wing and expertise.
Attack bonus should be so high you can run powerattack, expertise, and defensive fighting and still hit reliably against bosses.
You will have so many feats you will run out of things to pick, since vivisectionist can get bonus feats as a discovery.
I'd say go with a falchion for crit range so you crit more often. You will only be doing 3x damage on crit but that should be more then enough with the massive strength and power attack bonus.
Other builds could probably do more but I think this might be the easiest to set up.
As a legend, I added 1 rank of Magus (Eldrich Scion), then 10 ranks of Dragon Disciple, then continue as magus (currently lvl 4)
At level 34, just after finishing the Legend purge, and unbuffed, I get 8 unarmed attacks per round (3 @ +49), for 2d10+23 plus a dragon bite at +47 for 2d6+23. My AC is 58 (45 FF/Touch), saves are +32F, +28R, +27W. DR 10/chaotic, ER 20 cold, 20 acid, 10 fire, immune to negative, SR 30, 589 hp, speed 90'. Str/Dex/Cha in low 30's, Con/Int/Wis in high 20's
Monk-angel was already a death machine, especially because all the level drainers can't really hurt you... mobs have to literally beat you down, which is tough when your AC is in the high 40's or better. When I became Legend, magus allowed me to add in the various magus Arcane-whatever abilities to my attacks. Dragon Disciple boosted my stats. Both of those classes have good melee stats. This character is a killing machine.
Unless you get a merc evil cleric, you'll want to equip Sosiel and Ember with inflict spells, and save often because eventually, you'll forget and hit yourself with a big Heal from one of them :)
Here is one i am planning for my next run:
Human, STR 18+2 DEX 7 CON 10 INT 7 WIS 13 CHA 17
9 Fighter - Two Handed Fighter → 5 combat feats, 2HW (+2ATK, +2DMG), overhand chop, backswing
4 Dragon Disciple - Gold → 2AC, 4 STR, bloodline feat, bite, breath
3 Paladin → Smite evil, CHA saves, lay on hands, immune disease, immune fear, mercy
1 Witch - Stigmatized → Hex Iceplant (2AC + endure elements), Oracle curse Wolf scarred (bite attack), Lizard famliar (1AC)
1 Monk - Scaled fist → CHA2AC, 1 monk bonus feat
1 Alchemist - Vivisectionist → Sneak Attack 1d6, mutagen
1 Oracle - Enlightened oracle → Oracle curse Plagued (immune sickened), -1 disease save, revelation: CHA4DEX2AC
20 Barbarian - Instinctual Warrior ->Fast movement, Focused Rage, Fervent reflexes (WIS2init), WIS2AC, uncanny dodge, rage powers (beast → pounce)
Mythic: limitless rage, mythic power attack
human for extra skill point and skill feat.
If you like, you can swap the 18 barbarian and 2 fighter for 20 oracle (with second mystery: battle for pounce).
for power play, use kitsune (for vulpine pounce feat), skip barbarian, max fighter and add sword saint for spells and armor
have fun
Maybe throw in a few levels of Dragon Disciple, just for good measure.
you can mix and max lvls before lvl 20, like 3 mutation warrior for the mutagen and rest barbarian if you want pounce and the stances or 2 barb for wis to ac and rest fighter etc.
Pet levels are only counted by the level of whatever class gave you access to it, and even if you go Legend, you can't level up a class beyond 20.
That said, I'm told that if you take multiple classes which grant access to a pet, it counts both those class levels together to determine pet level. So if you played 2 Pet classes together, you might be able to go above 20?
Not 100% sure, somebody else would need to confirm that. I've already done Legend once, and am not interested in doing it again.
Not sure about ranger pet level but the dinosaur statue pet thing was lv 36 or somethingwhen I was 40. (20 scaled fist. 20 bard. During the first two patches when life was still buggy and many equipment were just boxes.)
Not sure if pet class buffs affect that thing though.
If you mean the dinosaur statue, that would be an item. Not a regular pet. I'm guessing it tracks levels differently from how it normally handles.