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Yeah, you seem to get an exclusive army unit based on your character's race. I don't remember what the Kitsune get, even though they were my first play through option. I'd have to try a new one and see what happens.
I would assume its similar to standard D&D where full orcs are violent, savage and generally too unintelligent to be a playable race. But I would rather be certain that's the case rather than just assume it is.
That would be my guess. Talking to Irabeth about her history makes it clear that the general public does not have a very good relationship with Orcs.
As for why pure blooded Orcs aren't playable, while Tieflings and Dhampir are able to walk around in the streets, I'm not really sure.
Demons are different from Tieflings, as they are the literal, physical embodiment of Chaotic Evil. They can not be anything other than CE, or else they stop existing as Demons.
As for full vampires, the existence of the Dead Laws of Geb states that both Undead and living citizens are to be treated as equals and granted full rights and citizenship. They don't have any problems with vampires walking around in society.
I'd say the real reason why full vampires aren't playable, is due to the whole sunlight issue. Baldur's Gate 2 Enhanced had a vampire companion, but they gave her a cloak that allowed her to walk in the sunlight. Without the cloak, she would rapidly burn to death outside.
There are several examples in Pathfinder of outsiders having shifted their alignment but remained the creature type. One is, in fact, IN YOUR PARTY. That doesn't mean they aren't ostricized in some manner, but their type remains barring some other external force to change them (divine intervention).
Two, the game does not take place in Geb or anywhere near their cultural standards. These are largely Mendevans (Lawful Good kingdom, Iomedian worship). The only way people in the crusade become accustomed to the pressence of undead is if you take the lich path. People are uneasy at questioning an angel's decisions as commander, let alone a demigod of the undead.
Three, nothing stops daytime attacks in crusade mode with armies of vampires. While light weakness is part of pathfinder lore, there is low level magic (at least in TT) that makes it moot. Dhampires are easier to manage for balance because regular vampires are a very powerful template. Flavor without the balance issues.
1 - Yes, and that directly contradicts the lore. As I said, demons are the literal physical embodiment of chaotic evil. Furthermore, Arushalae has not truly changed her alignment, her mind is being manipulated by Desna. If you travel around with her in Act 4, there are several instances where her demonic nature rises to the surface as she just seems to snap without warning, before managing to regain her composure.
If you help her destroy the table in her dream, she immediately goes straight back to her demonic ways, in all their horrific glory. She rebukes Desna's for toying with her mind, and says she will never fall for her trickery again. She loves being a demon, and it was only due to Desna placing her in a brainwashing illusion that even started her "road to redemption" in the first place.
2 - I was more trying to point out the fact there is an entire country which openly welcomes the presence of vampires and other sentient undead within its society. Also an entire religion, if we include Urgathoa. If you're following the Lich path, you even have the option to institute your own Dead Laws during one of the crusade management events, so that the undead are acknowledged as legal citizens in Drezen.
3 - I was personally hoping the world map spells would have been more involved than they ended up being. Like a spell that blots out the sun, allowing vampires to travel freely throughout the map without fear of burning to death.
The Heroes of Might and Magic series also allowed vampires to engage in battle in broad daylight, even though the very lore within the game itself says they should have been incinerated by exposure to the sun. I just waved it off as the devs not wanting to retool the day / night cycle for combat maps.
That's about the only way I'd ever consider getting those feats. None of those are so awesome that I'd blow a feat on them. It is odd though that Nenio is a wizard and not a sorcerer given that Kitsune are implied to be more inclined to be sorcerers.
On another note, I do recall some elf specific dialog when meeting the storyteller as you express surprise that an elf could have a beard.
Well, she seems to be heavily vested in research, experimentation and book smarts. Where as Sorcerers are more about raw talent and intuition.