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Give you rundown for Chain Lighting.
There are 3 types of defence againts spells demons have againts Chain Lighting.
Resistance and Immunities againts elemental damage. - Negated by Ascendant Element
Spell Resistance - nulifies most types of spell (Mythic Spells and a lot of Conjuration Spells do not target SR). You roll d20+Caster Level+ other bonuses (feats, items), if that is higher than enemy SR spell works. If it is lower then has no effect.
Saves - Chain Lighting targets Reflex save. If enemy saves it deals half damage.
But if enemy has Evasion (like Rogue and Ranger classes have) ability, then if they make a save enemy avoids all damage of Chain Lighting completely.
How saves work.
To do full damage, Difficulty Class (DC) of Chain Lighting needs to be higher than Reflex + d20.
DC = Spell Level + Casting Stat Modifier (For Eldritch Scroundel it is INT, for Stigmatized Witch it is CHA) + other bonuses (feats (Spell focus / Greater / Mythic), items bonuses)
Also some feats allow to take no damage instead of half damage on a succeded savethrow
+ as far as i remember, certain beings immunity can't be overcome even with the feat (fire elementals fire immunity for example)
Spell Resistance almost always slips my mind, as I keep forgetting it's a thing.
However, as I said before, this problem has remained consistent ever since the game released. I find it difficult to believe I'd simply fail that many attempts to penetrate SR that many consecutive times in a row, so I had my suspicions the effect wasn't working properly.
It just bypasses an enemies damage reduction or immunity to a certain energy type. It doesn't guarantee damage for other factors like spell resistance, missed attack roll, or a saving throw. The enemy could be rolling some or all of those depending on the spell and their abilities. They could have additional abilities as well like evasion.