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why would some hobo human , or or elf be able to grow in power too , average commoner has stats of 10 yet your telling me there are humans with 18 dex , or 18str or 18int? blasphemy
kobold stats are not that crappy , depending on DND edition they got even base 10 inteligence so idk what you on about
https://www.d20srd.org/srd/monsters/kobold.htm
https://www.aidedd.org/dnd/monstres.php?vo=kobold
oh i not realised they do , i still need to finish it
Which makes it even funnier that Pathfinder also got them wyvarans[www.d20pfsrd.com]: a half-kobold / half-wyvern crossbreed. And the closest Golarion has to dragonborn.
rude much? its DND fans faverite
For WotR in particular though, there's at least a lore reason why we're locked into the more humanish races, Kitsune excepted. Without going into details about it because I don't feel like blocking out a huge chunk of my post, that lore reason makes any of the more monstrous or bestial races that don't have some change-shape or alter-self mechanic a non-starter. Kobold, Ratfolk, Tengu, Lizardman, none of these are going to happen without rewrites or adjustments made to the story's climax. Owlcat's written into a corner and would have to disregard story to make it happen. Story's the only thing that keeps Crpgs like this going.
You people are drawing their stats from the monster manual, which is meant to represent an average NPC of that respective race. Player characters are, by their very premise, above average. They are exemplary members of their race, which allows them to rise to the status of hero (or villain).
Your average Kobold may have a pitiful Strength score of only 6, but a player Kobold might decide to hit the gym and bump that score up to 10-12 at character creation. Then continue to invest points into it as they level, until they become the Jonathan Joestar of Kobolds.
And in 2nd edition, Kobolds only have a -2 penalty to their Constitution. The crippling -4 Strength penalty seems to have been removed.
Kobolds may be individually weak, but they are 100% aware of this fact. That's why they live in such large numbers, and fill their lairs with all manner of traps and tricks. Don't make the mistake of trying to attack Kobolds when they have the home field advantage.
That's how novice adventurers end up like the kids from episode 1 of Goblin Slayer.
This, but I'd argue they're even stronger as casters. Doesn't matter if we're talking Wizard, Sorcerer, or Cleric/oracle; they don't have a penalty to any of their mental scores to overcome. Just because they're traditionally not-so-good at speaking common doesn't mean they're idiots, far from it.
In fact, the only classes I can think of them being actively bad at would be STR or CON baised classes like Barbarian and kineticist. Even as Fighters, Paladins, or Monks, there are viable builds that focus Dex instead of Str. Just justify making a normally chaotic creature lawful and you're good to go.
Already got that -4 Str experiance dude. Nenio's practically a cripple at just 5 total Str. She's also the objectively best build out of all the game's companions, so boo hoo on the low str.
Being 100% optimal all the time isn't required to have fun, and you may find yourself enjoying the RP more.
As I said in the rest of my post, that player kobold could still bump their Strength score up to 10 or higher, depending on how they build themselves at character creation. Either through rolling good, or through point buy system.
Sure, they won't be the same kind of physical powerhouse that other races might be at the start, but they also wouldn't be the scrawny toothpick that the monster manual depicts for them.