Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Kobold playable race , and companion
We all hate and love kobolds but i personaly think is missing from game is playable kobolds

While im glad for fox race , from each DND i played i was alweys sad its missing kobold playable race , from first neverwinter nights to 2 , from baldurs gate 1 2 3 , temple of elementle evil , i think i played all if not "all" dnd games ever relesed

and i alweys missed that it not had playable kobold in every single one of them , some had dragonborn yes , but none kobolds

it was fun to play baldurs gate and "edit" your character and change it to kobold , seeing it jump around rather then run.

and since devs were asking not that long ago about possible DLC's i figgured i make this sugestion here

Having quirky kobold companion would be like dream come true as DND fan i am. (especialy in last one you could , technicaly recruit them into your city , somewhat)
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Showing 1-15 of 21 comments
Shahadem Nov 9, 2022 @ 1:52am 
Sure you can play a Kobold if you agree to have all your stats limited to Kobold crap stats and all your dialogue and interactions limited to something that makes sense for a species with a 50 IQ. No more mythic powers either as that wouldn't make sense from a story perspective. Level cap of 5 as well.
Last edited by Shahadem; Nov 9, 2022 @ 1:53am
mna99 Nov 9, 2022 @ 2:05am 
Kobolds don't have a level cap of 5, do they? Deekin certainly didn't. Plus Kingmaker had Nok Nok. Plus the funny kobold npc with gerboa pets in that one side quest.
Originally posted by Shahadem:
Sure you can play a Kobold if you agree to have all your stats limited to Kobold crap stats and all your dialogue and interactions limited to something that makes sense for a species with a 50 IQ. No more mythic powers either as that wouldn't make sense from a story perspective. Level cap of 5 as well.

why would some hobo human , or or elf be able to grow in power too , average commoner has stats of 10 yet your telling me there are humans with 18 dex , or 18str or 18int? blasphemy

kobold stats are not that crappy , depending on DND edition they got even base 10 inteligence so idk what you on about

https://www.d20srd.org/srd/monsters/kobold.htm
https://www.aidedd.org/dnd/monstres.php?vo=kobold



Originally posted by mna99:
Kobolds don't have a level cap of 5, do they? Deekin certainly didn't. Plus Kingmaker had Nok Nok. Plus the funny kobold npc with gerboa pets in that one side quest.

oh i not realised they do , i still need to finish it
Schlumpsha Nov 9, 2022 @ 4:00am 
Kobolds would be nice. Precisely because they are the weakest playable race in all of Pathfinder. A kobold[www.d20pfsrd.com] would get +2 to Dex as well as suffer from a -4 to Str and -2 to Con. Even goblins with their stat spread of -2 Str, +4 Dex and -2 Cha leave kobolds in the dust.

Which makes it even funnier that Pathfinder also got them wyvarans[www.d20pfsrd.com]: a half-kobold / half-wyvern crossbreed. And the closest Golarion has to dragonborn.
Divolg Nov 9, 2022 @ 4:46am 
If Owlcat going to add another playable race in season 3 DLC, it is almost guaranteed to be either catfolk or ratfolk, and not one of those ♥♥♥♥♥♥ monster races you mentioned, lmao.
Originally posted by Divolg:
If Owlcat going to add another playable race in season 3 DLC, it is almost guaranteed to be either catfolk or ratfolk, and not one of those ♥♥♥♥♥♥ monster races you mentioned, lmao.

rude much? its DND fans faverite
Silyon Nov 9, 2022 @ 6:41am 
I mentioned in another thread that Kobolds would be fantastic to add to the playable roster, but didn't think it would happen because Owlcat's to date been very against adding new races into their games. People have been crying for Ratfolk or Tengu since Kingmaker's launch, after all, and they've not only not done it but actively made jokes about their not doing it. Despite race additions being some of the lowest-impact things they could add to these types of games.

For WotR in particular though, there's at least a lore reason why we're locked into the more humanish races, Kitsune excepted. Without going into details about it because I don't feel like blocking out a huge chunk of my post, that lore reason makes any of the more monstrous or bestial races that don't have some change-shape or alter-self mechanic a non-starter. Kobold, Ratfolk, Tengu, Lizardman, none of these are going to happen without rewrites or adjustments made to the story's climax. Owlcat's written into a corner and would have to disregard story to make it happen. Story's the only thing that keeps Crpgs like this going.
GrandMajora Nov 9, 2022 @ 7:02am 
Originally posted by Schlumpsha:
Kobolds would be nice. Precisely because they are the weakest playable race in all of Pathfinder. A kobold[www.d20pfsrd.com] would get +2 to Dex as well as suffer from a -4 to Str and -2 to Con. Even goblins with their stat spread of -2 Str, +4 Dex and -2 Cha leave kobolds in the dust.

Which makes it even funnier that Pathfinder also got them wyvarans[www.d20pfsrd.com]: a half-kobold / half-wyvern crossbreed. And the closest Golarion has to dragonborn.

You people are drawing their stats from the monster manual, which is meant to represent an average NPC of that respective race. Player characters are, by their very premise, above average. They are exemplary members of their race, which allows them to rise to the status of hero (or villain).

Your average Kobold may have a pitiful Strength score of only 6, but a player Kobold might decide to hit the gym and bump that score up to 10-12 at character creation. Then continue to invest points into it as they level, until they become the Jonathan Joestar of Kobolds.

And in 2nd edition, Kobolds only have a -2 penalty to their Constitution. The crippling -4 Strength penalty seems to have been removed.
x_equals_speed Nov 9, 2022 @ 7:16am 
They might have bad stats but they've got the best AC out of the box. They combine a dex bonus with the small bonus with a +1 natural AC bonus. If you're going rogue they're one of the stronger race choices.
GrandMajora Nov 9, 2022 @ 7:26am 
Originally posted by x_equals_speed:
They might have bad stats but they've got the best AC out of the box. They combine a dex bonus with the small bonus with a +1 natural AC bonus. If you're going rogue they're one of the stronger race choices.

Kobolds may be individually weak, but they are 100% aware of this fact. That's why they live in such large numbers, and fill their lairs with all manner of traps and tricks. Don't make the mistake of trying to attack Kobolds when they have the home field advantage.

That's how novice adventurers end up like the kids from episode 1 of Goblin Slayer.
Silyon Nov 9, 2022 @ 7:31am 
Originally posted by x_equals_speed:
They might have bad stats but they've got the best AC out of the box. They combine a dex bonus with the small bonus with a +1 natural AC bonus. If you're going rogue they're one of the stronger race choices.

This, but I'd argue they're even stronger as casters. Doesn't matter if we're talking Wizard, Sorcerer, or Cleric/oracle; they don't have a penalty to any of their mental scores to overcome. Just because they're traditionally not-so-good at speaking common doesn't mean they're idiots, far from it.

In fact, the only classes I can think of them being actively bad at would be STR or CON baised classes like Barbarian and kineticist. Even as Fighters, Paladins, or Monks, there are viable builds that focus Dex instead of Str. Just justify making a normally chaotic creature lawful and you're good to go.
Schlumpsha Nov 9, 2022 @ 7:52am 
Originally posted by GrandMajora:
You people are drawing their stats from the monster manual, which is meant to represent an average NPC of that respective race. Player characters are, by their very premise, above average. They are exemplary members of their race, which allows them to rise to the status of hero (or villain).
No. I am drawn the kobold's racial modifies from Pathfinder Roleplaying Game: Advanced Race Guide. Which very much depicts the official standard racial traits of Pathfinder's kobolds as a playable race. Hence the name of the book. Meaning that if Owlcat ever decides to include playable kobolds in one of WotR's future DLC's down the line, then we get to enjoy the full experience of that tasty -4 Str.
Last edited by Schlumpsha; Nov 9, 2022 @ 7:53am
Silyon Nov 9, 2022 @ 8:26am 
Originally posted by Schlumpsha:
No. I am drawn the kobold's racial modifies from Pathfinder Roleplaying Game: Advanced Race Guide. Which very much depicts the official standard racial traits of Pathfinder's kobolds as a playable race. Hence the name of the book. Meaning that if Owlcat ever decides to include playable kobolds in one of WotR's future DLC's down the line, then we get to enjoy the full experience of that tasty -4 Str.

Already got that -4 Str experiance dude. Nenio's practically a cripple at just 5 total Str. She's also the objectively best build out of all the game's companions, so boo hoo on the low str.
Valthejean Nov 9, 2022 @ 8:35am 
Playing "weak" races can be fun some times. I ran a Kobold Cavalier once (He thought he was a paladin, I even had a macro in Roll20 for him to "Lay on Hands" for 0d0 healing)
Being 100% optimal all the time isn't required to have fun, and you may find yourself enjoying the RP more.
GrandMajora Nov 9, 2022 @ 8:51am 
Originally posted by Schlumpsha:
No. I am drawn the kobold's racial modifies from Pathfinder Roleplaying Game: Advanced Race Guide. Which very much depicts the official standard racial traits of Pathfinder's kobolds as a playable race. Hence the name of the book. Meaning that if Owlcat ever decides to include playable kobolds in one of WotR's future DLC's down the line, then we get to enjoy the full experience of that tasty -4 Str.

As I said in the rest of my post, that player kobold could still bump their Strength score up to 10 or higher, depending on how they build themselves at character creation. Either through rolling good, or through point buy system.

Sure, they won't be the same kind of physical powerhouse that other races might be at the start, but they also wouldn't be the scrawny toothpick that the monster manual depicts for them.
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Date Posted: Nov 9, 2022 @ 1:42am
Posts: 21