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Slayer, Fighter, Monk, Vivisectionist, Ranger
Yeah, that's why I was asking. Seems like a more " standard" strength build is much easier to deal with, especially if you have a multiple-attribute style of character... now I have to find 3 feats as well. Glad I asked, thanks everyone!
Every fighter (and rogue, tbh) should have weapon focus, so that's not a feat tax to Dex-fighters, as such. That's like saying a wizard is taxed with spell penetration when a sorcerer should have it too. And yes, weapon focus is a pre-req for grace. But it's also a pre-req for Weapon Specialization (which again, every fighter should have). So Weapon Focus is simply a must-feat across the board for characters whose role is physical damage.
For 2h damage I think dualing sword works (it used to anyways) with fencing grace and damage increase from power attack
That's why fighters and other martial classes have bonus combat feats, so that you don't expand a general feat slot. It's not handed to you to give you the freedom, you can pick that with the bonus combat feats, or you can to something else.
second post in this thread mentioned mythic weapon finesse
At what point is that mythic feat available, typically?
Dex meanwhile modifies ranged combat, armor class, initiative, Reflex Saves, Stealth, Trickery, and Mobility Tests. And in the PnP it is even more important. So abilities to let dex be substituted for str for melee are really strong. So putting limits on not being able to dual wield and apply dex to damage makes a lot of sense in the PnP game and this game, roughly, uses those rules to build on. Then Paizo released Unchained which gave rogues at level 3 to pick one weapon to be able to apply dex to damage to even dual wielding things got a bit crazier.
In Kingmaker one of the highest damage companions was a goblin rogue that dual wielded kukris. Bugger destroyed opponents left and right. Now, in Wrath with the increase to AC, iterative attacks are often not as good as they were in Kingmaker, which makes dual wielders a bit less powerful (although I have a lvl 20 Angel Path Warpriest that does very well). Which makes dual wielding Dex based characters less effective too. The Mythic Powers have make Vital Strikers very potent one hit killers and dual wielders haven't received anything similar. Even dual wielders with elemental barrage (which can be pretty good) generally don't have as much one round end the fight ability as Vital Strikers do.
You get it at roughly lvl 6, mid through act 2.