Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Sohei- extremely powerful with pole arms, or throwing axes
Zen Archer- Very mobile, lots of attacks, strong bow damage
Quaterstaff monk- High damage, mobility, good saves.
Soehi doesnt start with monk wpns though. So if your dreaming of a nunchuku build, you need to take exotic weapon nunchuku.
Here's the thing tho.
Sohei? Has nothing on Bloodrider
Zen Archer? Has nothing on Slayer cause of Studied Target, Quarry AND Sneak Attack
Quarterstaff? Has nothing on Sword Saint.
They are roleplaying sub-classes.
One increases thier number of attacks
One increases thier attack bonus
Then you have many different flavorful ones.
An enlarged Quatermaster already does a really big base damage. Then you throw in extra attacks, stregnth modifiers, attack bonuses, AND (not least) it can do free trip attempts. It is really quite unique. You are really underselling the class here in favor of a class that does less damage.
Remove the pet from sohei, and its still better then a blood rider. I used throwing axes as an example. Thats about 14 attacks per round. With +10 iniatitive, and a gaurenteed 20 inaititive roll. Thats about 28 attacks before the enemy can even react. Lol at the comparison to blood rider.
Zen archer is a great damager dealer from level 1-20. It gets an extra attack off the bat. It only gets more powerful as the game goes on. Its an excellent soloer, with great mobility. Hit the enemy, move away, hit the enemy, move away. It also can deflect arrows. You undersell things because you dont understand them.
Yup, monk and its archetypes are just fine.
Quatermaster monks, not sure I would multiclass that one. It wont have great AC, but its damage output is huge. Its also very entertaining to be tripping mobs left and right.
scaled fist is about dragon style, so its a str based unarmed class
student of stone is about shaitan style, so that one is pretty bad in wotr, but its still a monk so still a decent martial class
traditional monk can't chose its ki powers, so its more of a new player oriented class
"less damage"
SS can dish out like 1.5k dmg per round against Touch AC. 6 times that with crits. Elemental Barrage is completely busted with a SS cause you can put all elements into a weapon. With Trickster, you can get a 11-20 crit range and at 20, SS crits are always confirmed AND they auto-roll 20 on initiatives so you pretty much delete anything before they can do anything. You can go STR with SS and use a Scythe or something similar.
Mythic abilities completely break Sword Saint.
Sword saints do a lot of damage for sure. But not enough damage to make up the +3 attacks that a quatermaster will have over them.
Theoretical damage isn't actual damage. Those few extra attacks won't actually hit anything, meanwhile SS can do all it's attacks against Touch AC, it does not miss.
Neither will most properly buffed characters even without touch attacks.
To go on further, monks do different things when they attack unarmed (or quatermaster) Trip is one of those. Its going to be hard for monsters to avoid being tripped by a fully buffed, strgnth based quatermaster. Meaning the rest of the monks attacks will hit to. As will the entire party actually. Attacks of oppurtunity galore.
Monks have more attacks, that point cant be disputed. It goes into your other (this is why SS is better) you get more attacks with elemental barrage, and mythic charge.
Monks also get perfect strike. Meaning they can reroll thier attack bonus.
Ki strike +6 Attack Bonus (maybe 5)
Charge +2 Attack Bonus
Skald +8 attack bonus
Domain community + 12 attack bonus (about ish)
Madness +10 attack bonus
Insight + 2-4 Attack bonus
BaB- 20 Attack bonus
Weapon +5 attack bonus
Mark of justice +12 attack bonus (about ish)
I mean really, this game throws so much attack bonus at you. This is from memory and not actually going into game to get actual numbers. I am severly lowballing it. Its silly to think its theoritical damage cause itll miss. Who needs touch AC? Ignorant players do.
Its not like I dont have experience with a Sword Saint either.
https://steamcommunity.com/sharedfiles/filedetails/?id=2813192610