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Fordítási probléma jelentése
If you try it again now, I'm sure you'll do better. And I recommend you do - if you catch the remastered version on sale. But when I went into it as a kid it was with experience from previous AD&D games that were even less user-friendly.
Not everybody likes the taste of cheese, bro.
edit: bg2 is pretty much perfect even with all the cheese, but not the remaster version, somehow they messed up pathfinding in party and never corrected that
Basilisks and level draining will get you by surprise the first time around, everything else is pretty run of the mill. With the notable exceptions of dragons and liches (and a few others, like demogorgon) in BG2 which are all optional and amply marked as such.
This is quite different from wotr, kingmaker or BG3 (Underdark) where you have main fights that need a planed out team, use of environment and consumable and are still challenging... or cheese.
I am playing a legend scaled fist/oracle/dragon disciple/mistic theurge/paladin/hellknight I can solo pretty much anything.
I dont believe this is the way this game should be played though... stop trolling, start reading
i mean every hard fight in wotr is also optional, unless you count the red dragon as hard fight, but even if he follows pretty much the same rules as any videogame boss, unprepared you might die, prepared its not an problem, if that is too much trouble you can also just cheese him
i mean i get why the comparison with an bg2 lich works, like in bg2 you can enter a random room in a inn and run into an lich, its as random as moving to the west and getting an encounter with a dragon
Good thing no one is forcing you to play that way
He's insanely wrong, to the point that it's just not funny. I grew up with those games, and they taught me TERRIBLE behavior for DnD. With the exception of Basilisks in 1, I sold my potions and scrolls, because shocker, summon monster and animate dead are a huge crutch that can give you the impression you're a lot better than you are. BG2 actually got me to learn a few things, but even then it wasn't until the EE came out and I was much older and actually read up on how things worked (since I had gotten too used to 3e and pathfinder) that I actually learned things. I was rather embarrassed at how badly I built my characters, but I'm exceedingly glad that's what it was balanced around, because I might have thrown it away had it done so.
Read the stat blocks with the two brain cells you have to rub together or STFU.
https://pathfinderkingmaker.fandom.com/wiki/Viscount_Smoulderburn
https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/will-o-wisp/
Why are we comparing an optional boss to a generic will o wisp stat block. Also his point was that stat blocks change based of difficulty settings and you linked a stat block without any reference to what difficulty that it is from. It's ok though you can just insult someone that surely means you have successfully won the argument.
The other thing Owlcat should have done, and to be honest this is a no-brainer. Core difficulty should be the normal setting. No advanced templates on mobs, no mythic add-on templates to regular mobs, and no additional hidden BS on mob character sheets that they clearly pulled in this game. Every encounter should be designed around Average Party Level. This would allow players to on normal mode be able to clear just about every fight without their back-line archers having a 5% hit chance on a boss. It's the difference between Baphomet having a 70 AC in the game, and a 45 AC in the tabletop adventure path (correct me if I'm wrong on the AC).
In closing, Owlcat employees are likely the types of GM's and players that would get banned from most groups I've played in for min/max play styles. Making completely douche like GM rulings, clearly misreading the rules, or forgetting to read the entirety of the rule in question. They are the GM that says, "I changed x to make the game more challenging for players." Which is a cop out, and they know it. If you wanna say something is Core rules, then please stick to what the word core rules means. Otherwise, you're just saying one thing, but showing how dishonest you are on the back end.
If they want a player's experience to be min/max, save scum, rest before every boss fight, then I'll gladly do that. I was hoping for a more mythic player experience though. Wading through normal mobs like it ain't no thang, but struggling a bit with the demon lords, and other major bosses. Sadly, Owlcat and many players disagree with their interpretation of core pathfinder. This is pretty common even at different gamer's tables.