Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Gregorovitch Nov 20, 2021 @ 7:00am
I find Daeran really, really hard to level up :(
I'm at L11 trying to respec him properly (for the second time, I've finally got to grips with the spells he gets for free with his mysteries) and there's too many difficult choices, I just want all of them and I can't have all of them :steamsad:

He's got this Necromancy ring and I've more or less decided that going all out for Necro with him is both fitting for his character and also very useful. Boneshatter is what I've decided to give him to bring some real offensive capability to the party.

But to do that I need to give him a whole heap of feats to crank the DC for these necro spells. Spell Pen, Greater Spell Pen, Necro specialisation etc etc. Also the mythic versions. The problem with this is it interferes with getting him Abundant Casting and Greater Abundant casting. It's sooooooo nice to have all those slots but then what good are all those slots if he can't land his Boneshatter when it matters?

Urgh, I just can't decide on the priority.

Same with Mythic Channeling. That is sooooo nice but again I have to choose between that and getting him his second mystery. Or Abundant Casting. I simply can't decide if increasing the potency of the necro spells should be prioritised over Abundant Casting mythic feats.

Then there's the question of going Ancestor and Nature for his second mystery. This question is made excruciating for me 'cos I'm close to getting Ember firing on all cylinders with her fire ray spells and although I love having both Lann and Areushalae in the party one of them will have to benched to make room for Ember and it certainly isn't going to be Arueshalae.

The problem with this is Lann is a Zen Archer 1/Druid 10 and has my Leopard, Arabella, who is a trip specialist and I love to bits. How can I live without Arabella, she's amazingly useful?

So Dearan could take Nature as his second mystery and then he can get a Wolf, which sorts the Arabella problem, but it means that Daeran has to a) forego Ancestor and all it's delicious free spells which seem to me to be better than the Nature ones and b) spend a precious feat on Boon for the wolf.

This is all so complicated my head is exploding. I just can't decide what to do.
Last edited by Gregorovitch; Nov 20, 2021 @ 7:01am
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Showing 1-15 of 15 comments
kodama Nov 20, 2021 @ 7:22am 
Nature Oracle doesn't have to take Boon Companion, their pet is on their level when they get it via Revelation.

Also, unless you're using mods, there is only one additional Mystery that Daeran can take, since he starts with Life.

If you want to go Bones, here is the build that worked well for me on my first run:

https://www.neoseeker.com/pathfinder-wrath-of-the-righteous/builds/Daeran

Nowadays I prefer Nature or Ancestor much more, but still tend to pick Second Mystery ASAP.
Last edited by kodama; Nov 20, 2021 @ 7:28am
Gregorovitch Nov 20, 2021 @ 8:33am 
Originally posted by kodama:
Nowadays I prefer Nature or Ancestor much more, but still tend to pick Second Mystery ASAP.

I don't quite get what you mean by that, would be mighty obliged if you could clarify.
kodama Nov 20, 2021 @ 9:19am 
I think I've missread your first post a bit (sorry about that) and thought you want to respec Daeran to lvl 1 with mod, take Bones instead of Life and linked to the build that takes Bones as a Second Mystery, which I used and enjoyed at some point.

In the fragment you quoted I meant that I like to take Nature or Ancestor instead of Bones as a Second Mystery for him.

I take it at first available opportunity (at the end of the Grey Garisson, at mythic 1 to get access to it's Revelations before Daeran hits level 7). It's particularly important in Nature Oracle case, because then I can take Animal Companion at lvl 7 and Darean gets full grown Wolf. I tend to take Friend to Animals at lvl 11, which gives all pets in the party and all animal summons his Charisma modifier as a bonus for their saving throws (for pet-heavy parties this is huge). Then I take Nature Whispers at lvl 15 (Cha instead of Dex to AC and CMD).

I wouldn't bench Lann with leopard if I decided to take Nature route with Daeran. I would also make someone sit their ass on Bismuth.

As for his mythic Abilities/Feats, I would go something like:

1)Second Mystery
2)Mythic Channelling
3-5)Abundant line
6)Expanded Arsenal with whichever school I want
7)Ascendant Element if using elemental spells, Mythic Beast if Nature and not
8)Sorc Reflex
9)Elemental Barrage if using Elemental spells, Beneficial Curse if not, could also take Ascendant Summons here
10)School Mastery for the School I buffed via regular feats.

Mythic 9 & 10 could also be spent on Enduring Spells but personally I can live without that.
Or Ascendant + Barrage if I would want him to use elemental spells by the end of the game.

If I wanted him with Ancestor, I would pump Evo & Enchantment and Ember would either go Conjuration or get benched.
Last edited by kodama; Nov 20, 2021 @ 11:04am
Gregorovitch Nov 20, 2021 @ 11:33am 
Yes I'm just doing the standard in-game respec.

Lann will have to compete for his place with Ember. Daeran and Arue aren't going anywhere.

Thank you for those comments. I very much like your 1-5 mythic feat selections here, they make a lot of sense to me, helped me crystallise my thoughts on this problem.
jsaving Nov 20, 2021 @ 2:32pm 
Ancestor, bones and nature are all strong second mysteries for Daeran. There is no way to avoid giving up something that could have been useful, but I do think a life/nature Daeran would be a more useful party member than a druid-specced Lann, so you'd upgrade your party overall if you went that route.
Last edited by jsaving; Nov 20, 2021 @ 2:50pm
Morgian Nov 20, 2021 @ 4:22pm 
Just leave him with Life, you later need his 8th level mass heal. But make sure he gets the bracers in the 3rd act that turn his nukes into electricity and maybe the red salamander ring, plus ascendant element for electricity.
GunStarX Nov 20, 2021 @ 5:00pm 
It's a lot easier imo if you wait to turn him into an offensive caster. Meaning take all of the healing stuff you need earlier in the game when it makes a huge difference and then you can start building him out for damage in the second half of the game.

I've used him as a fire blaster before, but lately I just prefer to take nature and leave him as a support buff/summoner with an animal companion. Yeah sometimes he's not doing much in combat, but the value to the party is always there.
Emperor Taterpudd Nov 20, 2021 @ 5:08pm 
I took nature and specced him for blasting with the lightning bracers. You can also go hard on enchantment, take persistent metamagic, and use command and greater command to amazing effect, since those spells have no immunity descriptors so they work on pretty much anything. Daeran with a wolf that can throw out 2 chain lightnings in a single round and cast creeping doom is already pretty op enough though. You can also give him scribe scroll and have him farm out eaglesoul scrolls for your martials, freedom of movement negates the penalty for non-good characters.
Gregorovitch Nov 20, 2021 @ 5:41pm 
Originally posted by jsaving:
Ancestor, bones and nature are all strong second mysteries for Daeran. There is no way to avoid giving up something that could have been useful, but I do think a life/nature Daeran would be a more useful party member than a druid-specced Lann, so you'd upgrade your party overall if you went that route.

Well Daeran's in anyway come what may. So is Nenio, Seelah and Aruesahalae. It's always Lann that gets benched if I need to take someone else out for a quest, so yeah that's my take on it too.

Looking at some of the intervening replies it really amplifies your point that Lann can be taken in many directions successfully (aside from getting his heals etc up to snuff which i9s obviously mandatory).

But this makes him hard to build for the first time. Partly 'cos the "free spell" mechanics are hard to get your head round at first (I had to respec him first time 'cos I picked all his heals etc when I didn't have to, the game shouldn't really let you do that). Partly 'cos their are too many choices for him beyond the healing stuff that are all good, all of them require a certain approach and planning to get right, it's very hard to figure out. Oracle class being very unfamiliar anyway.

I feel Nenio, Seelah, Ember and Arueshelae seem dead straight forward to make a reasonable fist of building first attempt compared to Daeran.
Don Quijote Nov 20, 2021 @ 10:51pm 
I took him feats for crossbow and he was not a bad archer. Not Wenduag but he got his kills
Choco Nov 21, 2021 @ 12:14pm 
20 oracle
point-blank shot + precise shot
school focus: invocation, evocation
metamagic: heighten + empower (+ selective)
ascendant element: fire
second mystery: ancestors/flames
Et voilà. I've actually found him to be quite easy and straight-forward to level up.
Last edited by Choco; Nov 21, 2021 @ 12:15pm
GrandMajora Nov 21, 2021 @ 12:48pm 
I just make Daeren my designated healer of the group. Channel Energy scales off your Charisma modifier, and he's a Charisma based caster. Therefor, his Channel Energy is far more powerful than Sosiel's or Seelah's. And as a spontaneous caster, he gets a lot more spell slots for casting his healing and support spells.


Occasionally, I take the Second Mystery feat and give him access to the Nature mystery. This will (eventually) let him gain access to an animal companion (I always pick the wolf). Doing this also lets him gain access to Life Sense, and a bunch of animal themed conjuration spells.

As Cure spells are part of the Conjuration school, you can pick up the Spell School Focus in Conjuration, and later grab the Augmented / Superior Summoning feats. Combine this with Ascendant Summoning and watch as Daeren calls down an army of mythically empowered woodland critters!
Last edited by GrandMajora; Nov 21, 2021 @ 12:49pm
ec928 Nov 21, 2021 @ 1:19pm 
Agree with many of the previous posts. Early and mid game, Daeren's one of your best healers and buffers, and with a good cross bow and decent feats, he can still attack well. As a pure Oracle, I found him one of my most useful party members, with the most utility of all my party members (yes, I took both Mythic Channelling and Abundant Casting).

But I'm unsure if trying to make him offensive too early is spreading him too thin and he'll be mediocre at everything.

But late game, perhaps around level 16+, you can spec him to be more offensive. I gave him evocation, fire and had him throwing hellfire rays around and he did pretty well but necromancy is also great. Not as good as Nenio (late game she is an absolute monster with selective Sirocco and empowered maximised hellfire rays and the right feats) or Ember, but his overall utility was higher.
Choco Nov 21, 2021 @ 1:38pm 
Originally posted by ec928:
Agree with many of the previous posts. Early and mid game, Daeren's one of your best healers and buffers, and with a good cross bow and decent feats, he can still attack well. As a pure Oracle, I found him one of my most useful party members, with the most utility of all my party members (yes, I took both Mythic Channelling and Abundant Casting).

But I'm unsure if trying to make him offensive too early is spreading him too thin and he'll be mediocre at everything.

But late game, perhaps around level 16+, you can spec him to be more offensive. I gave him evocation, fire and had him throwing hellfire rays around and he did pretty well but necromancy is also great. Not as good as Nenio (late game she is an absolute monster with selective Sirocco and empowered maximised hellfire rays and the right feats) or Ember, but his overall utility was higher.
He gets Blade Barrier which is fantastic with selective spell metamagic. But yeah, as a healer/damage dealer hybrid he's obviously not going to be as good as more focused character builds.
Last edited by Choco; Nov 21, 2021 @ 1:39pm
Edstyles Nov 21, 2021 @ 2:03pm 
I tend to give him nature for pet unless its not needed then just spec him for friendly with animals . Your pet gets saving throws depending on your charisma and he got plenty . So your pet will end up having alot of will save throws which is rly nice on a pet. Then i just grab him some summoning feats . And summoning items . I also give him the crossbow to give him reach on his heals , this way he can cast heal single Target with no issues

Items include the crop from act 3 . Gives summons extra attack . No idea if it stacks with haste , but its Nice on Daeran due to him using the boots with freedom of movement anyway . There is a ring as well i belive a belt that summons a shadow demon and some gloves


Im quite pleased with this
Last edited by Edstyles; Nov 21, 2021 @ 2:20pm
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Date Posted: Nov 20, 2021 @ 7:00am
Posts: 15