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Also, unless you're using mods, there is only one additional Mystery that Daeran can take, since he starts with Life.
If you want to go Bones, here is the build that worked well for me on my first run:
https://www.neoseeker.com/pathfinder-wrath-of-the-righteous/builds/Daeran
Nowadays I prefer Nature or Ancestor much more, but still tend to pick Second Mystery ASAP.
I don't quite get what you mean by that, would be mighty obliged if you could clarify.
In the fragment you quoted I meant that I like to take Nature or Ancestor instead of Bones as a Second Mystery for him.
I take it at first available opportunity (at the end of the Grey Garisson, at mythic 1 to get access to it's Revelations before Daeran hits level 7). It's particularly important in Nature Oracle case, because then I can take Animal Companion at lvl 7 and Darean gets full grown Wolf. I tend to take Friend to Animals at lvl 11, which gives all pets in the party and all animal summons his Charisma modifier as a bonus for their saving throws (for pet-heavy parties this is huge). Then I take Nature Whispers at lvl 15 (Cha instead of Dex to AC and CMD).
I wouldn't bench Lann with leopard if I decided to take Nature route with Daeran. I would also make someone sit their ass on Bismuth.
As for his mythic Abilities/Feats, I would go something like:
1)Second Mystery
2)Mythic Channelling
3-5)Abundant line
6)Expanded Arsenal with whichever school I want
7)Ascendant Element if using elemental spells, Mythic Beast if Nature and not
8)Sorc Reflex
9)Elemental Barrage if using Elemental spells, Beneficial Curse if not, could also take Ascendant Summons here
10)School Mastery for the School I buffed via regular feats.
Mythic 9 & 10 could also be spent on Enduring Spells but personally I can live without that.
Or Ascendant + Barrage if I would want him to use elemental spells by the end of the game.
If I wanted him with Ancestor, I would pump Evo & Enchantment and Ember would either go Conjuration or get benched.
Lann will have to compete for his place with Ember. Daeran and Arue aren't going anywhere.
Thank you for those comments. I very much like your 1-5 mythic feat selections here, they make a lot of sense to me, helped me crystallise my thoughts on this problem.
I've used him as a fire blaster before, but lately I just prefer to take nature and leave him as a support buff/summoner with an animal companion. Yeah sometimes he's not doing much in combat, but the value to the party is always there.
Well Daeran's in anyway come what may. So is Nenio, Seelah and Aruesahalae. It's always Lann that gets benched if I need to take someone else out for a quest, so yeah that's my take on it too.
Looking at some of the intervening replies it really amplifies your point that Lann can be taken in many directions successfully (aside from getting his heals etc up to snuff which i9s obviously mandatory).
But this makes him hard to build for the first time. Partly 'cos the "free spell" mechanics are hard to get your head round at first (I had to respec him first time 'cos I picked all his heals etc when I didn't have to, the game shouldn't really let you do that). Partly 'cos their are too many choices for him beyond the healing stuff that are all good, all of them require a certain approach and planning to get right, it's very hard to figure out. Oracle class being very unfamiliar anyway.
I feel Nenio, Seelah, Ember and Arueshelae seem dead straight forward to make a reasonable fist of building first attempt compared to Daeran.
point-blank shot + precise shot
school focus: invocation, evocation
metamagic: heighten + empower (+ selective)
ascendant element: fire
second mystery: ancestors/flames
Et voilà. I've actually found him to be quite easy and straight-forward to level up.
Occasionally, I take the Second Mystery feat and give him access to the Nature mystery. This will (eventually) let him gain access to an animal companion (I always pick the wolf). Doing this also lets him gain access to Life Sense, and a bunch of animal themed conjuration spells.
As Cure spells are part of the Conjuration school, you can pick up the Spell School Focus in Conjuration, and later grab the Augmented / Superior Summoning feats. Combine this with Ascendant Summoning and watch as Daeren calls down an army of mythically empowered woodland critters!
But I'm unsure if trying to make him offensive too early is spreading him too thin and he'll be mediocre at everything.
But late game, perhaps around level 16+, you can spec him to be more offensive. I gave him evocation, fire and had him throwing hellfire rays around and he did pretty well but necromancy is also great. Not as good as Nenio (late game she is an absolute monster with selective Sirocco and empowered maximised hellfire rays and the right feats) or Ember, but his overall utility was higher.
Items include the crop from act 3 . Gives summons extra attack . No idea if it stacks with haste , but its Nice on Daeran due to him using the boots with freedom of movement anyway . There is a ring as well i belive a belt that summons a shadow demon and some gloves
Im quite pleased with this