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If you wear armor, then there is no point in taking a monk level right?
I just wonder if the spells will merge
Metal armor is unnatural, and thus is a sin against the Druidic oath.
The main point of dipping a monk level is to have a higher AC while unarmored than you ever could while armored. Between Dex and Wis stacking for AC, and add in Mythic shapeshifting and +DEX items and +WIS items any armor you wear will decrease your AC.
You could even throw in mage armor potions plus mythic archmage armor for another +14 AC unarmored.
Honestly you don't really even need a monk splash to already have insane AC on even a Wis based Druid.
Basically you kind of have it backwards. If you are building for the highest AC, there is no point in wearing armor.
Some awesome information here. Thank you. Question does it make a difference if I’m an Elemental Rampager and so I’d be in the front lines more.
How's that unnatural and you literally becoming something else isn't? Logic?
Metal is unnatural, because it's processed ore. Druids prefer to make their tools, armor and weapons out of a combination of sacred plants, carved stone, and high quality animal parts. They don't use advanced manufacturing techniques like metallurgy.
As for their ability to turn into animals, that stems from the druid forming a spiritual connection with the animal kingdom. It's a symbol of their commitment to serving the forces of nature.
Nope makes no difference. In fact I would say that it makes even more sense to go pure DEX and run around naked, An Elemental Rampager works best as a combat focused class. Also when shifting I am fairly certain that any AC from armor you are wearing is not counted anyway, so you are effectively naked. Just get whatever has the bonuses you need (any shield you are using still counts I think, unless that got fixed)
Just get your DEX up to 19 at creation, leave WIS at 16. Druid spells are for buffing now. Shift to either Leopard (free trip and 3 attacks) or Smilodon (5 attacks) for combat. There are just too many bonuses gained via shapeshifting to make the natural form worth it in my opinion. Plus you would be spending so many feats on the two weapon fighting line. Maybe throw in some trip feats for leopard with the free trip attack. Once you get the mythic weapon finesse feat you will be doing insane damage on top of your already good AC. Add in the mythic feat brutality incarnate to bypass all DR. Throw in elemental barrage since your natural attacks all do elemental damage.
If you are open to mods consider getting the tabletop tweaks mod. It adds feats from tabletop, notably the feat Feral Combat Training which allows all of your natural attacks to be treated as unarmed for monk abilities, including flurry. Without this all monk gives a druid (while shifted) is bonus AC.
Edit:
Actually Druid leopard does not get trip, I was thinking of animal companion Leopard. Wolf form gets trip but also only has one attack so not at all worth using. My build uses Tabletop Tweaks mod and so does get trip in any form due to pummeling blows working while shapeshifted, so this is absolutely mod specific.
If you are not using mods, I would not include any tripping in the build. Just focus on survivability and combat damage. The shifter druid is still an absolute beast without the tripping. 5x attacks per round all at max base attack bonus is nothing to sneeze at. Late game with dragon form your number of attacks go through the roof, all still at max BAB. If you want to get spicy you can start adding class splashes (no more than 3 levels total) that add bite attacks at first level. Each bite attack stacks for yet more attacks. It gets stupid OP in short order (unless they fixed that. I have not tried that since the game first came out. Seriously everything disappears in one attack and the game stopped being fun).
Metal doesn't come from the "natural world", it comes from the underworld.