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Okay, my bad. I haven't played that game in about 15 years.
But the main point is I think there could have been some inspiration from BG2, though Wenduag is a very different character with a different party role. I think the same way Cam was made to not have a redemption arc, Wenduag was made to be influenced by the main char, but not transformed entirely.
He's not a hippy, but he does have a martyr complex. He's depressed that he's only got, at best, maybe another 10 years of life before his body craps out on him. So his plan is to 'die heroically' by engaging the demons in some kind of suicide mission.
She's a straight up cannibal, she lured her fellow tribesmen to engage in cannibalism, and she killed Dyra after she discovered Wenduag was in possession of books regarding demonic rituals.
Also, she worships friggin Lamashtu!
But yeah, overall I feel like WotR characters have some depth to them, things that get revealed in their personal quests that will be interesting for people who want to know more. They are more polarizing than BG companions and I think it's because they don't fit the mold of a fantasy novel that revolves around a main protagonist as much.
They are already moving towards goals before they meet you and tend to largely stick to those goals unless you do something drastic to disrupt them (like with Arue).
Also they are a lot more petty and flawed than other companions. So they will seem more annoying to some.
To me they feel more like tabletop companions, for better AND worse.
Also, he's got three 17's on his character sheet at level 1. These are invested into Strength, Dexterity and Wisdom. Making him quite possibly the most versatile build companion in the game.
Don't forget horrible surroundings where they are living & poor lives full with starvation. Technically they are cut out of the world and serving Sava is only way to get out (probably) one day.
Plus truth behind their history aren't going to make anyone happy =/
Yes, and no. D&D and Pathfinder have a spectrum of alignments, which comes in 9 different flavors.
Good, Neutral, Evil.
Lawful, Neutral, Chaotic.
Lawful Evil are people who seek to exploit the system for their own personal benefit. As Baldur's Gate described them, they obey the law out of fear of being punished for breaking it. And once they give their word, they only go back on it if they can find a way to do so legally.
Neutral Evil are people who will do whatever they think they can get away with. They have no qualms about betraying their allies, but they would only do so if they saw some kind of benefit for doing it. They're not complete sociopaths, unlike the next type.
Chaotic Evil are the sadists and lunatics, who derive pleasure from watching other people suffer. They don't need a reason to violate, torture and kill you. They'd do it purely for the entertainment value alone. Baldur's Gate described this alignment as being "the bane of all life."
Even in real life, cannibalism was only used as an absolute last resort option. And even then, some of the more primitive cultures would have rather chosen death than partake in it. The whole mythology of the Windego was created specifically to scare people away from engaging in cannibalism.
No, the personal moral code thing was invented by memesters, who didn't like the idea of playing a 'lawful stupid' hero.
Following your own personal moral code, over what society tells you to do was the hallmark of a Neutral, or Chaotic character.
If you are Lawful, you obey the law, simple as that. But your reasons for following the law can vary based on your alignment.
Lawful Evil - The law benefits me, therefor I shall honor it.
Lawful Good - The law benefits society, therefor I shall honor it.
Lawful Neutral - I don't want any trouble with the law, therefor I shall honor it.