Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Dovahkiin Dec 5, 2021 @ 2:32pm
Open World?
To what degree, if any, is this game open world?
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darkholyPL Dec 5, 2021 @ 2:39pm 
You'll get a world map and places to go on said world map, but not all of them will be available at once. You'll have different places you can go in the different acts of the game. So not really open world.
It's a linear progression, but you can chose in which order you do the act quests. Some side content you can chose to do or to skip.
Ghost Dec 5, 2021 @ 3:42pm 
you will probably want to try to complete all or nearly all quests for a playthrough. 200+ hours
mreed2 Dec 5, 2021 @ 5:54pm 
It isn't, at least as the term is normally used.

While at various points in the game you'll have a choice of destinations to go to next, the actions that you can take at each location are all hard-coded. Once you've done everything that the developers have allowed you to do at a given location, then that location is completed and you'll never visit it again. There is no "base building" (in the sense that this term is used in the open world genre), and while there is reactivity to your choices this is limited to hard-coded response -- if you do X, then you can do Y but not Z type of thing.
Dovahkiin Dec 8, 2021 @ 4:42pm 
bummer. i wish there was a game like this which was truly open world. thanks for everyone's feedback
frogmoth Dec 9, 2021 @ 1:32am 
You could try a game like Kenshi. I haven't played it myself yet and it seems to have a gigantic learning curve, but maybe it's what you are looking for.
ayrtep Dec 9, 2021 @ 1:55am 
No.

Sometimes the action is streamlined and you have limited choice, like the transition between acts. But mostly you have a set of places you can go, some are necessary other are optional. The optional tasks are usually shorter, however for many of the compulsory tasks you have some choice of when to do them. Overall fairly typical for such a game.


What to my mind what might make games like Skyrim open world are multiple independent long quests that are just as involved as the main quest. You can play two long games where you play non overlapping sets of quests and still feel you have done a full game. Anyway nothing like that.
Last edited by ayrtep; Dec 9, 2021 @ 1:57am
Gregorovitch Dec 9, 2021 @ 2:36am 
Originally posted by geneherr:
bummer. i wish there was a game like this which was truly open world. thanks for everyone's feedback

I know a lot of open world fans feel like that but the reality is a game with as complex a story as this one can't be fully or even half open world because so many, in fact most, events are dependant on or reactions to previous events. Things have to happen (or in some cases not happen) in a certain order for the story to work at all. Also in some cases future events outcomes are affected by multiple previous events outcomes.

To make a truly open world game you have to do two things:

1. Make the main plot story line very short, simple and linear with minimal deviations
2. Make a mountain of side content where each piece is completely independent and has no effect on any other piece.

A classic example of this style would be Skyrim.
Last edited by Gregorovitch; Dec 9, 2021 @ 2:39am
Dovahkiin Dec 10, 2021 @ 12:09pm 
And Skyrim is my favorite all time. A dnd style game like pathfinder with open world like Skyrim. That is what I'm hoping for. Nothing against this game. Just a preference.
Gregorovitch Dec 10, 2021 @ 12:57pm 
Pillars of Eternity 2: Deadfire would answer your requirements nicely.
LordSith Dec 10, 2021 @ 1:28pm 
to degree 0.
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Date Posted: Dec 5, 2021 @ 2:32pm
Posts: 10