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It's a linear progression, but you can chose in which order you do the act quests. Some side content you can chose to do or to skip.
While at various points in the game you'll have a choice of destinations to go to next, the actions that you can take at each location are all hard-coded. Once you've done everything that the developers have allowed you to do at a given location, then that location is completed and you'll never visit it again. There is no "base building" (in the sense that this term is used in the open world genre), and while there is reactivity to your choices this is limited to hard-coded response -- if you do X, then you can do Y but not Z type of thing.
Sometimes the action is streamlined and you have limited choice, like the transition between acts. But mostly you have a set of places you can go, some are necessary other are optional. The optional tasks are usually shorter, however for many of the compulsory tasks you have some choice of when to do them. Overall fairly typical for such a game.
What to my mind what might make games like Skyrim open world are multiple independent long quests that are just as involved as the main quest. You can play two long games where you play non overlapping sets of quests and still feel you have done a full game. Anyway nothing like that.
I know a lot of open world fans feel like that but the reality is a game with as complex a story as this one can't be fully or even half open world because so many, in fact most, events are dependant on or reactions to previous events. Things have to happen (or in some cases not happen) in a certain order for the story to work at all. Also in some cases future events outcomes are affected by multiple previous events outcomes.
To make a truly open world game you have to do two things:
1. Make the main plot story line very short, simple and linear with minimal deviations
2. Make a mountain of side content where each piece is completely independent and has no effect on any other piece.
A classic example of this style would be Skyrim.