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Also If you have access to the WotR discord, under the pinned messaged of “mod dev technical” you’ll see a download link to the wrath blueprint dump; with enough searching you can find the blueprints (viewable in notepad btw) of your summons of concern, which includes stats and abilities among everything else.
Discord link: https://discord.gg/wotr
I second this.
Without direct control, summons are just plain awful. Most of the time, the most use you can get out of a summon is if they stand still and do nothing, taking a few hits or prevent a charge. AI for summons is just that abysmal.
Unlike Baldur's Gate, you do not have the ability to control your own summons. They will act completely independently of your party, with the only exception being they will follow you around the map when not actively engaged in combat.
put the book of dreams on your summons also ascended summons make them more useful I wouldnt rely on them though
Don't forget that is a pure cheating and against table-top games rules. Default Summon Monster do not allow you to control summoned monsters.
And even then - monsters summoned by spells are too weak. If you're going to became Lich then damage-dealing necromancy spells are much better.
Literally half the game doesn't follow tabletop and never will. Obsessing over tabletop to the point of having a more frustrating game experience is just silly.
Since there's no language learning in this game, it would be limited to anything that speaks common... which is every friendly-fire capable outsider summon.
2) It's up to DM - are we able to communicate with sentient creature or not (compared with several other abilities like familiar when rules allow you to control creature directly).
I don't know how the code for Toybox's controllable summons works, but the Wyvern statues in Kingmaker prove Owlcat can make summons controllable on a creature by creature basis. It could even provide a reason to implement the Speak with Animals spell/ability, although they might've felt they would have had to add dialogue to animals throughout the game a la Larian.
Communication like "hold ground" "attack archer" "wait until they charge" as free action is fine.
Communication like "cast your lighting bolt to hit few zombies and necromancer behind them" is not.
And OP want to specifically target spell-like abilities of summoned monsters from "cheap" summon spells. That's breaking the rules.
So you're fine to skip move or even full turn to give complex orders to your summons? :)