Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
Mrmarko123 Jul 9, 2021 @ 2:58am
24 hour buffs (normally 1 round per level).
So, I was doing some theory crafting & will test later tonight (unless somebody has already) - but with the lich/angel bloodlines & the ability to merge spellbooks. I think we can with a combo of meta-magic, extend all 1 round per level buffs to 24 hour buffs.

I think this opens up a battle cleric with angel, or sorcerer with lich to being the strongest classes in the game.

As 1 round is 6 seconds, x25 for caster level = 150 seconds, and doubled for meta-magic extend (at zero cost with the mythic specialisation btw) - this is 300 seconds. Which is the 5min mark to qualify for the greater extend spell mythic ability.

With standard extend spell extending all 1 hour to 24 hour and greater all 5min to 24 hour, in theory with the above combination you could have a level 15 cleric, l5 paladin/fighter combo class - with the ability to extend all angel round buff spells to 24h, all group buff normally for a few rounds to 24h and even take spells from a few evil/impossible domains to also extend to 24h.

This could be a pretty significant boost to be able to run with those permanently on.
< >
Showing 1-15 of 19 comments
elbentzo Jul 9, 2021 @ 4:25am 
Everything you wrote is true.
Mrmarko123 Jul 9, 2021 @ 7:55am 
yeah, I just tested it - my cleric has about 30 buffs for 24 hours now, including the sword of angels etc.

my l20 crusader cleric has 4 domains, level 9 spells, greater weapon spec & a load of combat feats & can cast/buff with the best of them.
csb Jul 9, 2021 @ 10:00am 
lv 20 Arcanist companion can do it with the Potent magic exploit (+2 level) + Mythic School mastery (+1) +2 from Leader Lich Dark Rites aura.

Sadly can not be tested as Lich Dark rites is not working in the current Beta.
Mrmarko123 Jul 10, 2021 @ 12:58am 
does increasing the spell level increase the duration of buffs?
Batailleuse Jul 10, 2021 @ 1:30am 
Originally posted by Mrmarko123:
does increasing the spell level increase the duration of buffs?

not on all but on some.

most have 1min/level or 1round/level.

that is why metamagic + extend spells mythic feat is strong on buffing classes.
csb Jul 10, 2021 @ 5:53am 
Spell level increase do not increase the duration. Caster level increase do it. You need to have 25 caster level and extended metamagic (or similar ability) to have 5 min duration what will make the buff 24h duration with the Enduring spell and Greater Enduring spell mythic ability.
Mrmarko123 Jul 10, 2021 @ 5:57am 
yeah - it's pretty crazy. Been testing a cleric build with metamagic & full 24h buffs, managed to push around 55 armour rating (bad gear btw, only +3 for most) - 100 damage per attack (5 attacks) - perma haste & +37 per attack - or a shield and sword built with 5 attacks, 70 per hit and below average gear and similar armour rating (but with deflect on spell shield build).

Great angelic aspect
Normal angelic aspect
Holy Hymn
prayer
sword of heavy (angel weapon skill)
Legendary Proportions
Divine power
sun marked
crusaders edge
bulls strength
fortress of the faithful (x6 version for each energy type)
true seeing
stone-skin
holy aura
fiery body
bless
archons aura
magical vestment armour
greater weapon enhancement (primary)
sacred nimbus

.... all on 24h ... mental
Mrmarko123 Jul 10, 2021 @ 5:59am 
I think with a few adjustments for impossible domains, you can also stack fire immunity, acid immunity, cold immunity & have a pet via animal domain. Then throw community domain zone buff & you're looking at +50 attack x5....
Mrmarko123 Jul 10, 2021 @ 6:03am 
It's just a case of mixing/matching domains across tiers to get buffs which staff optimally across the builds. Invisibility/blurs maybe via trickery domain maybe a good addition.

I do find that with the inclusion of impossible domain mythical talent, going crusader isn't as bad (missing one domain) - with leader background you can get great-sword proficiency & can easily grab heavy armour with human race for an extra feat.

That leaves the crusader feats for weapon specalisation, greater weapon specalisation, greater weapon focus & a few other standard combat feats. You also have the option of war domain for an extra combat feat.

That gives you spell level 30, incredibly high armour rating, great damage - amazing buffing utility with a crazy strong pet.
Immortal Reaver Jul 10, 2021 @ 12:20pm 
Originally posted by Mrmarko123:
It's just a case of mixing/matching domains across tiers to get buffs which staff optimally across the builds. Invisibility/blurs maybe via trickery domain maybe a good addition.
In act 4 every stronger demon has True Sight ability, also all bosses start to havve it too, making illusion buffs less relevant.
Mrmarko123 Jul 10, 2021 @ 2:53pm 
Good to know, guess I can ditch some of those extra domains, have this build tested so far.

L1 - +1 Per - Power attack - Weapon focus (Greatsword)
L2 - +1 Per
L3 - +1 Per - Dazzling Display
L4 - +1 Per - +1 STR
L5 - +1 Per - Megamagic (Extend spell) - Heavy Armour Proficency
L6 - +1 Per
L7 - +1 Mob - Cornugon Smash
L8 - +1 Mob - +1 STR
L9 - +1 Mob - Shatter Defences
L10 - +1 Per - Weapon Spec (Greatsword)
L11 - +1 Per - Outflank
L12 - +1 Per - +1 STR
L13 - +1 Per - Improved Critical (Greatsword)
L14 - +1 Per -
L15 - +1 Per - Dreadful Carnage - Greater Weapon Focus (Greatsword)
L16 - +1 Per - +1 STR
L17 - +1 Per - Critical Focus
L18 - +1 Per -
L19 - +1 Per - Intimidating Prowess
L20 - +1 Per - +1 STR - Greater weapon spec (Greatsword)

Mythic Ranks

L1 - Closer to heavens - Enduring spells
L2 - Extra mythic ability - Greater Enduring spells
L3 - Angel mythic line - Impossible Domain (Fire) - Merge Cleric spellbook
L4 - Everlasting flame -
L5 - Solar winds - Abundant casting
L6 - grand blessing - Mythic weapon spec
L7 - Flame of life - Improved abundant casting
L8 - Speed of light - Weapon spec mythic
L9 - Greater abundant casting
L19 - Demon Bane - Power attack mythic


With the 2handed sword you get from outside the angel camp in act 3 (early game) you get....

80-110 damage - 5 attacks per turn (+46/46/46/41/36) - 54 AC - 30 WIL etc - all with below average gear & level 30 casting
Immortal Reaver Jul 10, 2021 @ 3:22pm 
Honestly with scroll and potion crafting and option to up the spell level of them, I plan to make crazy high AB Mutation Warrior that uses UMD to cast self buffs from both Arcane and Divine spell lists, like Sense Vitals, Divine Favor, Divine Power, Eaglesoul, False Life etc.
I have no idea if you can craft lvl 9 scrolls but if yes then it can be crazy buffed.
Last edited by Immortal Reaver; Jul 10, 2021 @ 3:23pm
GrandMajora Jul 12, 2021 @ 9:04am 
The Enduring Spells feat extends any spell with a duration of at least 1 hour to 24 hours.

Greater Enduring Spells extends any spell with a duration of 5 minutes to 24 hours.

Each round in combat is supposed to last 6 seconds, meaning it takes about 10 turns for 1 minute to pass.

To get the benefit of Greater Enduring Spells, on something that lasts a set number of rounds, you would need a minimum of 300 rounds. Which kind of defeats the whole purpose of trying to extend the duration to 24 hours.
Indure Jul 12, 2021 @ 9:35am 
Originally posted by GrandMajora:
The Enduring Spells feat extends any spell with a duration of at least 1 hour to 24 hours.

Greater Enduring Spells extends any spell with a duration of 5 minutes to 24 hours.

Each round in combat is supposed to last 6 seconds, meaning it takes about 10 turns for 1 minute to pass.

To get the benefit of Greater Enduring Spells, on something that lasts a set number of rounds, you would need a minimum of 300 rounds. Which kind of defeats the whole purpose of trying to extend the duration to 24 hours.

He already showed the math on this ...

"As 1 round is 6 seconds, x25 for caster level = 150 seconds, and doubled for meta-magic extend (at zero cost with the mythic specialisation btw) - this is 300 seconds. Which is the 5min mark to qualify for the greater extend spell mythic ability."

Having a round/level spell last 24 hours is amazing, since it would last for a lot of fights even with some light traveling in between.
Immortal Reaver Jul 12, 2021 @ 9:39am 
Originally posted by GrandMajora:
The Enduring Spells feat extends any spell with a duration of at least 1 hour to 24 hours.

Greater Enduring Spells extends any spell with a duration of 5 minutes to 24 hours.

Each round in combat is supposed to last 6 seconds, meaning it takes about 10 turns for 1 minute to pass.

To get the benefit of Greater Enduring Spells, on something that lasts a set number of rounds, you would need a minimum of 300 rounds. Which kind of defeats the whole purpose of trying to extend the duration to 24 hours.
You can cast buffs on everybody, change spells, rest, and have all spells ready again. In act 4 this makes it great because you do not travel on world map, meaning you can clear everything without resting, and reapplying those buffs again and again, also it is great on buffs that require material components.
Also having 24h haste is great way to speed up walking everywhere.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 9, 2021 @ 2:58am
Posts: 19