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my l20 crusader cleric has 4 domains, level 9 spells, greater weapon spec & a load of combat feats & can cast/buff with the best of them.
Sadly can not be tested as Lich Dark rites is not working in the current Beta.
not on all but on some.
most have 1min/level or 1round/level.
that is why metamagic + extend spells mythic feat is strong on buffing classes.
Great angelic aspect
Normal angelic aspect
Holy Hymn
prayer
sword of heavy (angel weapon skill)
Legendary Proportions
Divine power
sun marked
crusaders edge
bulls strength
fortress of the faithful (x6 version for each energy type)
true seeing
stone-skin
holy aura
fiery body
bless
archons aura
magical vestment armour
greater weapon enhancement (primary)
sacred nimbus
.... all on 24h ... mental
I do find that with the inclusion of impossible domain mythical talent, going crusader isn't as bad (missing one domain) - with leader background you can get great-sword proficiency & can easily grab heavy armour with human race for an extra feat.
That leaves the crusader feats for weapon specalisation, greater weapon specalisation, greater weapon focus & a few other standard combat feats. You also have the option of war domain for an extra combat feat.
That gives you spell level 30, incredibly high armour rating, great damage - amazing buffing utility with a crazy strong pet.
L1 - +1 Per - Power attack - Weapon focus (Greatsword)
L2 - +1 Per
L3 - +1 Per - Dazzling Display
L4 - +1 Per - +1 STR
L5 - +1 Per - Megamagic (Extend spell) - Heavy Armour Proficency
L6 - +1 Per
L7 - +1 Mob - Cornugon Smash
L8 - +1 Mob - +1 STR
L9 - +1 Mob - Shatter Defences
L10 - +1 Per - Weapon Spec (Greatsword)
L11 - +1 Per - Outflank
L12 - +1 Per - +1 STR
L13 - +1 Per - Improved Critical (Greatsword)
L14 - +1 Per -
L15 - +1 Per - Dreadful Carnage - Greater Weapon Focus (Greatsword)
L16 - +1 Per - +1 STR
L17 - +1 Per - Critical Focus
L18 - +1 Per -
L19 - +1 Per - Intimidating Prowess
L20 - +1 Per - +1 STR - Greater weapon spec (Greatsword)
Mythic Ranks
L1 - Closer to heavens - Enduring spells
L2 - Extra mythic ability - Greater Enduring spells
L3 - Angel mythic line - Impossible Domain (Fire) - Merge Cleric spellbook
L4 - Everlasting flame -
L5 - Solar winds - Abundant casting
L6 - grand blessing - Mythic weapon spec
L7 - Flame of life - Improved abundant casting
L8 - Speed of light - Weapon spec mythic
L9 - Greater abundant casting
L19 - Demon Bane - Power attack mythic
With the 2handed sword you get from outside the angel camp in act 3 (early game) you get....
80-110 damage - 5 attacks per turn (+46/46/46/41/36) - 54 AC - 30 WIL etc - all with below average gear & level 30 casting
I have no idea if you can craft lvl 9 scrolls but if yes then it can be crazy buffed.
Greater Enduring Spells extends any spell with a duration of 5 minutes to 24 hours.
Each round in combat is supposed to last 6 seconds, meaning it takes about 10 turns for 1 minute to pass.
To get the benefit of Greater Enduring Spells, on something that lasts a set number of rounds, you would need a minimum of 300 rounds. Which kind of defeats the whole purpose of trying to extend the duration to 24 hours.
He already showed the math on this ...
"As 1 round is 6 seconds, x25 for caster level = 150 seconds, and doubled for meta-magic extend (at zero cost with the mythic specialisation btw) - this is 300 seconds. Which is the 5min mark to qualify for the greater extend spell mythic ability."
Having a round/level spell last 24 hours is amazing, since it would last for a lot of fights even with some light traveling in between.
Also having 24h haste is great way to speed up walking everywhere.