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Bug, it looks like, but no big deal.
Yeah, my Tieflings didn't respond to this one. I was able to disarm it in beta. Not on release. That's why I think it's a bug. The trap switch is visible, the line going to it is visible, you just can't interact with it.
It's a minor bug, man, they'll fix it. There's nothing important behind that trap, a bit of food and maybe a few coins, nothing more.
And it is working fine now (recent patch?) - thx :-)
I've occasionally found traps with no disarm switch, or the disarmed switch doesn't work. Add it to the hundreds of other bugs.
Something like that I tend to consider not so much a bug, but put more in the realm of "This trap can't be safely disarmed without setting it off."
I mean, there's a reason bomb squads will "safely" detonate pipe bombs and such when they're found rather than wait till the timer reads one second and cut the red or blue wire.
So when I run into situations like this in these kind of games, I try things like casting a summoning spell from as far away as I can or sending the character most likely to survive. Or the most expendable character that I can revive later. Or if I have the capability, just teleport the party past it.
Really I only consider it an actual bug if setting it off somehow blocks progress or has some other effect that prevents you from doing something that the developers clearly meant for you to be able to do.
If it's at the place you initially enter, one trap's disarm point is locked behind another trap. You have to run back and fourth a couple of times to get them unlocked correctly depending on which order you encountered them in exactly. And one disarm point is almost exactly in the space where you entered the room.
If it's somewhere else, say so and I'll try to be more helpful. I never set them off so I don't know which ones are fireball traps.