Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
This topic has been locked
Tokala Sep 14, 2021 @ 3:36am
Traps Gray Garrison
Entering the Gray Garrison there are two traps with fireballs.
I can see the lines and the devices, but Iam unable to interact with them, therefore it is impossible to disarm them.
Is it just me or am I missing something?
< >
Showing 1-15 of 24 comments
titanopteryx Sep 14, 2021 @ 3:37am 
If you have a character with evasion. move your party away from the trap, and have the evasion character run through the trap.
アンジェル Sep 14, 2021 @ 3:37am 
You are missing something. There is another way to get there. It is also influenced by who you recruited to help you (thieflings, crusaders, priests e.g.).
Gregorovitch Sep 14, 2021 @ 3:40am 
If you mean the one in the first room when you get there, yes, I got this bug too. I ran the trap just to check on the loot behind the trap. It was a bit of food and whatnot. So I just reloaded and left it be. I've been able to disarm all the other traps in Grey Garrison. This is an oddity that has appeared since beta when this one worked fine too.

Bug, it looks like, but no big deal.
Gregorovitch Sep 14, 2021 @ 3:42am 
Originally posted by アンジェル:
You are missing something. There is another way to get there. It is also influenced by who you recruited to help you (thieflings, crusaders, priests e.g.).

Yeah, my Tieflings didn't respond to this one. I was able to disarm it in beta. Not on release. That's why I think it's a bug. The trap switch is visible, the line going to it is visible, you just can't interact with it.
Last edited by Gregorovitch; Sep 14, 2021 @ 3:42am
Tokala Sep 14, 2021 @ 3:43am 
Thx for your answers. Wolfji can make it, yes - but still it can`t be correct not to be able to disarm them. I got the thieflings.
Last edited by Tokala; Sep 14, 2021 @ 3:45am
Tokala Sep 14, 2021 @ 3:46am 
Even worse, if it worked in beta :-(
Last edited by Tokala; Sep 14, 2021 @ 3:46am
Gregorovitch Sep 14, 2021 @ 3:56am 
Originally posted by mephisto0001:
Even worse, if it worked in beta :-(

It's a minor bug, man, they'll fix it. There's nothing important behind that trap, a bit of food and maybe a few coins, nothing more.
Tokala Sep 14, 2021 @ 3:57am 
But behind the other one there seems to be something important regarding Irabeth.
Last edited by Tokala; Sep 14, 2021 @ 10:29am
Tokala Sep 14, 2021 @ 10:33am 
I reloaded HQ to get some more scrolls and got back now.
And it is working fine now (recent patch?) - thx :-)
Winter Wolf Jul 6, 2023 @ 11:38pm 
Originally posted by Gregorovitch:
Originally posted by mephisto0001:
Even worse, if it worked in beta :-(

It's a minor bug, man, they'll fix it. There's nothing important behind that trap, a bit of food and maybe a few coins, nothing more.
Hehe no they never did.
Aranador Jul 7, 2023 @ 12:11am 
Hmm, I seem to recall some wizards neutralising some fire traps. Been a while so I could be thinking of something else. But I've never come across something that could not be solved that I would call a bug.
reidj062 Jul 7, 2023 @ 6:48pm 
Originally posted by Tokala:
Entering the Gray Garrison there are two traps with fireballs.
I can see the lines and the devices, but Iam unable to interact with them, therefore it is impossible to disarm them.
Is it just me or am I missing something?

I've occasionally found traps with no disarm switch, or the disarmed switch doesn't work. Add it to the hundreds of other bugs.
THAC0 Jul 7, 2023 @ 7:09pm 
Originally posted by アンジェル:
You are missing something. There is another way to get there. It is also influenced by who you recruited to help you (thieflings, crusaders, priests e.g.).
Shadow Jul 7, 2023 @ 7:26pm 
Originally posted by reidj062:
I've occasionally found traps with no disarm switch, or the disarmed switch doesn't work. Add it to the hundreds of other bugs.

Something like that I tend to consider not so much a bug, but put more in the realm of "This trap can't be safely disarmed without setting it off."

I mean, there's a reason bomb squads will "safely" detonate pipe bombs and such when they're found rather than wait till the timer reads one second and cut the red or blue wire.

So when I run into situations like this in these kind of games, I try things like casting a summoning spell from as far away as I can or sending the character most likely to survive. Or the most expendable character that I can revive later. Or if I have the capability, just teleport the party past it.

Really I only consider it an actual bug if setting it off somehow blocks progress or has some other effect that prevents you from doing something that the developers clearly meant for you to be able to do.
fox5s Jul 7, 2023 @ 10:57pm 
I've not run into any traps that you can't reach the disarm point for. Sometimes it's annoying to reach but you can always do it. What room are you talking about?

If it's at the place you initially enter, one trap's disarm point is locked behind another trap. You have to run back and fourth a couple of times to get them unlocked correctly depending on which order you encountered them in exactly. And one disarm point is almost exactly in the space where you entered the room.

If it's somewhere else, say so and I'll try to be more helpful. I never set them off so I don't know which ones are fireball traps.
Last edited by fox5s; Jul 7, 2023 @ 10:59pm
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Sep 14, 2021 @ 3:36am
Posts: 24