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You can't have a "good" pragmatic. Pragmatism is inherently evil in the setting (see Regill for some of his earlier comments on war)
Pretty much. You're allowed to pick different answers most of the time. People also tend to forget that the reason "(Evil) I don't like your face, attack!" is included for most NPCs is because genocide/murderhobo runs are an included playstyle. Not every evil character is going to use those.
Seems to me in this the evil characters are simply more realistic.
The setting itself (in KM) made pragmatism = evil, as if good never could be pragmatic.
I just ran into a classical "let that Npc who attacked me without warning live" question and basically i saw those options among other:
- "good = go, and repent!"
- "evil = you should have thought before attacking me".
I hope that some day, a evil character could have the failing npc to live and rejoin him, and a good one would have him die now because good is not dumb per se.
Edit: in those games you can choose the decision you want, i do not object this. i'm just saying categorizying pragmatism as evil and put repentance in every "good" decision is boring as hell.
(Good) Shows lots of empathy, caring, naivety, yada yada, towards victims (and sometimes enemies) which is apparently not lawful even when the "hand of law", like Prelate Hurlun, attempt to kill innocent people.
(Lawful) Is a middle finger to anyone that stepped over the line for whatever reason at all, regardless of how serious or minor, regardless of future consequences. And if it was a dialogue choice regarding a dead person, you pretty much harshly criticize/spit on their graves for abandoning the law.
(Chaotic) is usually a middle finger to everything in general, like when you snark at someone else's expense/sob story with the tact of a sledgehammer.
And (Evil). If it's not "All Y0uR B4ses are mine" then it's "KILL EVERY LAST ONE OF THEM!"
Look at Seelah. "Lawful Good" is a lie. With these standards that person is Neutral Good, or Chaotic Good because she is too much of a bleeding heart to be lawful.
Unfortunately, the god machinery in the PF and older D&D worlds does not subject themselves to your personal beliefs of what is good and evil. ^^ Since those things are objective in these worlds.
Pragmatism isn't always evil. But it often is.
This isn't and Owlcat thing. This is a Pathfinder thing. It's why your subjective beliefs becomes the best weapon enhancements in these games.
"Oh, you're altruistic to a fault? Here is my sword blessed with Axiomatic properties. It splatters your brain and soul all over the floor. :D"
What I'm saying is.. Evil isn't synonymous with bad. Most people, just don't understand the alignment scale. And AngelRay, about your last edit; it's the literal purpose..? :S
Fair enough, hence my saying I'll pick neutral from now on. I'm fine with not understanding it, but it still feels somewhat dumb to me. However, I didn't find it this bad in Kingmaker, for instance. That game didn't suggest forgiving every second maniac as the "good" option. There was the Tristian dilemma - where you actually knew the guy so it was a legit hard choice - and other stuff like the kobolds, trolls and bandits where letting them do their thing was considered chaotic (Tsanna too). For me making such behaviour chaotic makes more sense than to make good people act either extremely pious or very naive. So, is compulsively forgiving really bad people you have zero motivation to let off chaotic in Pathfinder or good?