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When you become a lich you simply stop using the familiar to cast spells. On later levels you gain the death domain and can grant spells. So if it makes you feel better your familiar is guilt free of the soul ripping.
That said sorcerer is better. The spell list is more robust and hex’s are not as useful later in the game.
Though the bloodline I assume is for role play because you will get a lot of the same ability’s as a lich.
Thanks for your input re: hexes losing relevancy later on.
As for BL, what would be the obvious "best" choice for Lich then... Arcane maybe?
always the undead army
So you can have two just costs a mythic ability.
I was also considering using the Abyss Bloodline for its Augemented Summoning feat... that should also buff my undead minions, right?
Why not 2 Bloodlines from the very start off ;) ? Because... you can...
Because Crossblooded Sorcerer has major negative effects and only makes sense for a few very specific builds.
To expand on what’s already been said, most of the enemy affecting hexes being single target is an issue along with the neutered spell list. Why slumber/icy tomb one guy when you could just spam sirocco or whatever and keep a whole group locked down? The opportunity cost just isn’t there for witch imo. These games are so combat heavy compared to table top that hexes just don’t really cut it. Also I found keeping Cackle on to be kind of irritating.
Not saying it’s unplayable or anything close, just not a strong pick if you’re wanting power over flavor. Only thing I’m not sure about is if there’s a mythic path/ability that could make hexes AoE.
Undead don´t count as summons so they don´t benefit from augmented summoning or anything that gives bonuses to summons unless is specifically mentions undead. This is because technically you raise undead and don´t summon them, they just work like summons to make it work in the context of a videogame.
In what universe is wizard always better than Sorc in a video game like this? In tabletop maybe. But for a player who is familiar with a game like this. I don't see how wizard would be better. Someone who knows what spells to prioritize will benefit more from spontaneous casting and more spell uses per day than versatility provided by the wizard.
or
Wizard with enchanter spec for aura of despair for extra AoE negative to enemy saves. You can take a mythic feat that applies all of your spell focus feats to a second school of magic so enchanter and necromancy. Huge debuffs, damage and control.
or
Witch 3, Druid or cleric 3, Mystic theurge 10 then finish the witch levels. This build with witch/druid gives you really strong druid summons like the swarm spells later on and all of the great witch debuffs. It starts off really slow though but later on you're a caster powerhouse.