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not all games need to be MP, and in some cases it even detracts from it.
Besides, in single player fantasy RPGs, there is usually only one main character. To design a game with multiple "main characters" in mind is the most logical and least immersion breaking way to go. Going the MMO style takes away from the narrative of the game in most cases.
If the owlclats were to instead make the final DLC a separate standalone title that was a rogue like dungeon crawl, I could see multiplayer/co op working for that. But for the wrath of the righteous campaign proper? That ship has sailed a long long time ago.
you, the protaganist, make a choice, to save sibel from lohse, you get your new questline in which the elven leader will leave with your help via boat.
and then your friend johnny everyman comes by, steals from one of them, and you are now their enemies.
the story has been stonewalled due to the action of a secondary player, in a game DESIGNED for mp in mind, now translate that into a game in which companions carry a heavy brunt of the story
Pathfinder is a coop game at core. Its weird that the Video games that are doing everything in their power to mimic tabletop are solo only.
Dont get me wrong. I love these games. Just wish they had coop.
Baldur's Gate 1, 2, and 3 are coop.
Icewind Dale 1 & 2 are coop.
Divinity Original sin 1 & 2 are coop.
Pathfinder and Pillars are solo. You can do Coop where the second player just plays a "regular" character and I would be happy with this. Just experiencing the story and the world/lore with a friend is always more fun imo.
That's just my 2 cents for whatever its worth.
Have a good day everyone! ^_^
not even accounting for the fact that having 1 person with agency and another "along for the ride" as your example provides just leads to a NEW complaint about how player 2 only feels like a "tack on", you have exchanged one persons problem for another.
I can see where you come from but that's not how it works.
Implementing Coop takes the devs time and thus costs money. So either that time is not spend on implementing/refining features for SP or the price will be higher because the costs for the company have been higher.
So in essence people who only play SP either get less worth for their money or they pay more for a feature they never use.
If they wanted to take a slice of Larian's co-op pie Owlcat would have made WotR with multiplayer in mind, basically making an adaptation that is closer to the original module, there the whole party gets (really dull, from what I've heard) Mythic paths, not just MC.
But guess what? Owlcat didn't include the co-op, despite knowing full well how popular that feature was in D:OS2.
Granted, some people trolled OP there, but OP himself/herself were unreasonably stubborn and far from rational, in my opinion.
Now people here already explained as to D:OS1 and D:OS2 being built with MP in-mind, whereas WOTR had no such goals.
However, I am rather always sceptical of this stance that MP was important for D:OS1 and D:OS2. I love those games but I never touched MP in those games, yet have 100+ hours in D:OS1 and 400+ hours in D:OS2.
Would be interested to know statistics for amount playthroughs done in pure SP and with MP, if Larian has this data.
In general, cRPGs are quite niche genre and in MP popularity for them is probably extremely niche.
Older games like Baldur’s Gate or Icewind Dale associate me with SP and not whatever MP they tackled on there.