Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Arlith Aug 29, 2021 @ 5:50pm
coop
How do you guys feel about coop in these games? Neverwinter had coop for the entire campaign which was super fun, but I have been seeing that Pathfinder is bringing a lot of their tabletop games to video game land, but... as single player only adventures. Anyone know why they don't make their coop tabletop games as coop video games? Would be nice to be able to play the story with a friend.

Do you guys prefer the video games to be single player instead of allowing coop?
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Showing 1-15 of 116 comments
zero Aug 29, 2021 @ 5:57pm 
multiplayer does not work well for narrative driven stories revolving around a singular person, especially when you are given a lot of choice.

not all games need to be MP, and in some cases it even detracts from it.
Averagedog Aug 29, 2021 @ 5:58pm 
Coop works best in sandboxy types of environments. The only real reason why it worked out well in Divinity Original Sin 2 is because they were able to incorporate playing co op into the story and into the game's base mechanics. Hell, they even simulated solving disagreements with each other via rock paper scissors. And the ending section for DOS:2? I was impressed and also, HIGHLANDERrrrrrrrrrrrrrrr111111!!!!

Besides, in single player fantasy RPGs, there is usually only one main character. To design a game with multiple "main characters" in mind is the most logical and least immersion breaking way to go. Going the MMO style takes away from the narrative of the game in most cases.

If the owlclats were to instead make the final DLC a separate standalone title that was a rogue like dungeon crawl, I could see multiplayer/co op working for that. But for the wrath of the righteous campaign proper? That ship has sailed a long long time ago.
Divolg Aug 29, 2021 @ 6:02pm 
No thanks.
jlawleraz Aug 29, 2021 @ 6:18pm 
I enjoy playing the tabletop version of Pathfinder with other people, but I am glad both the Kingmaker and Wrath of the Righteous computer games are single player. They are completely focused around the one player who becomes the leader and what their decisions are. I think it would take away a lot from those two specific stories if they tried to have two leaders. And if they chose to keep one leader but have the second person take on a lesser role, I think that would be horribly boring for the second person at times.
Darth Reaver Aug 29, 2021 @ 6:21pm 
Originally posted by zero:
multiplayer does not work well for narrative driven stories revolving around a singular person, especially when you are given a lot of choice.

not all games need to be MP, and in some cases it even detracts from it.
Divinity Original Sin 2 would like to talk with you
zero Aug 29, 2021 @ 6:27pm 
Originally posted by Darth Reaver:
Originally posted by zero:
multiplayer does not work well for narrative driven stories revolving around a singular person, especially when you are given a lot of choice.

not all games need to be MP, and in some cases it even detracts from it.
Divinity Original Sin 2 would like to talk with you
divinity orginal sin was designed from the ground up with multiplayer in mind, has a tie breaker feature, and can also be a prime example of what im talking about:

you, the protaganist, make a choice, to save sibel from lohse, you get your new questline in which the elven leader will leave with your help via boat.

and then your friend johnny everyman comes by, steals from one of them, and you are now their enemies.

the story has been stonewalled due to the action of a secondary player, in a game DESIGNED for mp in mind, now translate that into a game in which companions carry a heavy brunt of the story
Darth Reaver Aug 29, 2021 @ 6:29pm 
I would like to have Coop. Its an option. people who say no to it are selfish. They never have to play in Coop if they don't want to.
Pathfinder is a coop game at core. Its weird that the Video games that are doing everything in their power to mimic tabletop are solo only.
Dont get me wrong. I love these games. Just wish they had coop.

Baldur's Gate 1, 2, and 3 are coop.
Icewind Dale 1 & 2 are coop.
Divinity Original sin 1 & 2 are coop.

Pathfinder and Pillars are solo. You can do Coop where the second player just plays a "regular" character and I would be happy with this. Just experiencing the story and the world/lore with a friend is always more fun imo.

That's just my 2 cents for whatever its worth.

Have a good day everyone! ^_^
Darth Reaver Aug 29, 2021 @ 6:31pm 
Originally posted by zero:
Originally posted by Darth Reaver:
Divinity Original Sin 2 would like to talk with you
divinity orginal sin was designed from the ground up with multiplayer in mind, has a tie breaker feature, and can also be a prime example of what im talking about:

you, the protaganist, make a choice, to save sibel from lohse, you get your new questline in which the elven leader will leave with your help via boat.

and then your friend johnny everyman comes by, steals from one of them, and you are now their enemies.

the story has been stonewalled due to the action of a secondary player, in a game DESIGNED for mp in mind, now translate that into a game in which companions carry a heavy brunt of the story
That design wouldnt work in Pathfinder obviously. but its not the ONLY way to incorporate Coop. Plenty of games in the past has had coop where the second player doesnt get to make any meaningful story decisions. That would be acceptable here. I would still get to play with my friend. and He with me. Theres nothing wrong with that design and nothing is lost.
zero Aug 29, 2021 @ 6:36pm 
Originally posted by Darth Reaver:
Originally posted by zero:
divinity orginal sin was designed from the ground up with multiplayer in mind, has a tie breaker feature, and can also be a prime example of what im talking about:

you, the protaganist, make a choice, to save sibel from lohse, you get your new questline in which the elven leader will leave with your help via boat.

and then your friend johnny everyman comes by, steals from one of them, and you are now their enemies.

the story has been stonewalled due to the action of a secondary player, in a game DESIGNED for mp in mind, now translate that into a game in which companions carry a heavy brunt of the story
That design wouldnt work in Pathfinder obviously. but its not the ONLY way to incorporate Coop. Plenty of games in the past has had coop where the second player doesnt get to make any meaningful story decisions. That would be acceptable here. I would still get to play with my friend. and He with me. Theres nothing wrong with that design and nothing is lost.
in an enviorment without cost, sure, but ultimately, the devs kickstarted the game, doesn't have a big team, and any members put onto desinging a mp system from the ground up aren't working on other features, which can ultimately lead to cut corners across the board.

not even accounting for the fact that having 1 person with agency and another "along for the ride" as your example provides just leads to a NEW complaint about how player 2 only feels like a "tack on", you have exchanged one persons problem for another.
CDI Mario Aug 29, 2021 @ 7:50pm 
Originally posted by Averagedog:
Coop works best in sandboxy types of environments. The only real reason why it worked out well in Divinity Original Sin 2 is because they were able to incorporate playing co op into the story and into the game's base mechanics. Hell, they even simulated solving disagreements with each other via rock paper scissors. And the ending section for DOS:2? I was impressed and also, HIGHLANDERrrrrrrrrrrrrrrr111111!!!!

Besides, in single player fantasy RPGs, there is usually only one main character. To design a game with multiple "main characters" in mind is the most logical and least immersion breaking way to go. Going the MMO style takes away from the narrative of the game in most cases.

If the owlclats were to instead make the final DLC a separate standalone title that was a rogue like dungeon crawl, I could see multiplayer/co op working for that. But for the wrath of the righteous campaign proper? That ship has sailed a long long time ago.
the only reason it worked in divinity original sin 2 is because divinity original sin 1 was based around it
Originally posted by Darth Reaver:
I would like to have Coop. Its an option. people who say no to it are selfish. They never have to play in Coop if they don't want to.
Pathfinder is a coop game at core. Its weird that the Video games that are doing everything in their power to mimic tabletop are solo only.

I can see where you come from but that's not how it works.
Implementing Coop takes the devs time and thus costs money. So either that time is not spend on implementing/refining features for SP or the price will be higher because the costs for the company have been higher.

So in essence people who only play SP either get less worth for their money or they pay more for a feature they never use.
Divolg Aug 30, 2021 @ 12:38am 
I honestly don't understand what people trying to achive with these threads. Owlcat obviously won't patch co-op into already finished game, no matter how much you ask for it.

If they wanted to take a slice of Larian's co-op pie Owlcat would have made WotR with multiplayer in mind, basically making an adaptation that is closer to the original module, there the whole party gets (really dull, from what I've heard) Mythic paths, not just MC.
But guess what? Owlcat didn't include the co-op, despite knowing full well how popular that feature was in D:OS2.
Last edited by Divolg; Aug 30, 2021 @ 12:38am
There was a big thread called “/sigh. Again. no MP, no buy.” where for 17 pages plenty of people gave valid reasons as to why MP will not work in this game.
Granted, some people trolled OP there, but OP himself/herself were unreasonably stubborn and far from rational, in my opinion.

Now people here already explained as to D:OS1 and D:OS2 being built with MP in-mind, whereas WOTR had no such goals.
However, I am rather always sceptical of this stance that MP was important for D:OS1 and D:OS2. I love those games but I never touched MP in those games, yet have 100+ hours in D:OS1 and 400+ hours in D:OS2.
Would be interested to know statistics for amount playthroughs done in pure SP and with MP, if Larian has this data.

In general, cRPGs are quite niche genre and in MP popularity for them is probably extremely niche.

Older games like Baldur’s Gate or Icewind Dale associate me with SP and not whatever MP they tackled on there.
solthusx Aug 30, 2021 @ 2:26am 
People also liked to bring up that BG2 had MP, but don't seem to get that MP was not the reason for that game's success or popularity.
Dasty-Fox Aug 30, 2021 @ 3:22am 
MP on Bg Ice and Divinity For Frend to play only :D Kingmake r dont need MP Still great in solo
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Date Posted: Aug 29, 2021 @ 5:50pm
Posts: 116