Gears Tactics

Gears Tactics

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Evil Nox May 1, 2020 @ 11:44pm
This isn't a spoiler...UKKON fight.
After like one mission they talk about UKKON, and you know you have to fight him in the end.

HOWEVER. That fight took me like 3 hours. It was horrible. I must gear and spec out my guys horribly because that was the worst experience ever lol. I won, but yeah, I think it was about 3 hours.
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Showing 1-15 of 30 comments
BT May 2, 2020 @ 12:15am 
3 hours including retries ?
Evil Nox May 2, 2020 @ 12:21am 
Originally posted by BlueTrin:
3 hours including retries ?
No retries. It was death by a million paper cuts though. I could only get one shot off like every 5-10 turns.

I almost quit, it was practically an endless stalemate. It was NOT fun. I wish i had quit and respeced everyone.

Hell, even just taking a FRAG grenade on gabe would have probably cut the fight in half.
BT May 2, 2020 @ 4:07am 
Originally posted by Evil Nox:
Originally posted by BlueTrin:
3 hours including retries ?
No retries. It was death by a million paper cuts though. I could only get one shot off like every 5-10 turns.

I almost quit, it was practically an endless stalemate. It was NOT fun. I wish i had quit and respeced everyone.

Hell, even just taking a FRAG grenade on gabe would have probably cut the fight in half.
Yea that does not seem fun at all
Ozymandias May 2, 2020 @ 5:16am 
I found the Ukkon fight not too bad. I mostly positioned my guys in front of the doors and overwatched every other round. Then I focused on the boss as much as possible. I didn't shoot the missile pods because they regen after every boss phase.

I was using a commando scout build, so grenades every round helped clear the spawns. I built sid and sniper for a crit, so they did a surprising amount of damage.

Originally posted by Evil Nox:
Hell, even just taking a FRAG grenade on gabe would have probably cut the fight in half.

That is one of the things I recommend everyone doing.

On the bright side, you finished the campaign without having to retry the final boss
Last edited by Ozymandias; May 2, 2020 @ 5:18am
Stoo May 2, 2020 @ 5:24am 
I was on Intermediate and it took me maybe half an hour at best.
Brannagan May 2, 2020 @ 5:38am 
Originally posted by Ozymandias:
I found the Ukkon fight not too bad. I mostly positioned my guys in front of the doors and overwatched every other round. Then I focused on the boss as much as possible. I didn't shoot the missile pods because they regen after every boss phase.

I was using a commando scout build, so grenades every round helped clear the spawns. I built sid and sniper for a crit, so they did a surprising amount of damage.[/spoiler]

This is pretty much the exact same thing I did, and I also specced the sniper to the point she could unload two clips before ending her turn so the scout would clear one side or heavily damage them then sniper would finish them off then pop the other sides enemies all within one round leaving the the next two rounds to just focus on boss

Philanek May 2, 2020 @ 6:05am 
Originally posted by Evil Nox:
Originally posted by BlueTrin:
3 hours including retries ?
No retries. It was death by a million paper cuts though. I could only get one shot off like every 5-10 turns.

I almost quit, it was practically an endless stalemate. It was NOT fun. I wish i had quit and respeced everyone.

Hell, even just taking a FRAG grenade on gabe would have probably cut the fight in half.

Dunno what you are talking about. Took me about 50 mins from start to finish on Experienced on a 6lvl squad.

Some friendly advice:
1) Stim grenades are not needed on Suport, frags all the way (never take the talent for -2 turn cooldown on stims). Even with Surgeon (-30% dmg reduction for healed allies) it is not needed. Empower LVL3 is quite strong.
2) There are two Sniper paths I had fun with: a sh-t ton of +crit damage on low base damage or a sh-t ton of damage with low crit chance. The build is the same, but the equipment is way different. I had one of each sniper and honestly I'd say the are quite equal in prowess. 1,300-1,500 crits are fun, and in several almost ideal occasions of +% dmg she could down a Boomer with one shot.
3) Full Commando build Scout with Blast Zone / Grenadier / Utility belts Epic has frag grenade and plant grenade cooldowns of 1 (one turn), which means you can throw a 820+ grenade EVERY turn. And each time you kill someone, your Proximity Mine also gets reduction.

Also: it is not worded well, but Plant Frag Grenade = Proximity Mine which cannot be thrown. In that fight, useful for barricading from reinforcements.

Great upper equipment choices overall:
Support -- Potential
Sniper -- Autoloader
Vanguard -- Untraceable or just plain +hp +crit evasion
Scout -- my were all Grenadiers
Heavy -- whatever flots your boat, Autoloader was fine

Hope it helps.

Great game, had a blast and will do some veteran missions.
Last edited by Philanek; May 2, 2020 @ 6:09am
Skidoosh May 2, 2020 @ 7:18am 
Get rid of the missile pods, pretty quick and easy to do especially with Crit Spec Sniper.

Then plant grenade on the ground in front of the door between rounds. (You have to destroy the missile pods because they can destroy the nades on the ground).

Once you can lay grenades at the door, it typically takes just one nade, because the ticker it kills adds to the dmg and usually cleans out all the enemies in one go.
Evil Nox May 2, 2020 @ 10:22am 
My sniper was pretty useless, i guess her build was bad and she was under leveled because id only take her when I was forced to. So she wasn't getting these monster actions and clearing a whole side by herself. The build and gear must have been terrible.

The scout was the only one pulling her weight. She actually had to throw grenades over to the sniper side quute often to help out.

I didn't have empower l3 on gabe, he was like pure healer build with the stim grenade. Although i used it like once the whole campaign.

My sid build was okay, my Reyna (scout) build was good. Maykalia and gabe wete both trash and struggled hard.

I often needed extra turns to clear the trash and could barely ever shoot the boss.

Gabe missed 90% of his shots somehow.

It was miserable to fight that boss in the equipment and specs i had.

Heck, i forgot to take the gear off of my better sniper to put on Maykalia before the mission.
Kianooshsh May 3, 2020 @ 8:43am 
4 hours
Evil Nox May 3, 2020 @ 4:12pm 
Originally posted by Kianooshsh:
4 hours

I guess you had roughly the same experience I had :(
Merk May 3, 2020 @ 6:55pm 
Originally posted by Evil Nox:
After like one mission they talk about UKKON, and you know you have to fight him in the end.

HOWEVER. That fight took me like 3 hours. It was horrible. I must gear and spec out my guys horribly because that was the worst experience ever lol. I won, but yeah, I think it was about 3 hours.

Mikayla was doing 6k damage everytime it was on her side per turn - 100% crit every shot with 1 round mags and a proper skill tree does that though. boss died in 3 rotations, used everyone to kill trash mobs while she solo'd ukkon. Auto reload on crit is your friend.
Last edited by Merk; May 3, 2020 @ 6:57pm
Evil Nox May 3, 2020 @ 9:11pm 
Originally posted by Merk:

Mikayla was doing 6k damage everytime it was on her side per turn - 100% crit every shot with 1 round mags and a proper skill tree does that though. boss died in 3 rotations, used everyone to kill trash mobs while she solo'd ukkon. Auto reload on crit is your friend.

I have my sniper in the tree that gives extra actions. I guess I did it wrong.
G\[T]/ May 3, 2020 @ 10:57pm 
The final fight lasts a bit longer than the others two. But overall i found it not actually harder than corpser thing. Critical damage quickly did the job. I killed hydra with a boomer shot while relaxed in less than an hour (experienced difficulty)
Encore May 4, 2020 @ 12:36am 
actualy if you minmaxed your squad on expirienced difficulty its like 15-20 mins, scout solely demolishing all enemies on one side and still have time to crit boss a couple of times, on other side there is sniper and vanguard, they are weakier against trash mobs but sniper can demolish boss.

Maybe on insane this mission can be relatively hard but below that point minmaxed builds make this boss easier than some normal missions with hard modifiers.
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Date Posted: May 1, 2020 @ 11:44pm
Posts: 30