Gears Tactics

Gears Tactics

View Stats:
Encore May 1, 2020 @ 10:05am
Nades are extremely OVERPOWERED.
is stands, nade are 100% guaranteed 600+ damage even through walls without clear line of sight, it takes only 1 move to throw it. So 1 nade pretty much can win you almost any encounter, but devs somewhat balanced it cooldown long so you couldnt have it any engagement right? WRONG!

by this point any scout can learn ability to reduce nade cooldown by 2, there are armor that also reduces nade cooldown by 3 (maybe there even better), which leaves us exactly at 1 turn CD, so you can throw nades every turn, because of that 100% of the encounters as squad of scouts feel cheesy as hell, no one can pin squad member down because of invisability, and most of this recons have no cooldown on nade combined with helm and armor that amplifies their effect.
In the end you just run in throw nades and go for another encounter.
Originally posted by F A B L E D:
What a totally useless thread. Dude, if you think those nades are too overpowered, just DON'T USE THEM. lol.. It is THAT simple. But you are here just to argue with people because you have no friends i bet. Sorry to hear that.
< >
Showing 61-75 of 90 comments
SerHamlet May 2, 2020 @ 12:51pm 
Originally posted by Philanek:
Insane difficulty sounds like great fun. I wonder if I discontinue my Experienced Veteran side missions and do that instead.

Funny how with age I drifted from Normal difficulty to more challenging options. I wonder if Insane Ironman as the 1st playthrough is far away.

Yes it’s indeed interesting. Challenging, true, but beating enemy packs with meticulously planned moves is just mind blowing. And the ultimate joy comes when the build I planned at the start of campaign pay off.
Enorats May 2, 2020 @ 1:42pm 
So what I'm hearing here is that scouts with grenades are quite good.

So, like every game of this genre ever? I mean, ever play Valkyria Chronicles?
wizard1200 May 2, 2020 @ 1:52pm 
Originally posted by SerHamlet:
All classes are useful if well leveled up. My Diaz + heavy can finish a Boss in 2 rounds (with empower, lock n load, heat up and relocate), are they OP and need to be nerfed? My sniper can guarantee crit shot high ground and just camping overwatch to kill whatever comes in sight, nerf her perhaps? I can stack my vanguard’s hp and intentionally hurt him, to get 100% crit hit for rage shot that deals 2-3k damage each time, maybe vanguard need to be nerfed as well right?

Exactly.

Originally posted by Philanek:
Insane difficulty sounds like great fun. I wonder if I discontinue my Experienced Veteran side missions and do that instead.

You should try it, because it is amazing and you really need every option to survive.
Last edited by wizard1200; May 2, 2020 @ 1:53pm
Brother Django May 3, 2020 @ 4:34am 
Originally posted by wizard1200:
Originally posted by SerHamlet:
All classes are useful if well leveled up. My Diaz + heavy can finish a Boss in 2 rounds (with empower, lock n load, heat up and relocate), are they OP and need to be nerfed? My sniper can guarantee crit shot high ground and just camping overwatch to kill whatever comes in sight, nerf her perhaps? I can stack my vanguard’s hp and intentionally hurt him, to get 100% crit hit for rage shot that deals 2-3k damage each time, maybe vanguard need to be nerfed as well right?

Exactly.

Originally posted by Philanek:
Insane difficulty sounds like great fun. I wonder if I discontinue my Experienced Veteran side missions and do that instead.

You should try it, because it is amazing and you really need every option to survive.
i agree, i play on insane as well, this op is kinda bunkers for requesting a nerf because he built a team to do just that, ive killed 1 boomers and 2 grenadiers with only 8 action points between diaz with glory+potential and a heavy heating up+fury. much more dmg then a grenade toss and plant every other turn. if your going to level one person or one class to do just that be my guest, i actually play games to try different things not just do stuff that works, leave that for irl, for but for the game just have fun
Encore May 3, 2020 @ 4:47am 
Originally posted by Brother Django:
Originally posted by wizard1200:

Exactly.



You should try it, because it is amazing and you really need every option to survive.
i agree, i play on insane as well, this op is kinda bunkers for requesting a nerf because he built a team to do just that, ive killed 1 boomers and 2 grenadiers with only 8 action points between diaz with glory+potential and a heavy heating up+fury. much more dmg then a grenade toss and plant every other turn. if your going to level one person or one class to do just that be my guest, i actually play games to try different things not just do stuff that works, leave that for irl, for but for the game just have fun
and there a thing that you miss there, you dont lose any other abilities and teamates, ou just have a character that 100% gona deal 1000+ damage this turn irrelevant of how good he positioned, you still can have 100% kill with nade to trigger 100% crit chance and then shot 5 times with gnasher. Nade is too versatile while dealing a lot of damage especialy if enemies are tied together oh and in this game they like to hide in same cover in groups of 3-4, that would be 2000+ damage nade that doesnt end yor turn
Last edited by Encore; May 3, 2020 @ 4:48am
The author of this thread has indicated that this post answers the original topic.
F A B L E D May 3, 2020 @ 4:54am 
What a totally useless thread. Dude, if you think those nades are too overpowered, just DON'T USE THEM. lol.. It is THAT simple. But you are here just to argue with people because you have no friends i bet. Sorry to hear that.
wizard1200 May 3, 2020 @ 5:41am 
Originally posted by Madlad:
and there a thing that you miss there, you dont lose any other abilities and teamates, ou just have a character that 100% gona deal 1000+ damage this turn irrelevant of how good he positioned, you still can have 100% kill with nade to trigger 100% crit chance and then shot 5 times with gnasher. Nade is too versatile while dealing a lot of damage especialy if enemies are tied together oh and in this game they like to hide in same cover in groups of 3-4, that would be 2000+ damage nade that doesnt end yor turn

The grenades are not the problem, but the cooldown mechanic, because you can just skip a few turns to reset the cooldowns of your abilities.

Mutant Year Zero uses a better cooldown mechanic in my opinion: Kills of your team reduce the cooldown and abilities need 2, 3 or 4 kills before they can be used again, but these numbers would be slightly too low for Gears Tactics, because you fight against more enemies. I think that 3, 5 and 7 kills would be better.
kingsims May 4, 2020 @ 4:41am 
Paragon on Gabe (AP Machine), Commando on Scout (Grenade Spam machine once you get utility belt item). All Gabe does is spam AP on heavy and grenadier.
kycol May 4, 2020 @ 4:58am 
Funny how some people praise Insane. Must be pretty fun to save scum till your percentages line up. :D
Skiptro May 6, 2020 @ 1:17am 
this was my 1 turn cooldown nade/cloak build scout on the same mission as my hunter/crit build sniper. scout didn't even get a chance to throw a nade...

https://steamcommunity.com/sharedfiles/filedetails/?id=2086680759
Encore May 6, 2020 @ 2:01am 
Originally posted by Skiptro:
this was my 1 turn cooldown nade/cloak build scout on the same mission as my hunter/crit build sniper. scout didn't even get a chance to throw a nade...

https://steamcommunity.com/sharedfiles/filedetails/?id=2086680759
i can do alternative where sniper dont gona shoot once ¯\_(ツ)_/¯
Bloodwest May 6, 2020 @ 2:05am 
As insane difficulty player, I'd call it balancing instrument :D
Skiptro May 6, 2020 @ 2:19am 
Originally posted by Madlad:
Originally posted by Skiptro:
this was my 1 turn cooldown nade/cloak build scout on the same mission as my hunter/crit build sniper. scout didn't even get a chance to throw a nade...

https://steamcommunity.com/sharedfiles/filedetails/?id=2086680759
i can do alternative where sniper dont gona shoot once ¯\_(ツ)_/¯
i didn't deprive the scout of kills on purpose i actually tried my best to get kills with it, the enemies were already dead and those that were up weren't in nade range, its just how effecient the sniper is when built this way.

The sniper has insane crit chance, gets more damage with every shot, randomly resets cooldowns, gets 25% damage if moves on first turn, sometimes takes 8 or 9 moves, 6 or 7 of which are kills. Meanwhile the scout can't even kill anything in one move, unless it is a wretch or standard grub or kicker, or it goes in for a point blank shotgun shot with high crit chance on a something with less than 700 health. And the scout isn't a bad build either, has purple grenade helmet, purple utility legs, yellow focus sight, purple -2 or 3 turn cooldown item. I just don't think grenades are that powerful compared to sniper/heavy.
Last edited by Skiptro; May 6, 2020 @ 2:28am
Encore May 6, 2020 @ 2:29am 
Originally posted by Skiptro:
Originally posted by Madlad:
i can do alternative where sniper dont gona shoot once ¯\_(ツ)_/¯
i didn't deprive the scout of kills on purpose i actually tried my best to get kills with it, the enemies were already dead and those that were up weren't in nade range, its just how effecient the sniper is when built this way.

The sniper has insane crit chance, gets more damage with every shot, randomly resets cooldowns, gets 25% damage if moves on first turn, sometimes takes 8 or 9 moves, 6 or 7 of which are kills. Meanwhile the scout can't even kill anything in one turn, unless it is a wretch or standard grub or kicker, or it goes in for a point blank shotgun shot with high crit chance on a something with less than 700 health. And the scout isn't a bad build either, has purple grenade helmet, purple utility legs, yellow focus sight, purple -2 or 3 turn cooldown item. I just don't think grenades are that powerful compared to sniper/heavy.
i dont believe that one bit for one simple reason, scout have sprint and 5 movepoints at start before firefight, so he can be full screen ahead of sniper on first turn
Scout with grenadier torso and purple nade deal around 850 deamage with nade, and if you have invis +25% bonus well i just say it works on nades, also you can combo mine with nade

Also since topic are "Nades are OP" and not "Scout are OP" i can say another thing, You can trigger Run`n`Gun + Alpha+Omega on sniper with -Ammo build, have grenadier torso, and with that build with buffed nade you gona deal like 1500 damage
Last edited by Encore; May 6, 2020 @ 2:39am
Skiptro May 6, 2020 @ 2:52am 
Originally posted by Madlad:
Originally posted by Skiptro:
i didn't deprive the scout of kills on purpose i actually tried my best to get kills with it, the enemies were already dead and those that were up weren't in nade range, its just how effecient the sniper is when built this way.

The sniper has insane crit chance, gets more damage with every shot, randomly resets cooldowns, gets 25% damage if moves on first turn, sometimes takes 8 or 9 moves, 6 or 7 of which are kills. Meanwhile the scout can't even kill anything in one turn, unless it is a wretch or standard grub or kicker, or it goes in for a point blank shotgun shot with high crit chance on a something with less than 700 health. And the scout isn't a bad build either, has purple grenade helmet, purple utility legs, yellow focus sight, purple -2 or 3 turn cooldown item. I just don't think grenades are that powerful compared to sniper/heavy.
i dont believe that one bit for one simple reason, scout have sprint and 5 movepoints at start before firefight, so he can be full screen ahead of sniper on first turn
Scout with grenadier torso and purple nade deal around 850 deamage with nade, and if you have invis +25% bonus well i just say it works on nades, also you can combo mine with nade

Also since topic are "Nades are OP" and not "Scout are OP" i can say another thing, You can trigger Run`n`Gun + Alpha+Omega on sniper with -Ammo build, have grenadier torso, and with that build with buffed nade you gona deal like 1500 damage
1500 damage is nothing though. Scout is the class that uses nades most efficiently so if nades are OP scout must be also, and scout is not. My scout as max 4 movepoints with blitz at start of turn, to get 5 you have to sacrifice 30% HP, if you have max sprint and 5 moves at start of turn (actually 4 because you use 1 move to activate) then you can't spec into grenade/prox cooldown so then you'll need yellow utility legs which doesn't effect prox. Also if you sprint into a group of enemies and can't clear them all you'll get flanked and one shotted, and cloak won't help unless you trigger it last and don't shoot, which means you only have 2 turns to do damage because after you activate cloak you can't shoot.
< >
Showing 61-75 of 90 comments
Per page: 1530 50

Date Posted: May 1, 2020 @ 10:05am
Posts: 90