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Yes it’s indeed interesting. Challenging, true, but beating enemy packs with meticulously planned moves is just mind blowing. And the ultimate joy comes when the build I planned at the start of campaign pay off.
So, like every game of this genre ever? I mean, ever play Valkyria Chronicles?
Exactly.
You should try it, because it is amazing and you really need every option to survive.
The grenades are not the problem, but the cooldown mechanic, because you can just skip a few turns to reset the cooldowns of your abilities.
Mutant Year Zero uses a better cooldown mechanic in my opinion: Kills of your team reduce the cooldown and abilities need 2, 3 or 4 kills before they can be used again, but these numbers would be slightly too low for Gears Tactics, because you fight against more enemies. I think that 3, 5 and 7 kills would be better.
https://steamcommunity.com/sharedfiles/filedetails/?id=2086680759
The sniper has insane crit chance, gets more damage with every shot, randomly resets cooldowns, gets 25% damage if moves on first turn, sometimes takes 8 or 9 moves, 6 or 7 of which are kills. Meanwhile the scout can't even kill anything in one move, unless it is a wretch or standard grub or kicker, or it goes in for a point blank shotgun shot with high crit chance on a something with less than 700 health. And the scout isn't a bad build either, has purple grenade helmet, purple utility legs, yellow focus sight, purple -2 or 3 turn cooldown item. I just don't think grenades are that powerful compared to sniper/heavy.
Scout with grenadier torso and purple nade deal around 850 deamage with nade, and if you have invis +25% bonus well i just say it works on nades, also you can combo mine with nade
Also since topic are "Nades are OP" and not "Scout are OP" i can say another thing, You can trigger Run`n`Gun + Alpha+Omega on sniper with -Ammo build, have grenadier torso, and with that build with buffed nade you gona deal like 1500 damage