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Next time use the honor system and just refuse to savescum. Will still be able to reload if bugs are an issue.
I felt like weapon damage and enemy HP pool was quite imbalanced, I can't just shoot and move, I have to understand skill trees and develop each soldiers towards certain specs in mind that could work and cover other squad member weaknesses or exploit the enemies weaknesses during combat. But that somewhat makes sense, nobody said to play the game on insane for the first time, the highest difficulty usually means you are expert at the game and know what's what.
When I am certain there are no game breaking bugs I will attempt Ironman mode, but the game is too fresh and I don't want to invest time into something that is uncertain that it works as intended yet.
I dunno but I play all games on the highest difficulty setting right off the bat. Thats just me loving a challenge. In fact, I am about half way through an Experienced Ironman and totally loving it. I can imagine anything lower than experienced to be too too simple for TBS vets like myself. I would have stuck with Insane if the mechanics were adjusted for that level of difficulty so as not to make intended game mechanics redundant. This is the case for this game and that denies me from fully experiencing the game, hence I gave up on insane and went with Experienced and LOVING IT now esp on Ironman. Yes, not sure what bugs I might run into but I do not full confident I will not exploit and cheat with an honor system. I have no honor and will do anything it takes to win hahahaha
The thing about healing grenade is that at insane, it does nothing even if you stack all your guys together cos as long as they do not have more than max health, they will be one shotted anyways. See the problem? At lower difficulties, sometimes 100 health more can mean surviving the next shot, which I have MANY times in Experienced difficulty. Even though of course i would rather save the grenade for a revive, which, in insane difficulty, doesn't even exist! LOL! There is no down status for your guys in Insane, they just die straight up. See the prob now?
I played experienced too, I couldn't find the healing effect of the grenade any useful there either, the revive function comes with talent, which is good but tbh, 600 aoe damage from frag grenade can save your from more damage and down statuses than healing grenade ever will, but that's just my opinion. On insane and experienced, the squad lacks of enough damage to hold positions and to stop enemy advance, frag grenades help with that, there is no need to heal or revive if you kill them or disable them first.
I don't say your point aren't valid, it's your perspective. The game doesn't offer second chances on insane, it's part of the design, think of insane as healing/revival doesn't exist so substitute them with other tools at your disposal. You just have to learn more about the behaviour of the enemy, fail a lot of times, then eventually you will be experienced enough to have all the knowledge that you need to beat the enemy without certain functions that lower difficulties offer. The game is meant to be played as you like it, you paid for it after all, it's your money.
yeah i'm swapping heal grenade for explosive. frags are so op and it's broken af.
There is no save scumming in gears tactics.
Sometimes think several minutes to find the best sequence of moves to eliminate enemey threat is really fun.
However, I won’t play on Ironman mode for now, for I know there exists several game breaking bugs.
If you fail the mission you are rekt, save file deleted. At least that's how it was for me.
Thats how it is. :) I am almost through Act 1 on Experienced Ironman and really enjoying the experience.