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The story mode is a STORY mode. It has voice acting, and objectives, and involves managing a consistent fleet you upgrade over time and have to give up areas to go back and refit/fuel etc.
Really, quite a lot for a day 1 early access game in VR. Every single over VR game released recently may have one or two mechanics, this is a full fledged RTS almost from the get go. There is much to be desired, but the fact that the foundation is so solid is just shillable to an nth degree.
I used to love making my own battles on, like AoE2's map maker, and just having stuff fight eachother and roleplaying a bit. Can imagine many people will appreciate the same choice. I think it's a great feature to have but certainly optional, to say it's a waste of time is just preferential and it's a feature many VR games lack; freedom.
im just unlocking things, trying things out, buying ships, selling ships, loosing ships, trying out new equipment and weapons, replaying missions the enemy captured back, etc.
the difficulty is nice and tight, the enemy composition changes every time depending on the fleet you bring, so that easy first mission that had that single enemy is suddenly filled with 5 and you even loose a ship. the mission objectives stay the same, but they all play out completely different every time.
i dont see anyone "finishing" or getting bored of this game in less than 10 hours even in this early state, there is just no way jose.