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Right mouse click to place or remove armor/weapon/etc instead of drag&drop.
I have a new theory. I have still been trying occasionally to figure out why exactly the OP bug is happening. I have yet to get the bug if I precisely eclipse the icon being dragged and the target icon. That tells me it probably is using the mouse cursor and not the top left corner of the icon as its test value (as I suspected previously) However, any deviation from eclipsed can result in the bug. So, maybe the issue involves scaling. Maybe the mouse cursor and target loc aren't being scaled the same way which could cause the target area to be very small. For example, if the mouse coordinate and target loc are both being tranlated (glTranslate function in OpenGL) to 0,0 but then the target loc boundaries are being scaled (glScale function in OpenGL) based off the window behind rather than the designer window's world coordinates it might cause the target area to be very small.
I also tested the mouse click registering on objects behind the designer window. If I click on a dreadnought behind the window it causes its fleet screen to pop up. If I zoom out from the dreadnought before opening the designer and double click it zooms on the dreadnought. Neither of these things prevent the designer from continuing to function but I think clicking or double clicking on some other thing behind the designer window causes it to close. I also tested this on the fleets screen, rather than the ship designer, which did the same.