Terra Invicta

Terra Invicta

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IconianCat Apr 25, 2024 @ 6:59pm
settlement mining buildings need upkeep reduced
so i had never paid a TON of attention to it before but in my current playthrough i couldnt help but take a closer look at the upkeep on habs and resource builds and just... why is the settlement mining complex SO heavy on upkeep. volatiles specifically.

first off the game doesnt even tell you how much of an improvement the settlement mining complex is off the mining module tier 1. but for a raw comparison i went out of my way to rush the two densest resource sites on the moon. primarily focusing on fissiles with volatiles coming second. now in my current game. the moon has a grand TOTAL of 6.98 volatiles spread across 4 locations. 6.9 if i got ALL four locations. in volatiles per month

the outpost mining complex has the LEAST offensive upkeep but still a pretty atrocious one. at 1.4 volatiles per month. the hab itself is 0.15. and assuming you go with a solar collector thats another 0.029 which pulls the total upkeep monthly to 1.579. the highest concentration on any site on luna in my current run is 2.6 so IMMEDIATELY half of that income is wiped out just paying for the mining building itself. alright i guess. its a tier one mining base, luna isnt especially resource rich. sure. lets take a look down the line then.

the settlement mining complex has a whopping monthly upkeep of 4.8. 3.4 TIMES the upkeep of the first tier station. and the income goes from 2,6 produced monthly to 5.7 (possibly WITH my mining orgs taken into account) so a 3.4 times increase in upkeep for BARELY doubling the output of the site itself and thats WITH a 44% mining boost from my orgs. assuming the UI is showing numbers post org calc.

WHYYYy???????

this makes absolutely zero sense why does the settlement complex cost almost 4 times as much upkeep for a 50% boost in productivity. twice as much for 50% sure it makes sense and yes the boost itself is more viable the more resource rich the site is but this is just extreme. when youre in a race against the AI for resources youre utterly ♥♥♥♥♥♥ if you dont get at least ONE site on the moon because then youre reliant on boost to get to mars for a mining base and the complex itself takes THREE HUNDRED AND TWENTY BOOST because its so heavy if you have zero mining resources to get it to mars. like this is just horrendous.

if you happen to get a bad RNG for the resource distribution on luna you can need up to 35 boost to collect resources you NEED and then you have 3-5 mining sites you have to upkeep and while base metals arent the worst in the world to collect the volatiles cost and water required can get really damn expensive really fast having to manage a bunch of habs.
Last edited by IconianCat; Apr 25, 2024 @ 7:04pm
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Showing 1-10 of 10 comments
gimmethegepgun Apr 25, 2024 @ 7:58pm 
This is what farm-type modules are for.
Last edited by gimmethegepgun; Apr 25, 2024 @ 7:59pm
IconianCat Apr 25, 2024 @ 8:02pm 
Originally posted by gimmethegepgun:
This is what farm-type modules are for.
could you elaborate a little? which specific modules
gimmethegepgun Apr 25, 2024 @ 8:04pm 
Originally posted by IconianCat:
Originally posted by gimmethegepgun:
This is what farm-type modules are for.
could you elaborate a little? which specific modules
Hydroponics Bay, Farm, Agriculture Complex.
IconianCat Apr 25, 2024 @ 8:18pm 
Originally posted by gimmethegepgun:
Originally posted by IconianCat:
could you elaborate a little? which specific modules
Hydroponics Bay, Farm, Agriculture Complex.


just checked the hydroponics module that is one of the most obscure values i have seen yet in this game. and thank you for telling me about it
SirChaos77 Apr 26, 2024 @ 2:05am 
Also, the moon is a poor place to get water and volatiles in general; nor are the other resources you can get there anything to write home about. Basically the best you can hope for is to get the resources to make building bases on Mars cheaper (because you don´t have to send *everything* from Earth).

Some people (including myself) usually skip it and go straight to Mars.
gimmethegepgun Apr 26, 2024 @ 3:25am 
Originally posted by SirChaos77:
nor are the other resources you can get there anything to write home about.
Not completely true. There's often at least one really good Fissiles site.
corisai Apr 26, 2024 @ 6:06am 
Originally posted by gimmethegepgun:
Not completely true. There's often at least one really good Fissiles site.
Jovian moons usually have better sources of them.
Last edited by corisai; Apr 26, 2024 @ 6:06am
SirChaos77 Apr 26, 2024 @ 6:59am 
Originally posted by gimmethegepgun:
Originally posted by SirChaos77:
nor are the other resources you can get there anything to write home about.
Not completely true. There's often at least one really good Fissiles site.

But you´d have to be very lucky for it to also have water and volatiles. Chances aren´t that bad that water and volatiles are in two different spots, and fissiles in a third spot.
gimmethegepgun Apr 26, 2024 @ 11:38am 
Originally posted by SirChaos77:
Originally posted by gimmethegepgun:
Not completely true. There's often at least one really good Fissiles site.

But you´d have to be very lucky for it to also have water and volatiles. Chances aren´t that bad that water and volatiles are in two different spots, and fissiles in a third spot.
I didn't say it would have those. It's just that sometimes you can get a very good source of Fissiles from Luna that is usually worth the hab to mine.
corisai Apr 26, 2024 @ 4:16pm 
Originally posted by gimmethegepgun:
I didn't say it would have those. It's just that sometimes you can get a very good source of Fissiles from Luna that is usually worth the hab to mine.
Also once you have a T3 colony - Luna could be used for placing command centers even with solar power (main benefit is being relatively very secure place). Just slowly steal enemy bases here and convert them into source of MC, dismantling useless (usually) mines.
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