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Thou the AI humans don't prioritize these it seems. Also I'm not sure if they require meeting the same mission steps as the players to get access to these.
Game doing a really poor job of hinting how incredibly dangerous they are.
So that means there what like 6 aliens on earth and they all RNG to take back China on the same turn?
Thats a lot of aliens and thats some very good luck for the Servants.
Outside the Enthrall defense techs, your I believe your Agents Science skills avg or highest science score is also a penalty to any enthrall attempt.
Enthrall is strong. And much stronger if no one does anything to oppose the servants or kill/detain the alliens.
most of your recommendation are pointless. how does tech he can research for exodus stop humanity first to lose china in 1 turn?
Or, if the Servants, Protectorate, or Academy were awarded any CPs following the coup due to usage of Increase Unrest, then they'd be able to freely move to Beijing from any country with one of those CPs.
It's based on the total Science score of your councilors, which means that the sixth slot also improves it.
https://steamuserimages-a.akamaihd.net/ugc/2521527737912884373/10E8BB1A6D9E797E5A1E9AAFE18EB52249CD14AB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false