Terra Invicta

Terra Invicta

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Akry Jul 2, 2023 @ 10:41pm
Control point gameplay
Hi,
As I was playing the game, time and time again I wished there was a way to
1) Remove an other faction from a control point without me taking over. I have no CP to actually control it but I dont want the AI to force leave nations from EU and disband alliances just because I had no CP to hold them and they do it out of pure spite.
2) Recontrol a point that was cracked down. The control nation mission should enable the player (and the AI) to counter the crackdowns if thats their wish.

Maybe there is a good reason that these are not available in the game. I'm curious about opinions as well.
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Showing 1-12 of 12 comments
Galroche Jul 3, 2023 @ 10:08am 
For 1) you could either do a crackdown and hope someone else capture it. or capture it yourselve, then abandon control of this country (would put the CP into breakdown mode and not use your control capacity)

2) i guess is for balancing issues ? later on, big country with defend interest are pretty hard to get a crackdown to succeed so if you could fix it instantly with control nation it would make defense side nearly invulnerable (as you get bonus to control nation based on owned CP and popularity, which should both be high if it's your country)
you would have only 1 try as control nation resolve before purge i think, and so require both crackdown and purge on the same turn to both succeed.
gimmethegepgun Jul 3, 2023 @ 1:06pm 
Originally posted by Galroche:
you would have only 1 try as control nation resolve before purge i think
Control Nation is the same phase as Purge, so the one that completes first would be the one with the higher success chance when the mission phase began.
Magnus Gray Jul 29, 2023 @ 4:44am 
Originally posted by Galroche:
For 1) you could either do a crackdown and hope someone else capture it. or capture it yourselve, then abandon control of this country (would put the CP into breakdown mode and not use your control capacity)

Or a coup d'etat, which would do this directly without extra steps.

Originally posted by gimmethegepgun:
Control Nation is the same phase as Purge, so the one that completes first would be the one with the higher success chance when the mission phase began.
Control Nation only lets you take free, uncontested control points. Purge specifically targets owned points.

I think perhaps defend interest should reduce the time of a crackdown (but not remove it in one cycle, as that would make finally succeeding a difficult crackdown only having a single shot to result in a successfull purge before the owner can just fix it, assuming the purge even triggers before its removed, which it currenty wouldn't.), but also not produce defenses that lasts for years. We already have too many situational actions that need to be cleaned up and consolidated without being overpowered.
Last edited by Magnus Gray; Jul 29, 2023 @ 6:36am
corisai Jul 29, 2023 @ 7:30am 
Originally posted by Graylord:
Or a coup d'etat, which would do this directly without extra steps.
Except it also delete some GDP so not a best move.

Originally posted by Graylord:
I think perhaps defend interest should reduce the time of a crackdown
No need. You have a unification of countries for that job - to make them more resistant to enemy factions. Except of aliens but they're our nemesis and you can just kill all their agents on Earth & destroy alien facilities to be 100% safe (but doing this will make them hate you enough for going a total war).
Magnus Gray Jul 29, 2023 @ 7:43am 
It's quite limited how much unifiication will work and how much you can pump into it though.
corisai Jul 29, 2023 @ 7:46am 
Originally posted by Graylord:
It's quite limited how much unifiication will work and how much you can pump into it though.
Limited? O_o
In the end you will have 5-6 mega-nations with total control on them.
Magnus Gray Jul 29, 2023 @ 8:14am 
Originally posted by corisai:
Originally posted by Graylord:
It's quite limited how much unifiication will work and how much you can pump into it though.
Limited? O_o
In the end you will have 5-6 mega-nations with total control on them.
Yes? I'm talking about the unification stat specifically. It will only do so much and will bite you in the ass when it fails.
corisai Jul 29, 2023 @ 8:24am 
Originally posted by Graylord:
It will only do so much and will bite you in the ass when it fails.
It doesn't. Once you found & killed all aliens on Earth + raised GDP per capita to at least 70k - mega-nations are mostly invulnerable to enemies (some need a bit more GDP because of low population). Just keep assassinations & do public campaign from time to time - it's a well known way to nearly destroy enemy factions in lategame. Yes, it's expensive & takes time but devs refused several times proposals to allow us destroy an enemy factions.

Alien agents have only two ways to reach Earth:
a) On board of transport ships. Defense fleet will intercept and kill them on board of their ships.
b) Via alien facilities. To build them in region they need complete enough abductions (or do and invasion by Alien Administration). So - survey regions where you saw a lot of alien activity to find out their facilities.

Of course such hostility will trigger alien retaliation - but it's a nature of game. You need to counter both obvious threat (alien ships) and hidden threat (their agents on Earth).
Magnus Gray Jul 29, 2023 @ 8:27am 
And that somehow makes unity effective to rely on against crackdowns mid-game?

I think you've lost track of the conversation here.

Last edited by Magnus Gray; Jul 29, 2023 @ 8:38am
corisai Jul 29, 2023 @ 8:43am 
Originally posted by Graylord:
And that somehow makes unity effective to rely on against crackdowns mid-game?
Wait a minute. You're speaking about UNITY investment? Or about UNIFICATION of nations once you'd completed proper techs?

Later is definitely helping against Crackdowns (for Crackdown a Size of National Economy is defensive modifier).
Magnus Gray Jul 29, 2023 @ 8:57am 
Can you please start applying the context of what's being said and stop arguing against every comment I make, anywhere, as if they're in a vacuum?

You appear to be adamant to fight me anywhere I post and don't even bother trying to understand what the topic is about.
Last edited by Magnus Gray; Jul 29, 2023 @ 8:58am
gimmethegepgun Jul 29, 2023 @ 9:03am 
Originally posted by Graylord:
Control Nation only lets you take free, uncontested control points. Purge specifically targets owned points.
Yes, and the person I was responding to was presenting a hypothetical change where Control Nation could be used on your own cracked down points.

Originally posted by Graylord:
Can you please start applying the context of what's being said and stop arguing against every comment I make, anywhere, as if they're in a vacuum?

You appear to be adamant to fight me anywhere I post and don't even bother trying to understand what the topic is about.
What's happening is that he's talking about one thing and you thought he was talking about a different thing entirely. The fault is yours, because he used the correct term for what he was referring to, Unification, which is combining countries into larger countries, and you thought he was referring to the Unity priority that nations can spend on.
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