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The UI is all over the place and there's a lot of rather pointless, constant pausing.
Even if you understand or like these types of games I'd recommend waiting.
Without spoiling the game, sometimes you'd think that AI cheats, but it is not so. AI uses the same rules as you do. It's just deck is stacked against you.
Game is playable, feature complete, and currently is getting "balanced". I have a love/hate relationship with it.
So, it's not like in stellaris where the AI gets resources from the game to artificially inflate them so they can keep up with you? (Sorry if you don't know stellaris, it's just a good example)
It has potential, but it's not anywhere good enough to spend money on when there are so many better alternatives out there.
To enjoy this game, you should a) be interested in a (realistic depiction of) these topics and b) be willing to put in some hours to learn the mechanics, otherwise you'll be struggling.
Personally, I'd estimate it takes 10-20 hours to get a rough understanding of all mechanics, and beyond 100 hours to really stop getting overwhelmed. (claiming the game "doesn't have a lot of content" is gross misinformation)
In all likelihood this is the reason why reviews went from 'very good' to 'mixed'; hardcoe fans were 100% on board from the beginning, whereas more casual players have a hard time enjoying it.
If you're still on the fence, I'd recommend waiting for the next major update. The upcoming '2070 scenario' should be a good way to get a quicker start into the game.
Thanks for the info and the advice! I'm indeed in geopolitics and space exploration which is one of the reasons i went here. I'm just a lil more careful since i've seen quite a few games in early access go down the route of never really finishing the game.
This is very reasonable of you, and I've made similar experiences. Which is why I usually advise to wait when you're still hesitant.
However, in this case I don't believe Terra Invicta will be another 'EA miscarricage'.
TI had a very successful kickstarter campaign[www.backerkit.com], which allowed the devs to start EA with a very complete product. They even put in a lot of bonus content already (i.e voice acting, art design, ect.)
As a matter of fact, I don't expect TI to have a ton of content added over Early Access, anyways, since it's as good as feature complete as is. It's running quite stable, too.
So far, EA has mostly served to make the game more accessible for new players.
The game was playable in .37 and it's now on .107.
While devs patched a lot of "exploits" they also "unbalanced" the balance. While I was in "overwhelmingly positive" camp on 0.37 in 2022, now I am in a "mixed" one. It's not a bad game in any sense.
But, in a good strat game there should be different ways to do things, not oscillations from "we are all going to Mercury to build dyson sphere" to "we are all rushing Jovian system to prevent alien build up". Or from "nuking works on aliens bases" to "only marine assault works'. That's just my opinion, and opinions differ.
But now game is much more accessible to new players. Cinematic should be recommended, not normal BTW. you will get +2 to rolls.
You can also set up a custom game and chose to run a "quick" game where all progression rates are doubled. You can also remove randomness on research projects and pick specific councillor types.