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I am getting my ass kicked by AI. I know that AI has the same limitations as I do. It is no longer a cake walk on normal like it was a year ago.
I still don't quite understand how it was possible for AI to populate all orbits around the earth and outcompete me on Mars and asteroids while I was leading on boost. And it also out-researched me at the same time (my guess all those labs on interface orbit).
Aliens also no longer send single raiders. It's usually a battleship group which already wiped my mars orbital twice (after kill and detain on hydra respectively).
After the aliens (or servants) have done 15 (or 12? not sure) abductions in a region, the servants can use a councilor to construct an alien facility in that region and after that they can use a councilor to transfer that nation to the aliens.
You cant reset the abduction progress, but you can destoying the alien facility with the assault alien asset mission or take over a nation that has a facility, to stop the servants from giving it to the aliens.
Once an alien facility gets build, destroy it immediately and then coup/purge that nations and don't let the servants regain control over it and you'll be fine. You can easily stop the alien administration from ever getting created by doing this.
https://www.youtube.com/watch?v=x704FfIEsc4
The problem I keep encountering is that aliens use plasma from the beginning and tier2 layered defense modules are useless now. having 4 of them on the orbital equals to having none if they are outranged.
In ship combat aliens are properly flanking now and having ridiculous combat acceleration they just dance around my slow pigs and murder them. BTW, invasion transports now come with proper plasma armed destroyer escorts too.
This is just too frustrating. game was a definite buy a year ago, now I wouldn't recommend it.
What you have wrong in your post:
1. Aliens don't use plasma from the beginning
2. Hab defensive modules were always a suboptimal choice in comparison to a fleet so they were comparatively useless also in the past (perhaps with exception of asteroid habs)
3. Having "slow pigs" is your choice - I have cheap ships with 4G acceleration and 14.4km/s DV in 2028 in my current game (standard Initiative Brutal 0.3.109) that are capable of reliably winning 1vs1 against their contemporary alien Corvettes and Destroyers.
4. As you could see in my brother's playthrough first Assault Carrier came alone (it should be as you say and they should have escorts).