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To learn I recommend you:
- How to defeat an alien invasion in 10 steps. A very complete guide. If you are going to read watch a single thing, be sure is this:
https://hoodedhorse.com/wiki/Terra_Invicta/How_to_defeat_Alien_invasion_in_ten_easy_steps
- Technologies guide. Probably there are more (besides the chapter from above 10 steps). I like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2872971271
- Ships guide. Besides 10 steps, I've also found this, which looks good:
https://steamcommunity.com/sharedfiles/filedetails/?id=2920424519
And a reddit discussion:
https://www.reddit.com/r/TerraInvicta/comments/z0ycvt/best_ship_design/
- Youtube channels. My favourite is PerunGamingAU, although there are other competent youtubers, and maybe I'll focus in another one in the future. The problem is that those videos can be series of some chapters, with 1 hour each of them.
What I could tell you before to play:
- Start with 2 counselors with Control Nation and at least 7 Persuasion, and someone with Crackdown (I dunno the exact word because I use Spanish language) and Purge with good stats. For the fourth I usually get a jack-all-trades with a minimal Control Nation but other skills, although if the third has good Crackdown but bad Purge (see stats), the 4th can compensate being good with the other skill/stat.
- Best starting nations: USA, France, China, Russia. Although Russia is considered a harder start, and China will require a counselor with ultra high persuasion, and preferred a Chinese guy without problems with his government (more details in 10 steps). France plays into getting the bigger european nations you can afford with your GDP limit (and not taken by rivals), absorbing them after some months unifying UE, to free more GDP to absorb more countries (although rivals will get some of Europe).
- Priority technologies are the one that allows your 4th counselor, and the ones needed to mining Moon/Mars.
- Once I suspect that aliens could come in next year (see Threat Level) I'll try to prepare techs to have ok ships at time.
VERY USEFUL:
Even with Cinematic difficulty, you will feel the game overwhelming and fear that despite being 'easy' you have ruined it because your lack of experience. So I've made it even easier with Custom Settings:
- Speed technologies at max. It also heps rival factions, but most of them also fight aliens so no a big problems.
- Speed mining. The same.
- Alien progress: Minimal. I've put it low, but I should have put it the lowest, to have more time to compensate mistakes, and to be able to experiment more.
- Maximum GDPs. So you can still adding more nations with no need to unify them, or invest technologies for new federations.
These not only make first run less frustrating, they also help to learn more (although in future runs you'll have to keep in mind that you will techs slower with more normal settings).
but the things i learned back then still mostly apply now with newer updates. mind you this was before all the fancy guides and youtube videos... that i still havent watched or read XD
my second game i beat it through a long slog of figuring out mechanics and owning USA and the EU, which snowballed really well.
looking back at that game was blessed beyond reason, i fished 5 striver councilors and 3 astronauts and 2 spies... and humanity first absolutely owned china so the servants and protectorates only had 3 nukes from india...
now i look for those things, actively prevent the servants from getting nukes. crack countries so the right ai can take over them while im at my CP cap and make a passing attempt at not pissing off everyone all at once.
the general rule of "you're gonna suck at something till you master it" applies here.
i find that writing my own guides for personal use helps alot... like what team of councilors do i want, and why is striver suddenly stupidly rare
and how to turn a councilor then hire them... =)
(hey fairin what councilors do you use!?) highly prefer spies over everything, not all agents are equal... it will take a decade for a fixer to reach the skills of a starter astronaut, i.e. waiting 10 years then replacing them with an astronaut,
All I am saying is that while they still might be helpful one shouldn't be surprised if the game works differently than described in these guides. The differences might heavily affect available strategies and tactics so one should be aware of it.
I think people stopped making guides because they realized they were becoming outdated fast - the game is in EA so this is good as it means it's improved fast. However, one could find plenty of current info in different threads on this very forum. One could also find current gameplays on Youtube, as you rightly pointed out.
It was a niche game to begin with and the devs decided to make it more niche.