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Then 100% Mission Control until you're full. Then - you're already almost winning thanks to Mercury Dyson Sphere, right?
No it's scaling wonderfully for big countries.
Just keep working on economy, and decide if you want to tech up the military, or if you'll be using another country as the beat-stick to fight Alien ground armies with.
At the same time, you'll need to think about how much investment you want to put into India's space program - are you going to be filling the country with ground stations for Mission Control, and using it to make the Boost that will get you to the Moon and beyond, or is that the job of other countries ?
For India and the Pacific States, could you suggest how many years I leave it on Economy? Corisai said to stick with economy until I have "enough", but I have no idea what "enough" looks like.
I'm still getting used to the time scale of this game - this is going to be my second long game; the first one I played to 2040 but didn't know much about what I was doing.
Edit: What do you recommend I do for Funding? Should I spend any IP on that? Not sure if it's worthwhile on the USA since I might throw it away, but on India it seems like a waste of IP when I'm trying to turn it into an economic monster. I'm a little short on places to Spoil with holding onto what I've got.
This also means that you need much less CP cap to support the Funding gain from small nations, since the CP cost of each CP is the number of IPs the nation has before modifiers. A 6-CP nation costs 6 times as much per IP for you to maintain than a 1-CP nation but only gets twice as much Funding per IP.
Boost is tremendously valuable, until you have a space economy, and then it becomes very much a secondary consideration.
Have a think about if you can create funds by buying orgs, or if you can do a 'hit and run' on a small country that you run spoils on and don't care about.
It might be worth hiring a Billionaire concillor, and firing them for someone more useful later.
I'm not a huge fan of funding because of the opportunity cost of what else you could do- Id personally rather buy MC or something, and struggle along without as much cash.
a) You can't stop AI from using spoils.
b) You can easily fix warming by starting a nuclear winter.
c) It's insanely expensive to counter methane even with all late-game techs.
Either eat a penalty and ignore it or mod this propaganda nonsense away.
or let people play the way they want ? you are the only one doing propaganda here ...
That's why I'm suggesting to ignore it and just eat the penalty.
And yes, I think tech level of late-game (advanced batteries, advanced fission and compact fusion reactors) should take care of enviromental damage on it's own. But it doesn't.
P.S. It's possible to reduce it to zero but will require a lot of dedicated efforts from player.
Don't take these numbers as gospel, but I wanted to share the fruits of my labor, no matter how questionable they might be.
There's three important pop growth bonuses: The "big economy" bonus, the "trashfire country" bonus, and the "developed country" bonus. The developed country bonus is the biggest, but also harder to get. The economy bonus is just "gdp per capita = pop growth" but it's small enough that it won't affect our thinking.
For the trashfire bonus, you get a pop growth bonus based on the (edit) highest value of either your government or education. That's a little confusing, but there's at least something to be said for leaving Knowledge alone up-front. It's a pretty small bonus for India and its 6.9 starting government, and it's not worth tanking it into an anocracy for pop growth because its education isn't that much lower of a score, but it's something. This bonus is most pronounced for true trashfires like Chad.
You get a pop growth bonus if you cross a magic threshold into being a developed country, but that's pretty far away for India. India starts with government of 6.9, education of 5.6, and GDP per capita of 7k. You can hit "developed" at G=6.9, E=5.6, GDPpC=50k, or G=10, E=8.7, GDPpC=25.2k. It's easier to raise your government and education by 3.1 than it is to raise your GDPpC by an extra 24.8k - almost half as much IP investment, in fact. So if you're shooting for the "developed" pop bonus ASAP, you'll want to pump Knowledge at some point. The "trashfire country" bonus gives you an incentive to raise econ first, and then sprint for knowledge at the end.
There's another factor that makes your econ investment more interesting: You get a larger gdp boost, per point of economy, the higher your democracy and knowledge are. This is a much bigger share of the pie for smaller countries, but it's still worth looking at here.
India's starting gain is something like $11 per capita GDP per Economy, but if you pump Knowledge high enough to max out democracy, you'll be getting $12.2 per capita GDP per economy. That's just a 10% boost, and it'll take 1200 IP to get there.
If you spend those same 1200 IP on Economy from scratch, you'll raise your GDP from the starting 11 trillion to about 30 trillion, which is a +172% increase in GDP (but only a +39% increase in IP because of the cube-root IP factor). Still, it's a lot bigger than the efficiency boost you get from Knowledge.
There's probably an interesting inflection point, as your GDP goes up, where the per-IP boost from Knowledge is equivalent to the per-IP boost from Economy. But wherever that point is, it's way above the point where you want to transition purely for the sake of that "developed" pop growth bonus.
Breakpoint is +1% growth per 30k GDP per capita.
You're killing pop growth by doing so.
Wrong. It's the least of all bonuses and very easy to get - invest into Eco and sooner or later you will get it.
Wrong - based on HIGHEST value. So 10 Edu, 2 Gov will produce no bonus at all (as it will use 10 Edu value).
Wrong, they're unrelated at all.
Research is carried by campuses, mining carries titan production, and defense fleets shoot down occasional assault carriers, making miltech obsolete because there is nothing to fight.
It doesn't matter how you build Earth countries as long as you built up your MC and your space economy is running smooth, because they are largely irrelevant in the global scale of things.
(whoops, I see I typo'd the trashfire country pop bonus on my third rewrite of the post)
https://www.reddit.com/r/TerraInvicta/comments/xxk9sv/i_decompiled_the_game_and_looked_at_the_math/
And no - Education too affecting it :) But Government&Education effects are pretty neglible, while Cohesion is indeed a strong one.
Still, I'm correct that for maximizing pop growth - you DON'T WANT anything increasing your Gov / Edu at all