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Any damage to internals belov 0.1 is quickly repaired unless there is many ships doing this damage.
The only particle nose i would use is the neutron lance with at least 3 cyclotrons. This seems to be most effective even with 1 min per shot. But the reserch is expensive.
I feel they are situational and I find it difficult to justify any of the smaller versions, so I always go for the 4-slot spinal and as many cyclotrons as I can fit (3+ depending on the hull). I currently suspect they pair somewhat with missile (disabled ships make good targets) and with the odd plasma weapon to chip armor, but the fire rate is rather low on the beams so the chances of getting a full penetrating and disabling shot via chipping mechanic is fairly low. I also suspect they can get certain components and result in a ship suddenly exploding when it otherwise should not (maybe got a component which has a chance of exploding?)
I've lightly tried out the neutron lance, with its even slower fire rate, and find it not significantly better compared to firing twice as fast with the antimatter beams. Maybe I am just not noticing it as much since I only have one and a lot is going on.
I have something like 2-3 antimatter/particle beams in my fleets and I see value in them degrading a ship's capabilities. I put one on my center/command titan, which I also put missiles on for easy micromanagement. They tend to be overkill against light craft, work great against medium armor, and struggle against the really heavy armor (until they get close) but less than phasers without chipping being involved. They are certainly not wonder weapons, but I regularly have disable ships floating about which I can destroy without any fuss when I want.
On damage: I normally view anything less than one entire unit of damage as not important and more information that I am almost getting through the armor. This normally means that at a slightly closer range that 0.1 radiation is going to move to 1.0 or higher and hopefully start knocking out or destroying systems for a progressively easier battle.
I know they have saved at least a few ships of mine, like when PD is almost overwhelmed and suddenly one of the near pristine ships is no longer functional. I sure wouldn't bring many, but they have proven valuable enough to bring in token numbers...also the beam is a different color :)