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Still new to the repair queue, and I do think it is not properly communicated in game.
But, nope. I certainly had enough. The resupply happened at Jupiter anyways. so 100d would have been too fast for boost.
That's a good idea. But tbh, that sounds a bit too complicated to be very practical.
I feel like there need to be some more sophisticated tools for our fleet logistics/repair/resupply.
For example, repairs should be added to the build queue of that shipyard module. Then we could just swap the order for whatever has priority.
A similar problem that I keep having is resupply not distinguishing between ammo and propellant: I don't want to re-propellant my long-range colony ship when the enemy is right at my doorstep. It needs armament badly, but all that water likely get blown up in the next battle.
That's true. But I was repairing at the very T1 station that said colony ship had just set up. 😅
Adding all repairs to the build queue was actually my feature request from a looong ago (not long after refitting was implemented). You can currently have a similar effect with some micromanagement: create an almost identical design (different by one tank or one frontal/tail armor) and refit your ships to it with order of refits to your liking - they will also be repaired and resupplied.
If you don't want it re-propellant to large amounts you can also refit it fast to a design with lower amount of tanks. If you can defend your station without your colonizer (and generally, I wouldn't recommend arming a colonizer at all) then you can actually even hide it from combat in the refit queue (hiding ships in the refit queue is not yet removed, currently).
I was reminding about it only because it wasn't possible in the past (it was introduced in some 0.4 version) and because in contrast resupplying still doesn't get faster (last time I checked)
Refitting those long rage ships was a great idea. Now, not only do they not need 1000s of water upon re-supply, but in the refit queue they also get re-armed and repaired *and* I can change their order at will, serving those that are heavily damaged last. Exactly what I wanted.
I believe that the game might do this on its own when I just repair all anyways, but being able to control this myself is so much nicer.