Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Jupiter Rush "Step by Step"
They're VERY aggressive now once you're here but ironically it trivialize the game. Because they're sending everything but colony ship on me - their new bases are lacking any fleet & I managed to snipe Titan from them in 2027.
P.S. Honestly it's disappointing to see how Pavonis is fighting against players having a fun with their games. Jupiter rush always was a luck & skill based, deceleration burn interception they had banned recently - was both realistic & very micro-intensive so not for everyone.
What do you mean by that - I tested it as recently as post-0.4.47 and it worked.
But honestly I did not completed a proper testing just a few intercepts that failed.
Still finding bugs with interception
My Pegasus-driven Escorts "failed to intercept" incoming surveillance ship, while they were capable to casually outrun ayys and arrive at station it tried to attack (as they have higher cruise acceleration and 11+ dV).
b) Main trick of the rush that you would NOT see "doom blobs of the aliens". Instead all their ships would be thrown into your Jupiter/Saturn grinder.