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Here's a spreadsheet for spoils. They are good for the first few years to fund all your Org's and amass a nice Cash Surplus. The down side is if you go heavily into spoils you end up ruining the nation. So you don't want to do it to nation you want long term.
Eventually you should transition to Nanofactories and/or direct investing using influence to increase funding.
Here is an advise for you to make it much easier in early and up to mid game.
Don't let aliens (or servants) sit in low earth orbit, as long as you keep a small fighting force, it will prevent direct ground invasion (because they will need to bring in space fighting forces), giving you more room to breath and focus on something else until you can build attacks fleets to take care of aliens bases.
Don't play Academy or Protectorate for your first playthrough. Academy is the hardest faction & Protectorate feels a bit wonky atm.
Do not use full solar system when starting a new game. The potential late game lag isn't worth it when it does not have much, if any, change to the gameplay.
Do not be afraid to restart a new campaign if it is fairly early in campaign & you think it is borked. A first campaign isn't going to win before at least the 2050s. If it is the late 2020s and you feel hopelessly behind & you feel you have learned some things you might do better, restarting might be more enjoyable than slogging 80+hours through something you think is already lost.
I would also recommend to play with LESS factions (3-4 is the best for beginner IMHO). Reasons: due to how diplomacy is working, if you're not going for early NAP ASAP (read you already a veteran player) - all other factions will eventually became your enemies. And that's a nightmare for a new player (basically 6 their agents against each your).