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- inequality is often the biggest contributor. But 3.1 for the US is actually quite good, so I don't think you'll need to do much more here.
- population and pop distribution you can't really/should not change
- rivalries and wars is probably what you are lacking. You might want to declare a bunch of minor wars, which will give you up to +3 resting point (Cuba, Sudan and Venezuela are perfect targets at game starts)
- elite public ideology should also not be underestimated. Keep public opinion in your favor.
- government type gives not too much of a leverage, but more democracy will trend more towards ~5 resting point.
I'll post my cohesion stats, inequality is 2.897, democracy 10, cohesion rest at 5, 50% public opinion.
Base value: 20.50
-9.3 from inequality
-3.2 from population
-3.5 from geographical distribution
+0.5 from near-peer rivalries
-1.2 from elite public ideology difference
+1.1 from government
Pretty much a factor of inequality as the main thing and public opinion (if it's cratered).
Just hover over the icon to see what you need, likely inequality/welfare.
Mind, similar to rivalries, the target nation has to be a non-democracy. (unless the war declaring nation is itself a non-democracy, then it doesn't matter.)
Unity doesn't help in the long term, so unless it's really critically low you shouldn't use it to increase the cohesion above its resting point. You could use it to speed the rise to the resting point if it is signifcantly lower, though.
base value 20.5 (<---- what does this actually mean?)
-10.2 from Inequality
-3.2 pop
-3.5 from geo pop dist
-3.8 from elite-pub ideo dif
So I'm guessing I just need to keep working on inequality and get it down below 2 or 1, which seems way different than before this patch...?
Base value 20.5 means what it says. Everyone gets a base value of 20.5, then other modifiers are added or subtracted from that to get the resting point.
Thus you can farm cohesion bumps by declaring wars, making peace, and then declaring war on a different rival. Just be aware that being at war can trigger various negative events, like the atrocity event, even if you aren't actually fighting at all.
For other nations it is easier to get resting cohesion up by declaring rivals, which caps at +5 and only requires that one of the two nations be non-democratic and within a CP range of one less or higher of the nation in question. So e.g. Mexico (4 CPs) can easily get +5 to resting cohesion by setting 10 other non-democratic nations that have 3 to 6 CPs as a rival.
Additionally, despite the descriptions, inequality above the low 2s is actually still quite high for most nations. "Moderate" inequality is incredibly high and usually will destroy resting cohesion.
I mean, in the example of the US, it's surely not like the public doesn't care about 'smaller' nations at all, it's just that China happens to pose the largest threat to the US's position in the world.
Shouldn't smaller rivals also grant a smaller bonus to cohesion? (I think I remember having proposed something like that before...)
I think the idea is the rival in question actually has to pose as some kind of minimum threat to have a sufficient enough effect on the nation psyche to register an impact on national unity. Active wars however always tend to cause people to rally around their flag, which appears to be the reason that they always give that cohesion increase regardless of size; but this is balanced by the cap on that being lower (people only really care that you are AT war, multiple wars would blend together) and the non-trivial risk of negative consequences like the aforementioned atrocity event.