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Lasers ALWAYS hit, and can not be killed by PD, but NEVER chip armor. As such, if they can't damage a target, they will NEVER damage that target without something else to blow holes in the armor.
Kinetics can be dodged, are vulnerable to PD, but are relatively hard hitting. Even the ones that don't get through the armor chip it so future shots have a chance at completely bypassing the armor.
Plasma has significantly higher velocity than kinetics, so are much harder to evade. They are also immune to PD. They also have much lower damage than kinetics (in general) and so can't defeat heavy armor. They do, however, still chip armor like kinetics, and as such will cause holes in the armor that will eventually kill the target.
So that's your choice.
Laser: Guaranteed hit, immune to PD, can never wear down armor if the armor is enough to protect against it. Armor effectiveness decreases as you get closer.
Plasma: Highly likely to hit, immune to PD, but will chip out armor making future shots deal damage even if the armor is sufficient to completely protect against it.
Kinetic: Low-middling hit chances, vulnerable to PD, will chip armor and is fairly hard hitting in its own right.
If this game had MP I would absolutely wreck you with a MK1 setup
What's the armour chip on plasmas anyway? Sure the projectile is fast but that's about it for the sorry ass weapon.
for all the plasma's I'm looking at.
I'm looking at the Shiva/ Marauder project and sighing wistfully like an anime girl
Against my fleets plasmas are probably the only kind of weapon capable of doing any damage of any kind whatsoever, bar close range lasers which are impossible to defend against, but nothing can survive long enough to get that close.
If you have enough PD, and a few laser battleships with nothing but 1 slot lasers and laser engines rest assured no missile or kinetic will ever reach any of your ships, and lasers can't do anything about even low armor values, but plasmas can.
Also, I'm about to try them against alien stations too because much like my fleet composition, alien stations are full of lasers, to the point they've stopped a big 30 ships fleet all armed with MK3 coils as if they were nothing, so plasma might be the way to go there.
PS: Since plasmas are really bad against armor, you should probably consider any low damage plasmas to be useless, only use the heavy hitting 4 slots nose versions, and MAYBE the 4 slots heavy hull plasmas.
( or I'm missing another gotcha )
rarely do I have to hit an official forum/discord etc until I'm well into modding-
and this time it's happened for some of the basic mechanics.
But yeah, your reasoning makes perfect sense - just wondering if it was related to the chipping question just before or or or ( howling can be heard )...
we ( the LWS fellas and forum ) had some... interesting.. discussions about xcom's plasma weapons in the nexusmod days... I was really curious (when i on-off followed TI up to launch ) how'd they'd handle plasma weapons in TI
kinda feel like the second something nasty showed up in orbit, our ol' satellite cracker
would be back online again shockingly fast
"all systems, nom nom nom!"
Eat THAT donut; Cthulhu-faces
Early game is obviously missiles because they are just too good until the enemy starts fielding multiple ship fleets with 2-3 PD on each ship.
After that I switch to Coils (skipping Railguns) until I have Plasma.
Plasma is my favorite but in all honesty I still use a mixed loadout (I even still carry a 5 shot nuclear torpedo on some ships late game). Unless your using the 4 slot nose mount, plasma does have issues killing Battleship & Larger Aliens. They can do it with enough shots but it can take longer than you would like sometimes. But just having the 2 slot hull turret on multiple ships can help mop the floor with the smaller hull types.
Coils can kill the smaller ships but they seem better at pounding the larger ones once you can get through the overlapping point defence (especially as the little ones in the way get killed by plasma). I have a tendency to still use nose mounted 2 slot Coils so I can put some Phasers in the nose slots to strengthen point defence.
As for the nuclear torpedos I still carry... well besides bombarding enemy bases (without atmospheres) they are something I can quickly turn on & target against crippled enemy ships so I don't have to figure out how to pull flip & burn maneuvers to go chase them down.
I should also point out that I don't let the AI fly my ships... but thats mostly a personal preference & the fact that I don't like how much fuel the AI wastes on pointless manuveres.