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Space mining efficiency gradually improves with orgs and techs. These bonuses are not going to help much. They are useful later once you have larger incomes and can stack more of them.
You need to save boost to build your best Mars mine ASAP. That should get you positive and allow you to build out a space economy.
You say you have a moon mine. It would be interesting to know the yields of that mine. You want a Luna mine that has a profit of water or volatiles as well as metal. Break even point is 1.7 for water and volatiles. Getting a mine that gives you these is vital for affording to go to Mars. Ideally you do not want a Luna mine costing boost to maintain due to too little water or volatiles.
Mars should provide ample amounts of all resources once the mining complexes are set up. Basically need to send the core, a fission pile, and a mining outpost. Luckily mining outposts can set up other outposts once complete, so it’s basically holding on until you have one (or two) outposts set up on Mars.
Mine are Peary Crater and Copernicus Crater. I'm mining both
https://ibb.co/HXSqcHZ
I have 80.7 boost (0.36) But need 191 just for the mining outpost. And I also need power going. So going to take some time.
As soon as I get my first mars mining going I should be golden
https://ibb.co/2h0brBp
2028 feels late to me.
check the techtree, as mentioned before there is a tech that drastically reduces the boost needed to go beyond earth orbit ( I think it halves it, if that did not change?)
I think generally next after getting resources from Mars is generally building stations around Earth, but tier 1 stations are pretty much meh… tier 2 they become functional imo. So there’s that period of time anyway to wait to research that stuff.
remember that boost costs change over time due to their orbits not matching
Aha, thanks.
That helps alot. I have to time it right.
Noble metals and fissiles are key, just try to get the best few sites for each. Water, volatiles and metals should come naturally as part of doing that.
Also don't be too quick to upgrade to settlement mines, for really good sites (e.g. 12+ fissiles) they can be worthwhile early but for others they're just a drain until you can stack a lot of mining bonuses.
If another faction takes a really good Mars or asteroid site don't worry, a stripped down gunship with Marine module and 0 armor can take it for you. Asteroids you might need to wait for Ion/Hall drive