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No you will barely destroy any armor at all. Lasers are for knife-fighting only if target have adequate armor. If you want killing enemy at range - coilguns are your best pick.
Aliens are usually using anti-laser armor so their efficient armor will be even higher then 18/6/6 on 500 km range :)
Plasmas can't be shot down either, but they also don't seem to damage armor, so it's a binary, either you have it and ignore all plasma fire, or you don't and get wrecked.
Kinetics and missiles just forget about it, armor is not going to save you. Only PD will.
So you think the 3rd number is armor degradation rather than internal structure damage?
Then how do I do shot after shot and at some point I notice armor degradation? I short from the same distance with the same exactly laser gun.
There is one more uncertainity here - how the game determines direction of the hit. I was observing that once and found it not really intuitive. For example ship firing behind the enemy could damage the nemy front section.
That would be easy explanation. Some shots hit the hardest frontal armor and some hit go to weaker side. But I don't believe in that yet. In particular I damaged enemy cruiser frontal section first.
I'd like.
Skipping armor sounds as weird option as enemy lasers will be a problem. Obvious point of armor is having some to counter enemy laser from large distance. Everything else - right, PD is good choice (including maneurability to avoid hits)
I'm not getting what different missiles explanations really do. To me it seems as some newer missiles do LESS armor damage.
speaking of plasma weapons-
ever seem to tke into ccount the purpose of our only IRL plasma weapon; Marauder/SHiva?
I mena, hey whatever floats the boat- but it's more odd to see that overlooked in "hard" sci-fi than say, I dunno stellaris or xcom
Missiles&biggest kinetics don't skip armor - they deal enough damage to break through it :)
I was thinking they are doing less armor damage similarly to lasers.
I looked a bit into weapon detailed stats and my first impression - no, missiles aren't skip armor. But they have very big base chipping value so you are not going to survive multiple hits :)
Now I need to check data on weapon damage types - maybe I will see something here.
Whether it's piercing or not doesn't matter, the damage is so high that there's no way to make a ship capable of taking missile fire to the hull, if you get hit, specially by alien missiles, pray ECM saves you or expect to blow up.
Nuclear missiles are also overkill, I'm using them because the effect is pretty neat but I've taken down alien motherships with a single torpedo, think it was Athena or Ares, either way they deal far too much damage for armor to stop, one is 5.4kMJ (273damage) and the other is at 37kMJ (1853 damage)
Even the big spinal coilguns are far too much already and I've had alien dreadnoughts explode on the first landed hit, 4.2kMJ(214dmg).
So yeah, if you want to make some cheaper ships you can just get enough armor to survive the strongest plasma guns, just in case, and then just spam PD and small lasers.