Terra Invicta

Terra Invicta

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korkk Oct 16, 2022 @ 3:01am
how do people get so much mission control?
I have the US and Russia and im only at 28 mission control as of 2028 yet ive seen vids and clips of people in the hundreds how???0
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Showing 1-14 of 14 comments
Brakiros Oct 16, 2022 @ 3:02am 
they're much later in the game, and it's consistent investment into mission control there's also orgs that give mission control per month and there's also station installations that give it
korkk Oct 16, 2022 @ 3:10am 
Originally posted by Brakiros:
they're much later in the game, and it's consistent investment into mission control there's also orgs that give mission control per month and there's also station installations that give it
what installation? i wish there was a way to search projects not just techs
korkk Oct 16, 2022 @ 3:19am 
i know nanofactories add money but i havent seen anything that adds mission control
83athom Oct 16, 2022 @ 3:28am 
Nations build MC on one region at a time. Small nations that are only a few regions can usually build up MC at the same rate as big nations with a ♥♥♥♥ ton of regions, BUT you can usually combine them into a union earlier than you can big nations. This means that when you combine 2 small nations you effectively double how much MC you've effectively been making without damaging yourself economically in the long run because of how countries average out when they union together.
Last edited by 83athom; Oct 16, 2022 @ 3:29am
Illyrien Oct 16, 2022 @ 3:29am 
In my last game, boosts became unimportant once I had space economy going and used colony ships. At that point i switched to Mission Control. You can also boost Mission Control building with one of the labs.
Patrus Oct 16, 2022 @ 3:32am 
Originally posted by korkk:
what installation? i wish there was a way to search projects not just techs

"Operations center". You can search projects in the tech tree when you enable full tree.
nephilimnexus Oct 16, 2022 @ 3:33am 
Funding the mission control aspect in a nation is the most obvious way - every 25 economic points dumped in there adds 1 to MC. This is... OK, I guess.

But the far, far easier was to run you MC to insane levels is to just acquire the numerous orgs that give free MC each month. There are some that go as high as +3 (though they cost a lot).

One good councilor with their Admin maxed out who's only job is to hold onto orgs is a strong strategy; load them with orgs that give buffs to MC and mining. Tycoons are ideal for this.

Figure one councilor with a few orgs that give +5 to MC total, per month, is racking up 60 MC points per year. By 2028 you could have had an extra 400+ MC like that. And it only takes 2 or 3 orgs that give MC to hit that mark.

Bests of all is that if you really push for MC orgs you can take mission control out of your funding budget completely and move it towards more useful things, like boost and funding.
Last edited by nephilimnexus; Oct 16, 2022 @ 3:34am
Asherogar Oct 16, 2022 @ 3:44am 
Operations center is the first level of module that adds mission control, but it's kinda expensive to run for just 1 MC point. It's more of a mid/late game option. Should be somewhere in Augmented Reality or Photonic/Quantum Computing tech, don't remember from the top of my head.

Anyway, MS is extremely valuable and during early game you should farm it as much as you can (ignore stuff like MS orgs, they're garbage). You don't really want to spend investment points (IP) of big countries like Russia or USA on it, but small nations are perfect for it. Especially the ones you will unite with the big one in the future.

For example Russia. You want to fix it's democracy score and bring down inequality, so you can't spend on MS. But it starts surronded by small nations that you will unite in Eurasian Union in a few years. Those nations are tiny (both in populace and economy) compared to Russia, so their stats like Inequality, Democracy, GDP and Miltech have little effect on Russia during unification. You don't care about raising them, so you just go 100% in MS, because it's a constant bonus unaffected by the nation size.

Also a little tip: nation needs to have a space program to invest in MS and boost OR it needs to be in a federation with nation that has space program (you can invest only in MS this way). So if a nation like Georgia doesn't have MS from the start, you can go 100% Welfare/Knowledge, depending on how stable region is and what it's resting cohesion score, and then go 100% MS once you add them to federation.

North countries like Denmark, Sweden, Finland, Iceland and Norway are perfect for farming MS. Later on just unite them in The Northern Federation and go full miltech once MS cap is reached. If you got the nation that is in EU, but you have no plans of uniting it in EU, you might want to wait until you cap out on MS points for this nation before leaving EU.
korkk Oct 16, 2022 @ 3:57am 
Originally posted by Patrus:
Originally posted by korkk:
what installation? i wish there was a way to search projects not just techs

"Operations center". You can search projects in the tech tree when you enable full tree.
thanks i unlocked it right after asking about it a bit ago lol another question though do ops centers built on the same station stack? maybe risky but what happens if i build a station that is nothing but ops centers?
Ixal Oct 16, 2022 @ 4:12am 
Originally posted by korkk:
Originally posted by Patrus:

"Operations center". You can search projects in the tech tree when you enable full tree.
thanks i unlocked it right after asking about it a bit ago lol another question though do ops centers built on the same station stack? maybe risky but what happens if i build a station that is nothing but ops centers?
Then you have a station which gives you a lot of mission control. Better don't lose it.

Such stations are best build in Mercury orbit as solar collectors give you a ungodly amount of power there.
Crucades Oct 16, 2022 @ 4:36am 
Originally posted by Ixal:
Originally posted by korkk:
thanks i unlocked it right after asking about it a bit ago lol another question though do ops centers built on the same station stack? maybe risky but what happens if i build a station that is nothing but ops centers?
Then you have a station which gives you a lot of mission control. Better don't lose it.

Such stations are best build in Mercury orbit as solar collectors give you a ungodly amount of power there.


Top mercury tip, aliens don't seem all that fond of mercury in gerenal so it's great for low cost high gain orbitals
Lantantan Oct 16, 2022 @ 5:41am 
Asherogar has the right of it. I'd just like to add that space built MC is a early-mid game noobtrap, allowing for rapid space expansion with the only benefit of funding it's own MC and royally pissing off the aliens.

Also Mercury is great, amazing solar power and large alien ships actually struggle getting there. Earth stations will need to deal with way more aggression during total war.
Soul Oct 16, 2022 @ 5:42am 
I used mercury to make nanocomplexes on the cheap which provide 250 cash each. I use Venus to stack mission control buildings which are friggin expensive and im using jupiter's moons, and anything with multiple slots ie dwarf planets to boost my resource production to the sky. Between those three pillars you should have thousands of resources coming in, thousands of cash, and im personally at 950/1100 MC currently. Just gotta balance these three assets and you are good to go. Throw a defense module on any that are in danger areas and leave a small garrison fleet too for important strategic locations. Use your huge MC to field a crushing fleet to demolish all other human opponents in space. Fill earth's interface orbit with resource intensive space stations and let the AI capture them so they cripple their own economy and permanently ground themselves. Then turn your wrath on the aliens once you are the dominant space force. They may be technologically superior but you can overwhelm them numerically with hundreds of ships. Focus your earthbound nations on Ground warfare incase you fail to intercept alien invasion ships or face hostile nations. You Don't really need to focus on anything earth side other than keeping your councilors alive and holding mining organizations to further boost your space economy. Im considering moving all my councilors off planet to mars and sacrificing a small research boost from advising my Nations in order to keep alien assassins away from them. At this point I have about 10k research just from spamming labs in my planetside habitats so the amount im getting from the EU/RU/USA is fairly negligible.
Last edited by Soul; Oct 16, 2022 @ 5:52am
adisander Oct 16, 2022 @ 9:29am 
Originally posted by nephilimnexus:
But the far, far easier was to run you MC to insane levels is to just acquire the numerous orgs that give free MC each month. There are some that go as high as +3 (though they cost a lot).

One good councilor with their Admin maxed out who's only job is to hold onto orgs is a strong strategy; load them with orgs that give buffs to MC and mining. Tycoons are ideal for this.

Figure one councilor with a few orgs that give +5 to MC total, per month, is racking up 60 MC points per year. By 2028 you could have had an extra 400+ MC like that. And it only takes 2 or 3 orgs that give MC to hit that mark.

While councilor Mission Control amount is listed under Monthly Incomes, that's _not_ how it works. Councilor orgs only add a flat amount to mission control and that does not increase. If you have an org that gives +3 MC, your mission control cap is increased by 3. Period. If you remove that org again you lose those 3 points. You cap does not grow by that amount monthly, otherwise, quite frankly, any other source of mission control would be utterly pointless.

It's still not _bad_, especially early on when +3 MC could mean a 10-50% increase to what you have, but it doesn't spiral hilariously out of control.
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Date Posted: Oct 16, 2022 @ 3:01am
Posts: 14