Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Operations center". You can search projects in the tech tree when you enable full tree.
But the far, far easier was to run you MC to insane levels is to just acquire the numerous orgs that give free MC each month. There are some that go as high as +3 (though they cost a lot).
One good councilor with their Admin maxed out who's only job is to hold onto orgs is a strong strategy; load them with orgs that give buffs to MC and mining. Tycoons are ideal for this.
Figure one councilor with a few orgs that give +5 to MC total, per month, is racking up 60 MC points per year. By 2028 you could have had an extra 400+ MC like that. And it only takes 2 or 3 orgs that give MC to hit that mark.
Bests of all is that if you really push for MC orgs you can take mission control out of your funding budget completely and move it towards more useful things, like boost and funding.
Anyway, MS is extremely valuable and during early game you should farm it as much as you can (ignore stuff like MS orgs, they're garbage). You don't really want to spend investment points (IP) of big countries like Russia or USA on it, but small nations are perfect for it. Especially the ones you will unite with the big one in the future.
For example Russia. You want to fix it's democracy score and bring down inequality, so you can't spend on MS. But it starts surronded by small nations that you will unite in Eurasian Union in a few years. Those nations are tiny (both in populace and economy) compared to Russia, so their stats like Inequality, Democracy, GDP and Miltech have little effect on Russia during unification. You don't care about raising them, so you just go 100% in MS, because it's a constant bonus unaffected by the nation size.
Also a little tip: nation needs to have a space program to invest in MS and boost OR it needs to be in a federation with nation that has space program (you can invest only in MS this way). So if a nation like Georgia doesn't have MS from the start, you can go 100% Welfare/Knowledge, depending on how stable region is and what it's resting cohesion score, and then go 100% MS once you add them to federation.
North countries like Denmark, Sweden, Finland, Iceland and Norway are perfect for farming MS. Later on just unite them in The Northern Federation and go full miltech once MS cap is reached. If you got the nation that is in EU, but you have no plans of uniting it in EU, you might want to wait until you cap out on MS points for this nation before leaving EU.
Such stations are best build in Mercury orbit as solar collectors give you a ungodly amount of power there.
Top mercury tip, aliens don't seem all that fond of mercury in gerenal so it's great for low cost high gain orbitals
Also Mercury is great, amazing solar power and large alien ships actually struggle getting there. Earth stations will need to deal with way more aggression during total war.
While councilor Mission Control amount is listed under Monthly Incomes, that's _not_ how it works. Councilor orgs only add a flat amount to mission control and that does not increase. If you have an org that gives +3 MC, your mission control cap is increased by 3. Period. If you remove that org again you lose those 3 points. You cap does not grow by that amount monthly, otherwise, quite frankly, any other source of mission control would be utterly pointless.
It's still not _bad_, especially early on when +3 MC could mean a 10-50% increase to what you have, but it doesn't spiral hilariously out of control.