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Báo cáo lỗi dịch thuật
So initially Australia gets a claim on Auckland, which is the capital region of NZ. That allows you to do the unification - you could do federation without it.
With the southern cross research, Australia gets a claim on Port Moresby, Apia, Biak, and Noumea. That means you can incorporate those regions (cede is fastest, armies also work), and you can also incorporate any other regions unified with those regions IF one of those regions is the capital. The capital is probably Jakarta, so you need to look at that region and see what states have a claim on the capital for unification.
If a state has a claim, it's not inherited. For example if the Ivory Coast gets a claim on Senegambia, but the Caliphate doesn't, then you can't use it. What you'd have to do is grant independence to the Ivory Coast, get them to incorporate that region, then re-unify with the Caliphate.
As for Noumea which is the EU , the current naval blockade rules made getting that impossible even with the USA as an ally as their rating doesn't seem to count unless they invade for you; (or some other massive naval power you control that can also declare war on your behalf, remember 1 navy per army), so you have to have the EU cede Noumea which means controlling the EU just to get Noumea; ridiculous.
The whole Southern X chain is worthless at this time as the Federation is useless and without Indonesia in the Republic the Pacific States will just drag you back into the Atomic Age for no benefit making the Republic a really bad option when you form it.
I put some feed back in about the naval blockade rules.I couldn't even deploy to own territory New Zealand once at war with EU which is ridiculous. I developed nukes for the republic and nuked EU. It was the only way but it wrecked the game; but it was satisfying.
The Naval Blockade rules are massively OP and need a revisit.
Also there's nothing wrong with the naval blockade rules, the combined fleets of all of Europe could easily prevent the Australian army from moving to New Zealand if they wanted to. Ask WW2 Japan what happens when you start a war against a nation with a superior navy when you've got an empire spread out over a bunch of Pacific islands.
Shame one would have to blow up Port Moresby though just to keep Miltech, they're friendly.
As for Naval blockade.. Combined fleets of Europe stopping transfer to NZ; I disagree. Europe fleet is NOT USA and in my game case USA was an ally and was EU rival anyway. The British notably sacrificed important naval assets in the Indian ocean during WW2 due to one Japanese TF. , It took virtually took the entire serviceable British navy (they were quite a mess in 82 to be honest though) to invade the Falklands and don't forget I mentioned France and EU was rather busy including btw invading Canada.
They're not blocking Denmark and honestly I doubt they could block the whole (UK) Royal Navy even though it's close by.
I just think the blockade rules are just too severe against island nations, especially when said navy is massively committed.
Of course..if you sent those Irish fishermen that recently stopped the entire Russian Navy, then that'd be different lol
I'll most definitely take your suggestion and look into Independence Movements properly. Thanks for that, as I'd got that completely arse about as to how that worked.
but may i ask why you're having to start a new game for patch5?
i might need to re-read the patch notes ( ok read)
In my case it's because I read : "- repair faction thinking it owns a control point it doesn't. Doesn't fully fix original issue but should prevent certain crashes when merging nations"' I believe I've had this happen .Also there was another mention of AI thinking it owned control points it didn't. I've had a couple of strange issues that very much sound like that.
My thinking is definitely best to start a new game with a full patch, especially as it's EA and the devs will need feedback. I'm not sure you HAVE to but I got the impression one should.
I mean, please, play what new run you like, I'm just curious how much it fixed/ stablity issues.
Mine are different but this is now morbid curiousity.. I mean; " for science"
Unfortunately I've been saving over the old filenames. I checked the Autosaves and they are all reused too so I can't run an old save. I haven't played for long on a the new run so let me get back to you .
but 99% idle curiousity "for science", didn't really affect my mod-tinkering)
If you're enjoying your new run, I just didn't catch you in time, no harm done- and - indeed; enjoy
My issues could have been due to my uncommon situation that I'm running a SFF 2nd gen i5 / 8gb with a GT 1030 2gB low profile card I stuffed in . This old POS machine literally had a cash drawer connected to it at some point. I'm hoping to have $ for hardware within the next 6 months or so but it's either this one or use my Core Duo running Linux or the XBox One
The game is running pretty darn well on such old hardware. I initially ran on a reduced Solar system but after listening to Perun mentioning that a full solar was essential to gameplay I started doing so and it still runs well. I've not noticing any real stability issues and what I am noticing might be CPU processing issues if my CPU is too old to "digest" instructions; (eg the graphics api support was not present/or ancient in it for most modern games and even some apps before I put the GT card in)
hehe.. "CPU indigestion" .....